Player Matchup

Awilix
Awilix
ACID-_-MYRIAD
Awilix
Level 80
God Stats
4W - 3L
1,781 SR
Queue Stats
41W - 28L
1,601 Elo+
Solo
Ishtar
Ishtar
DeusExitium405
Ishtar
Level 68
God Stats
1W - 2L
1,787 SR
Queue Stats
151W - 150L
1,465 Elo+
Solo
Persephone
Persephone
MewtwoLVL1
Persephone
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 42L
1,560 Elo+
Party 2
Tyr
Tyr
NoVa2698
Tyr
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 10L
1,544 Elo+
Party 2
Surtr
Surtr
TheDycktator
Surtr
Level 156
God Stats
5W - 13L
1,108 SR
Queue Stats
435W - 395L
1,557 Elo+
Solo
Team Averages
Level 114
1,535 SR
1,545 Elo+

VS

Team Averages
Level 109
1,593 SR
1,609 Elo+
Chiron
Chiron
BeeHole
Chiron
Level 69
God Stats
7W - 7L
1,738 SR
Queue Stats
66W - 59L
1,576 Elo+
Party 1
Tsukuyomi
Tsukuyomi
GnReD
Tsukuyomi
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 38L
1,588 Elo+
Solo
Jormungandr
Jormungandr
IOWAHAWKEYES1418
Jormungandr
Level 126
God Stats
2W - 1L
1,495 SR
Queue Stats
93W - 72L
1,603 Elo+
Party 1
Ra
Ra
Meckles-
Ra
Level 142
God Stats
2W - 2L
1,734 SR
Queue Stats
83W - 75L
1,583 Elo+
Party 1
Gilgamesh
Gilgamesh
WILLIANSBUENOO
Gilgamesh
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 48L
1,694 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 2 / 1
7,725
515
5,902
9,559
4,332
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
0 / 2 / 3
7,189
479
6,611
11,562
4,507
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Persephone
MewtwoLVL1
Persephone
13
2 / 3 / 0
8,067
538
9,076
9,295
3,178
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

11
1 / 3 / 1
6,517
434
3,995
15,586
12,104
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
1 / 3 / 2
7,554
504
7,628
13,396
11,105
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
BeeHole
Chiron
15
2 / 3 / 6
8,315
554
9,146
10,935
5,444
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tsukuyomi
GnReD
Tsukuyomi
16
8 / 2 / 4
9,339
623
12,071
10,870
4,800
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Jormungandr
IOWAHAWKEYES1418
Jormungandr
14
2 / 0 / 4
8,636
576
8,428
11,338
10,905
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
1 / 3 / 5
8,636
576
4,549
8,530
3,248
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Gilgamesh
WILLIANSBUENOO
Gilgamesh
15
1 / 2 / 5
8,571
571
7,745
15,105
15,676
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
38
10
Kills
14
13
Deaths
10
7
Assists
24
Player
Kills
Deaths
Assists
KDA
L
6
2
1
3.25
W
Chiron
BeeHole
Chiron
2
3
6
1.67
L
0
2
3
0.75
W
Tsukuyomi
GnReD
Tsukuyomi
8
2
4
5
W
Jormungandr
IOWAHAWKEYES1418
Jormungandr
2
0
4
4
W
1
3
5
1.17
L
Persephone
MewtwoLVL1
Persephone
2
3
0
0.67
L
1
3
1
0.5
L
1
3
2
0.67
W
Gilgamesh
WILLIANSBUENOO
Gilgamesh
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,212
Damage
41,939
59,398
Taken
56,778
35,226
Mitigated
40,073
13,903
Healing
17,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,902
1,916
0
420
9,559
4,332
0
1,924
7,539
0
53,372
W
Chiron
BeeHole
Chiron
9,146
3,463
269
3,235
10,935
5,444
1,320
565
10,295
0
66,006
L
6,611
3,661
0
4,294
11,562
4,507
0
2,233
9,239
0
59,978
W
Tsukuyomi
GnReD
Tsukuyomi
12,071
3,666
0
5,302
10,870
4,800
644
1,607
9,216
0
74,109
W
Jormungandr
IOWAHAWKEYES1418
Jormungandr
8,428
2,650
0
3,192
11,338
10,905
427
2,723
8,518
31,454
2,445
W
4,549
625
504
1,673
8,530
3,248
1,280
3,175
5,355
70,535
1,491
L
Persephone
MewtwoLVL1
Persephone
9,076
591
0
1,338
9,295
3,178
0
2,856
6,374
68,190
0
L
3,995
631
0
4,705
15,586
12,104
0
4,075
11,272
0
22,048
L
7,628
2,453
0
3,146
13,396
11,105
0
2,008
10,749
472
52,065
W
Gilgamesh
WILLIANSBUENOO
Gilgamesh
7,745
1,552
0
3,272
15,105
15,676
80
1,220
13,170
431
69,080

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,052
Gold Earned
43,497
439
Minions Killed
527
0
Camps Cleared
0
1,493,709
Distance Traveled
1,490,502
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
7,725
515
73
5
0
344,128
0
W
Chiron
8,315
554
114
8
0
266,519
0
L
Ishtar
7,189
479
109
7
0
255,808
1
W
Tsukuyomi
9,339
623
112
7
0
348,758
3
W
Jormungandr
8,636
576
37
2
0
308,552
0
W
Ra
8,636
576
144
10
0
279,655
1
L
Persephone
8,067
538
136
9
0
296,890
2
L
Tyr
6,517
434
26
2
0
318,682
3
L
Surtr
7,554
504
95
6
0
278,201
0
W
Gilgamesh
8,571
571
120
8
0
287,018
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role