Player Matchup

Odin
Odin
BaptainBimmy
Odin
Level 128
God Stats
3W - 4L
1,469 SR
Queue Stats
86W - 85L
1,481 Elo+
Solo
Shiva
Shiva
CrAzY Kashii
Shiva
Level 99
God Stats
2W - 2L
1,500 SR
Queue Stats
91W - 89L
1,480 Elo+
Solo
Janus
Janus
KatanaKat22
Janus
Level 140
God Stats
2W - 6L
1,314 SR
Queue Stats
212W - 225L
1,547 Elo+
Party 1
Nox
Nox
Lockwood174
Nox
Level 26
God Stats
2W - 1L
1,848 SR
Queue Stats
35W - 29L
1,564 Elo+
Solo
Sylvanus
Sylvanus
RadialRocket
Sylvanus
Level 105
God Stats
0W - 1L
1,244 SR
Queue Stats
27W - 27L
1,459 Elo+
Party 1
Team Averages
Level 100
1,475 SR
1,506 Elo+

VS

Team Averages
Level 134
1,589 SR
1,565 Elo+
Janus
Janus
ADerpyDorito
Janus
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 7L
1,554 Elo+
Party 2
Guan Yu
Guan Yu
FineoWulf
Guan Yu
Level 138
God Stats
3W - 3L
1,500 SR
Queue Stats
348W - 362L
1,468 Elo+
Solo
Geb
Geb
SaisonBlazeon
Geb
Level 141
God Stats
3W - 1L
1,688 SR
Queue Stats
92W - 77L
1,565 Elo+
Solo
Chernobog
Chernobog
ctbeastmode
Chernobog
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 3L
1,725 Elo+
Party 2
Kukulkan
Kukulkan
ekbeastmode
Kukulkan
Level 122
God Stats
1W - 0L
1,757 SR
Queue Stats
24W - 8L
1,511 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 6
8,039
670
3,994
15,237
16,246
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

10
2 / 2 / 1
7,085
590
6,824
6,111
5,271
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
2 / 6 / 4
9,452
788
14,142
10,507
4,846
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
5 / 4 / 2
9,169
764
13,922
11,469
5,123
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
RadialRocket
Sylvanus
14
0 / 5 / 7
8,282
690
8,193
19,521
20,459
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 1 / 10
10,851
904
15,227
11,734
4,432
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Guan Yu
FineoWulf
Guan Yu
16
2 / 1 / 19
9,405
784
8,986
16,592
16,160
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
2 / 2 / 17
10,421
868
7,947
15,978
15,839
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chernobog
ctbeastmode
Chernobog
17
7 / 4 / 11
10,207
851
13,568
15,234
6,992
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
ekbeastmode
Kukulkan
17
4 / 2 / 16
10,188
849
14,012
10,513
4,403
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
96
10
Kills
23
23
Deaths
10
20
Assists
73
Player
Kills
Deaths
Assists
KDA
W
8
1
10
13
L
1
6
6
0.67
L
2
2
1
1.25
W
Guan Yu
FineoWulf
Guan Yu
2
1
19
11.5
L
2
6
4
0.67
L
5
4
2
1.5
L
Sylvanus
RadialRocket
Sylvanus
0
5
7
0.7
W
2
2
17
5.25
W
Chernobog
ctbeastmode
Chernobog
7
4
11
3.13
W
Kukulkan
ekbeastmode
Kukulkan
4
2
16
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,075
Damage
59,740
62,845
Taken
70,051
51,945
Mitigated
47,826
15,618
Healing
31,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,227
826
2,812
3,750
11,734
4,432
1,544
7,448
4,244
31,965
1,324
L
3,994
279
540
1,130
15,237
16,246
0
8,137
7,100
2,538
4,182
L
6,824
870
121
777
6,111
5,271
0
2,862
3,249
0
10,413
W
Guan Yu
FineoWulf
Guan Yu
8,986
980
10,486
5,459
16,592
16,160
433
8,117
8,431
0
12,499
L
14,142
403
592
169
10,507
4,846
0
6,304
4,203
39,951
623
L
13,922
912
615
328
11,469
5,123
0
7,318
4,151
25,258
0
L
Sylvanus
RadialRocket
Sylvanus
8,193
642
5,279
6,067
19,521
20,459
0
11,286
8,235
9,850
0
W
7,947
468
1,189
2,204
15,978
15,839
724
8,297
7,527
15,116
0
W
Chernobog
ctbeastmode
Chernobog
13,568
8,296
1,156
3,030
15,234
6,992
3,967
6,873
8,236
0
27,001
W
Kukulkan
ekbeastmode
Kukulkan
14,012
816
1,153
626
10,513
4,403
1,451
7,187
3,244
38,523
1,404

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,027
Gold Earned
51,072
101
Minions Killed
145
0
Camps Cleared
0
822,544
Distance Traveled
1,157,570
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
10,851
904
40
3
0
257,073
0
L
Odin
8,039
670
3
0
0
152,531
0
L
Shiva
7,085
590
4
0
0
81,967
0
W
Guan Yu
9,405
784
7
1
0
260,642
0
L
Janus
9,452
788
66
6
0
196,607
0
L
Nox
9,169
764
23
2
0
218,073
0
L
Sylvanus
8,282
690
5
0
0
173,366
0
W
Geb
10,421
868
8
1
0
233,650
0
W
Chernobog
10,207
851
24
2
0
195,599
0
W
Kukulkan
10,188
849
66
6
0
210,606
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role