Player Matchup

Merlin
Merlin
 
Merlin
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
Drewskiez--
Vamana
Level 38
God Stats
2W - 4L
1,295 SR
Queue Stats
29W - 38L
1,505 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
MLGTheMessiah
Ah Muzen Cab
Level 152
God Stats
1W - 2L
1,500 SR
Queue Stats
71W - 58L
1,649 Elo+
Party 1
Aphrodite
Aphrodite
NeonShadow763
Aphrodite
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
218W - 187L
1,477 Elo+
Solo
Ymir
Ymir
RMATrauma
Ymir
Level 156
God Stats
3W - 7L
1,537 SR
Queue Stats
81W - 68L
1,653 Elo+
Party 1
Team Averages
Level 126
1,466 SR
1,557 Elo+

VS

Team Averages
Level 115
1,589 SR
1,532 Elo+
Janus
Janus
 
Janus
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Claytvn
Ne Zha
Level 124
God Stats
2W - 5L
1,500 SR
Queue Stats
177W - 165L
1,499 Elo+
Solo
Loki
Loki
DarkMessiah1241
Loki
Level 155
God Stats
50W - 25L
1,698 SR
Queue Stats
106W - 104L
1,515 Elo+
Solo
Anhur
Anhur
FLennis
Anhur
Level 123
God Stats
8W - 6L
1,760 SR
Queue Stats
192W - 157L
1,589 Elo+
Solo
Ravana
Ravana
Toxin_Respect
Ravana
Level 67
God Stats
25W - 20L
1,487 SR
Queue Stats
340W - 305L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
9
0 / 2 / 1
5,289
481
2,804
5,578
1,858
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Vamana
10
0 / 1 / 0
5,839
531
2,565
6,174
5,248
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ah Muzen Cab
MLGTheMessiah
Ah Muzen Cab
11
1 / 4 / 1
6,108
555
5,779
10,269
3,656
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Aphrodite
NeonShadow763
Aphrodite
9
0 / 1 / 1
5,333
485
838
4,927
3,172
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ymir
11
4 / 3 / 1
6,031
548
3,592
9,231
5,560
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
0 / 0 / 1
6,391
581
2,703
4,323
1,595
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ne Zha
Claytvn
Ne Zha
10
1 / 2 / 7
5,947
541
4,360
7,874
5,043
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

12
3 / 0 / 3
7,047
641
4,762
9,462
3,857
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anhur
FLennis
Anhur
12
3 / 1 / 3
6,759
614
6,017
8,229
3,120
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
4 / 2 / 5
6,196
563
5,225
4,467
1,976
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
30
5
Kills
11
11
Deaths
5
4
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
2
1
0.25
W
Janus
 
Janus
0
0
1
0.5
W
Ne Zha
Claytvn
Ne Zha
1
2
7
2.25
W
3
0
3
4.5
L
Vamana
0
1
0
0
W
Anhur
FLennis
Anhur
3
1
3
4.5
L
Ah Muzen Cab
MLGTheMessiah
Ah Muzen Cab
1
4
1
0.38
L
Aphrodite
NeonShadow763
Aphrodite
0
1
1
0.5
L
Ymir
4
3
1
1.5
W
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,578
Damage
23,067
36,179
Taken
34,355
19,494
Mitigated
15,591
8,705
Healing
10,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
2,804
36
0
500
5,578
1,858
0
1,341
4,138
33,221
2,791
W
Janus
 
Janus
2,703
121
0
990
4,323
1,595
0
1,603
2,720
56,434
0
W
Ne Zha
Claytvn
Ne Zha
4,360
982
0
1,767
7,874
5,043
0
1,931
5,943
0
16,981
W
4,762
953
0
3,161
9,462
3,857
0
597
8,496
0
53,148
L
Vamana
2,565
1,039
0
1,416
6,174
5,248
0
0
6,174
0
38,550
W
Anhur
FLennis
Anhur
6,017
3,508
0
3,637
8,229
3,120
128
1,116
7,113
0
56,347
L
Ah Muzen Cab
MLGTheMessiah
Ah Muzen Cab
5,779
1,957
0
863
10,269
3,656
0
0
10,269
0
52,222
L
Aphrodite
NeonShadow763
Aphrodite
838
214
2,039
3,112
4,927
3,172
0
812
4,057
17,855
323
L
Ymir
3,592
1,311
0
775
9,231
5,560
0
373
8,838
40,003
0
W
5,225
2,034
0
538
4,467
1,976
0
1,783
2,646
0
40,336

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,600
Gold Earned
32,340
320
Minions Killed
387
0
Camps Cleared
0
1,039,569
Distance Traveled
1,150,711
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,289
481
75
7
0
205,268
0
W
Janus
6,391
581
111
10
0
227,286
0
W
Ne Zha
5,947
541
23
2
0
232,672
3
W
Loki
7,047
641
93
8
0
224,407
2
L
Vamana
5,839
531
76
7
0
182,966
0
W
Anhur
6,759
614
99
9
0
215,153
5
L
Ah Muzen Cab
6,108
555
85
8
0
189,938
0
L
Aphrodite
5,333
485
30
3
0
207,779
0
L
Ymir
6,031
548
54
5
0
253,618
2
W
Ravana
6,196
563
61
6
0
251,193
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role