Player Matchup

Sol
Sol
 
Sol
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
ATKBLADE
Danzaburou
Level 140
God Stats
8W - 6L
1,362 SR
Queue Stats
298W - 369L
1,444 Elo+
Party 2
Thor
Thor
I-CEIFADOR-BR-l
Thor
Level 146
God Stats
5W - 4L
1,479 SR
Queue Stats
274W - 322L
1,419 Elo+
Party 2
King Arthur
King Arthur
Saatnam
King Arthur
Level 157
God Stats
4W - 8L
1,094 SR
Queue Stats
227W - 192L
1,512 Elo+
Solo
Ares
Ares
SpiderTemplar270
Ares
Level 85
God Stats
12W - 15L
1,702 SR
Queue Stats
74W - 104L
1,471 Elo+
Party 2
Team Averages
Level 137
1,428 SR
1,469 Elo+

VS

Team Averages
Level 145
1,434 SR
1,480 Elo+
Tsukuyomi
Tsukuyomi
Aut0Erotiqu3
Tsukuyomi
Level 157
God Stats
4W - 3L
1,345 SR
Queue Stats
44W - 33L
1,526 Elo+
Party 1
Horus
Horus
ELLiTEMASTER
Horus
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 48L
1,361 Elo+
Solo
Chernobog
Chernobog
Kanuy
Chernobog
Level 145
God Stats
6W - 3L
1,750 SR
Queue Stats
167W - 148L
1,547 Elo+
Solo
Aphrodite
Aphrodite
whatevermyname-o
Aphrodite
Level 128
God Stats
2W - 1L
1,311 SR
Queue Stats
37W - 41L
1,447 Elo+
Solo
Chang'e
Chang'e
zBriathoss
Chang'e
Level 188
God Stats
3W - 6L
1,262 SR
Queue Stats
54W - 38L
1,521 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
1 / 3 / 0
5,633
512
5,116
7,663
2,579
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
ATKBLADE
Danzaburou
10
0 / 3 / 0
5,389
490
3,425
7,501
2,871
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

9
0 / 1 / 1
5,046
459
1,439
9,147
3,430
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
Saatnam
King Arthur
11
2 / 3 / 0
6,750
614
8,189
10,168
9,596
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

7
0 / 5 / 1
4,751
432
2,046
9,871
7,129
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Aut0Erotiqu3
Tsukuyomi
11
2 / 1 / 3
5,879
534
4,970
9,712
3,734
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

11
1 / 2 / 3
5,910
537
3,645
10,637
5,423
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chernobog
Kanuy
Chernobog
13
7 / 0 / 3
7,373
670
8,248
5,938
2,319
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Aphrodite
10
2 / 0 / 7
5,758
523
2,817
5,171
2,743
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Chang'e
zBriathoss
Chang'e
11
3 / 0 / 2
6,217
565
5,802
6,467
2,585
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
33
3
Kills
15
15
Deaths
3
2
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
3
0
0.33
L
Danzaburou
ATKBLADE
Danzaburou
0
3
0
0
W
Tsukuyomi
Aut0Erotiqu3
Tsukuyomi
2
1
3
3.5
W
1
2
3
1.25
L
0
1
1
0.5
W
Chernobog
Kanuy
Chernobog
7
0
3
8.5
L
King Arthur
Saatnam
King Arthur
2
3
0
0.67
L
0
5
1
0.1
W
Aphrodite
2
0
7
5.5
W
Chang'e
zBriathoss
Chang'e
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,215
Damage
25,482
44,350
Taken
37,925
25,605
Mitigated
16,804
11,947
Healing
18,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
5,116
1,684
0
2,350
7,663
2,579
0
3,578
4,085
39,608
4,291
L
Danzaburou
ATKBLADE
Danzaburou
3,425
1,028
0
1,484
7,501
2,871
0
1,051
6,450
0
45,831
W
Tsukuyomi
Aut0Erotiqu3
Tsukuyomi
4,970
1,579
0
4,358
9,712
3,734
0
1,373
8,339
0
46,872
W
3,645
1,827
70
4,110
10,637
5,423
0
847
9,790
0
33,840
L
1,439
150
0
4,004
9,147
3,430
0
1,005
8,142
0
32,975
W
Chernobog
Kanuy
Chernobog
8,248
4,947
0
1,114
5,938
2,319
299
481
5,457
0
64,208
L
King Arthur
Saatnam
King Arthur
8,189
794
0
1,770
10,168
9,596
0
306
9,862
1,880
52,220
L
2,046
0
74
2,265
9,871
7,129
0
2,139
7,732
11,808
0
W
Aphrodite
2,817
425
2,818
2,978
5,171
2,743
0
1,710
3,461
21,764
673
W
Chang'e
zBriathoss
Chang'e
5,802
88
649
2,601
6,467
2,585
0
3,392
3,075
43,478
3,004

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,569
Gold Earned
31,137
301
Minions Killed
373
0
Camps Cleared
0
1,010,216
Distance Traveled
1,113,121
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,633
512
73
7
0
203,563
0
L
Danzaburou
5,389
490
73
7
0
181,746
0
W
Tsukuyomi
5,879
534
72
7
0
242,284
1
W
Horus
5,910
537
58
5
0
189,180
0
L
Thor
5,046
459
61
6
0
215,901
0
W
Chernobog
7,373
670
108
10
0
212,117
2
L
King Arthur
6,750
614
88
8
0
208,488
3
L
Ares
4,751
432
6
1
0
200,518
1
W
Aphrodite
5,758
523
45
4
0
216,123
3
W
Chang'e
6,217
565
90
8
0
253,417
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role