Player Matchup

Bellona
Bellona
Silver I
 
Bellona
Silver I
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Tiamat
Tiamat
Gold V
 
Tiamat
Gold V
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Da Ji
Da Ji
Gold III
 
Da Ji
Gold III
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ymir
Ymir
Silver I
Gringooor
Ymir
Silver I
Level 122
God Stats
1W - 5L
1,248 SR
Queue Stats
63W - 74L
1,462 MMR
Solo
Apollo
Apollo
Silver III
gonnly
Apollo
Silver III
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,462 MMR
Party 3
Team Averages
Silver I
Silver I
Average Tier
Level 130
1,450 SR
1,485 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 165
1,486 SR
1,477 MMR
Geb
Geb
Silver I
 
Geb
Silver I
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Gold IV
 
Hachiman
Gold IV
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Arachne
Arachne
Gold III
 
Arachne
Gold III
Level 255
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Osiris
Osiris
Gold IV
 
Osiris
Gold IV
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Gold IV
Norler
Merlin
Gold IV
Level 144
God Stats
13W - 21L
1,430 SR
Queue Stats
169W - 159L
1,387 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
8
2 / 0 / 0
4,545
909
3,361
4,148
3,699
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tiamat
 
Tiamat
7
0 / 0 / 1
3,875
775
1,038
1,360
663
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Da Ji
 
Da Ji
6
2 / 1 / 0
3,865
773
1,482
4,247
1,359
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ymir
6
0 / 0 / 1
3,721
744
1,476
2,581
1,321
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Apollo
gonnly
Apollo
6
0 / 1 / 1
3,602
720
2,259
2,740
954
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
ThorAthenaSusano

VS

Bans
LokiJanusBake Kujira
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
6
0 / 1 / 1
3,570
714
1,057
5,103
2,428
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hachiman
 
Hachiman
6
1 / 0 / 0
3,492
698
2,098
2,704
788
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Arachne
 
Arachne
6
0 / 1 / 1
3,460
692
945
3,944
1,397
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Osiris
 
Osiris
5
0 / 2 / 0
3,412
682
1,745
5,282
3,390
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
Norler
Merlin
7
1 / 0 / 0
3,883
777
933
1,204
375
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
4
4
Kills
2
2
Deaths
4
3
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
2
0
0
2
W
Tiamat
 
Tiamat
0
0
1
0.5
W
Da Ji
 
Da Ji
2
1
0
2
L
Geb
 
Geb
0
1
1
0.5
L
Hachiman
 
Hachiman
1
0
0
1
L
Arachne
 
Arachne
0
1
1
0.5
L
Osiris
 
Osiris
0
2
0
0
W
Ymir
0
0
1
0.5
L
Merlin
Norler
Merlin
1
0
0
1
W
Apollo
gonnly
Apollo
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,616
Damage
6,778
15,076
Taken
18,237
7,996
Mitigated
8,378
7,384
Healing
5,692
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
3,361
1,871
0
1,872
4,148
3,699
0
0
4,148
0
29,226
W
Tiamat
 
Tiamat
1,038
230
0
873
1,360
663
0
703
656
19,665
0
W
Da Ji
 
Da Ji
1,482
514
0
2,506
4,247
1,359
0
338
3,909
0
17,757
L
Geb
 
Geb
1,057
29
0
1,826
5,103
2,428
0
590
4,513
8,281
0
L
Hachiman
 
Hachiman
2,098
761
0
804
2,704
788
0
331
2,373
0
20,196
L
Arachne
 
Arachne
945
903
0
509
3,944
1,397
0
820
3,124
0
16,157
L
Osiris
 
Osiris
1,745
653
0
2,086
5,282
3,390
0
0
4,893
0
15,831
W
Ymir
1,476
429
0
1,104
2,581
1,321
0
447
2,132
7,512
1,852
L
Merlin
Norler
Merlin
933
0
0
467
1,204
375
0
534
670
21,943
0
W
Apollo
gonnly
Apollo
2,259
1,850
0
1,029
2,740
954
0
499
2,241
0
20,225

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,608
Gold Earned
17,817
200
Minions Killed
163
0
Camps Cleared
0
647,862
Distance Traveled
615,927
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
4,545
909
59
12
0
111,904
0
W
Tiamat
3,875
775
45
9
0
129,298
0
W
Da Ji
3,865
773
39
8
0
148,978
2
L
Geb
3,570
714
10
2
0
127,931
2
L
Hachiman
3,492
698
40
8
0
127,756
0
L
Arachne
3,460
692
36
7
0
158,820
0
L
Osiris
3,412
682
32
6
0
88,258
0
W
Ymir
3,721
744
19
4
0
140,073
1
L
Merlin
3,883
777
45
9
0
113,162
0
W
Apollo
3,602
720
38
8
0
117,609
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role