Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
 
Freya
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
DirtyDan742
Anubis
Level 75
God Stats
3W - 5L
1,500 SR
Queue Stats
456W - 487L
1,421 Elo+
Solo
Yemoja
Yemoja
QuikrTrigrFinger
Yemoja
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 24L
1,080 Elo+
Solo
Awilix
Awilix
mighty_duck859
Awilix
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,541 Elo+
Solo
Team Averages
Level 92
1,500 SR
1,408 Elo+

VS

Team Averages
Level 109
1,643 SR
1,494 Elo+
Yemoja
Yemoja
Bugnxtdoor
Yemoja
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 20L
1,518 Elo+
Party 1
Heimdallr
Heimdallr
ReaperofSoulS697
Heimdallr
Level 105
God Stats
3W - 0L
1,838 SR
Queue Stats
14W - 11L
1,540 Elo+
Solo
Vamana
Vamana
Sativajames75
Vamana
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
117W - 122L
1,497 Elo+
Solo
Xbalanque
Xbalanque
ThisIsMyCityNow
Xbalanque
Level 102
God Stats
8W - 0L
1,850 SR
Queue Stats
265W - 280L
1,448 Elo+
Solo
Nike
Nike
spedka_org
Nike
Level 94
God Stats
9W - 4L
1,528 SR
Queue Stats
155W - 150L
1,468 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
12
2 / 5 / 3
7,216
722
3,555
10,149
6,161
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Freya
 
Freya
12
1 / 3 / 5
6,722
672
6,570
8,430
4,076
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anubis
13
2 / 4 / 4
7,253
725
7,910
8,288
4,708
Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

15
3 / 1 / 5
7,839
784
5,488
7,792
4,930
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

13
1 / 5 / 6
6,871
687
2,626
9,550
4,276
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Bugnxtdoor
Yemoja
14
2 / 0 / 7
8,553
855
647
2,236
1,826
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Heimdallr
17
6 / 1 / 11
9,452
945
13,943
9,755
4,310
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

11
1 / 5 / 7
7,349
735
5,512
12,753
8,092
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Xbalanque
ThisIsMyCityNow
Xbalanque
15
4 / 2 / 11
8,986
899
11,016
11,185
4,615
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
5 / 1 / 13
8,971
897
9,302
10,877
7,845
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
67
9
Kills
18
18
Deaths
9
23
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
2
5
3
0.7
L
Freya
 
Freya
1
3
5
1.17
W
Yemoja
Bugnxtdoor
Yemoja
2
0
7
5.5
L
Anubis
2
4
4
1
L
3
1
5
5.5
W
Heimdallr
6
1
11
11.5
W
1
5
7
0.9
W
Xbalanque
ThisIsMyCityNow
Xbalanque
4
2
11
4.75
L
1
5
6
0.8
W
5
1
13
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,149
Damage
40,420
44,209
Taken
46,806
24,151
Mitigated
26,688
11,060
Healing
22,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
3,555
415
0
190
10,149
6,161
0
415
9,726
0
6,317
L
Freya
 
Freya
6,570
2,071
589
1,495
8,430
4,076
0
346
8,081
11,145
158
W
Yemoja
Bugnxtdoor
Yemoja
647
507
13,512
1,099
2,236
1,826
570
1,958
278
3,190
29
L
Anubis
7,910
253
1,858
1,441
8,288
4,708
0
609
7,679
19,746
581
L
5,488
435
3,344
1,608
7,792
4,930
0
157
7,635
14,262
374
W
Heimdallr
13,943
5,255
416
1,664
9,755
4,310
867
5,042
4,713
0
28,474
W
5,512
2,045
365
687
12,753
8,092
189
3,756
8,997
0
10,465
W
Xbalanque
ThisIsMyCityNow
Xbalanque
11,016
4,381
254
2,191
11,185
4,615
2,641
4,728
6,457
0
23,039
L
2,626
986
185
350
9,550
4,276
0
196
9,354
0
9,557
W
9,302
271
667
1,524
10,877
7,845
194
4,339
6,538
1,479
21,989

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,901
Gold Earned
43,311
83
Minions Killed
116
0
Camps Cleared
0
875,711
Distance Traveled
851,530
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,216
722
9
1
0
186,355
0
L
Freya
6,722
672
11
1
0
165,274
0
W
Yemoja
8,553
855
14
1
0
146,158
0
L
Anubis
7,253
725
39
4
0
135,792
0
L
Yemoja
7,839
784
12
1
0
216,500
0
W
Heimdallr
9,452
945
33
3
0
184,724
0
W
Vamana
7,349
735
9
1
0
179,110
0
W
Xbalanque
8,986
899
34
3
0
164,689
4
L
Awilix
6,871
687
12
1
0
171,790
0
W
Nike
8,971
897
26
3
0
176,849
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role