Player Matchup

Janus
Janus
Blue2kaii16
Janus
Level 97
God Stats
1W - 1L
1,500 SR
Queue Stats
71W - 83L
1,487 Elo+
Party 1
Erlang Shen
Erlang Shen
Electro924
Erlang Shen
Level 129
God Stats
30W - 30L
1,531 SR
Queue Stats
146W - 149L
1,438 Elo+
Party 1
Bellona
Bellona
OpBlacklightning
Bellona
Level 36
God Stats
4W - 3L
1,543 SR
Queue Stats
59W - 52L
1,559 Elo+
Solo
Atlas
Atlas
Psycho924
Atlas
Level 35
God Stats
4W - 3L
1,596 SR
Queue Stats
9W - 17L
1,337 Elo+
Party 1
Nut
Nut
hydro924
Nut
Level 111
God Stats
24W - 29L
1,482 SR
Queue Stats
68W - 67L
1,431 Elo+
Party 1
Team Averages
Level 82
1,530 SR
1,450 Elo+

VS

Team Averages
Level 101
1,611 SR
1,492 Elo+
Tiamat
Tiamat
A1pHa_ZFG
Tiamat
Level 109
God Stats
0W - 1L
1,681 SR
Queue Stats
99W - 105L
1,511 Elo+
Solo
Bellona
Bellona
ProLayton360
Bellona
Level 120
God Stats
4W - 5L
1,500 SR
Queue Stats
30W - 28L
1,451 Elo+
Solo
Sobek
Sobek
Schteez
Sobek
Level 127
God Stats
9W - 7L
1,723 SR
Queue Stats
148W - 142L
1,537 Elo+
Solo
Nut
Nut
TeK-SQuIrT-08
Nut
Level 103
God Stats
2W - 3L
1,652 SR
Queue Stats
45W - 50L
1,475 Elo+
Party 2
Bastet
Bastet
ThePine03
Bastet
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 87L
1,484 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 2
6,062
606
2,782
2,810
910
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Erlang Shen
Electro924
Erlang Shen
9
3 / 0 / 5
5,602
560
6,677
9,619
4,963
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
3 / 0 / 2
7,163
716
6,811
10,318
10,979
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atlas
Psycho924
Atlas
8
2 / 2 / 3
5,297
530
2,500
6,479
3,673
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
3 / 1 / 3
6,628
663
5,412
5,685
2,074
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
A1pHa_ZFG
Tiamat
11
1 / 0 / 0
5,591
559
2,089
2,240
1,414
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Bellona
ProLayton360
Bellona
10
0 / 4 / 0
5,246
525
5,330
11,538
12,210
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
Schteez
Sobek
7
0 / 2 / 3
4,734
473
2,869
6,884
4,693
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
1 / 3 / 1
4,671
467
2,827
6,370
1,892
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bastet
ThePine03
Bastet
9
1 / 3 / 2
4,912
491
5,756
9,764
3,680
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
9
12
Kills
3
3
Deaths
12
15
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Tiamat
A1pHa_ZFG
Tiamat
1
0
0
1
W
1
0
2
2
W
Erlang Shen
Electro924
Erlang Shen
3
0
5
5.5
W
3
0
2
4
L
Bellona
ProLayton360
Bellona
0
4
0
0
W
Atlas
Psycho924
Atlas
2
2
3
1.75
L
Sobek
Schteez
Sobek
0
2
3
0.75
L
1
3
1
0.5
L
Bastet
ThePine03
Bastet
1
3
2
0.67
W
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,182
Damage
18,871
34,911
Taken
36,796
22,599
Mitigated
23,889
15,392
Healing
9,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
A1pHa_ZFG
Tiamat
2,089
36
0
696
2,240
1,414
0
833
1,361
33,630
1,836
W
2,782
236
0
1,246
2,810
910
0
986
1,742
41,255
0
W
Erlang Shen
Electro924
Erlang Shen
6,677
4,309
0
4,873
9,619
4,963
0
1,236
8,313
0
32,885
W
6,811
2,697
0
4,168
10,318
10,979
0
0
10,318
0
59,850
L
Bellona
ProLayton360
Bellona
5,330
2,211
0
2,737
11,538
12,210
0
0
11,538
0
37,410
W
Atlas
Psycho924
Atlas
2,500
820
0
1,430
6,479
3,673
0
2,168
4,232
9,393
0
L
Sobek
Schteez
Sobek
2,869
487
0
3,079
6,884
4,693
0
1,594
5,269
12,047
0
L
2,827
1,990
0
957
6,370
1,892
0
438
5,932
0
23,442
L
Bastet
ThePine03
Bastet
5,756
2,176
0
1,848
9,764
3,680
0
2,272
7,414
0
40,044
W
5,412
3,611
0
3,675
5,685
2,074
590
311
5,374
0
48,437

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,752
Gold Earned
25,154
341
Minions Killed
263
0
Camps Cleared
0
1,002,326
Distance Traveled
1,032,942
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
5,591
559
87
9
0
214,609
1
W
Janus
6,062
606
90
9
0
203,850
2
W
Erlang Shen
5,602
560
52
5
0
246,255
0
W
Bellona
7,163
716
104
10
0
187,431
0
L
Bellona
5,246
525
65
7
0
183,143
0
W
Atlas
5,297
530
8
1
0
209,248
0
L
Sobek
4,734
473
16
2
0
216,422
3
L
Nut
4,671
467
33
3
0
176,931
2
L
Bastet
4,912
491
62
6
0
241,837
0
W
Nut
6,628
663
87
9
0
155,542
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role