Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
Friggai
Ravana
Level 101
God Stats
5W - 1L
1,500 SR
Queue Stats
330W - 313L
1,411 Elo+
Solo
Merlin
Merlin
LuhTupac
Merlin
Level 153
God Stats
1W - 5L
1,281 SR
Queue Stats
191W - 177L
1,419 Elo+
Solo
Nike
Nike
Orochimaru59
Nike
Level 159
God Stats
2W - 2L
1,552 SR
Queue Stats
97W - 84L
1,540 Elo+
Solo
Bacchus
Bacchus
TrxshReaper
Bacchus
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 20L
1,565 Elo+
Solo
Team Averages
Level 129
1,467 SR
1,487 Elo+

VS

Team Averages
Level 103
1,462 SR
1,513 Elo+
Merlin
Merlin
CBuck11
Merlin
Level 108
God Stats
3W - 1L
1,500 SR
Queue Stats
204W - 174L
1,585 Elo+
Solo
Bakasura
Bakasura
HUNGRYFATPANDA99
Bakasura
Level 107
God Stats
15W - 12L
1,638 SR
Queue Stats
520W - 507L
1,485 Elo+
Solo
Nut
Nut
P3DJDK
Nut
Level 129
God Stats
1W - 0L
1,216 SR
Queue Stats
24W - 22L
1,519 Elo+
Solo
Guan Yu
Guan Yu
YokaiMask
Guan Yu
Level 104
God Stats
2W - 0L
1,714 SR
Queue Stats
7W - 4L
1,565 Elo+
Solo
Jormungandr
Jormungandr
sstrenge1
Jormungandr
Level 69
God Stats
4W - 10L
1,239 SR
Queue Stats
268W - 268L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
10
2 / 1 / 0
5,502
550
3,748
4,854
1,784
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ravana
Friggai
Ravana
9
1 / 4 / 1
5,528
553
4,697
7,778
4,997
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
LuhTupac
Merlin
11
0 / 1 / 0
6,174
617
3,034
4,797
1,968
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 1 / 2
5,453
545
2,264
8,341
3,855
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Bacchus
TrxshReaper
Bacchus
10
0 / 0 / 2
5,413
541
3,780
6,745
6,133
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
CBuck11
Merlin
11
1 / 1 / 0
5,675
568
2,490
5,254
1,707
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
1 / 0 / 2
6,280
628
4,188
8,694
3,922
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nut
P3DJDK
Nut
10
3 / 0 / 0
6,097
610
3,686
5,711
2,094
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
YokaiMask
Guan Yu
9
2 / 2 / 0
5,661
566
2,469
8,681
3,770
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jormungandr
sstrenge1
Jormungandr
9
0 / 2 / 2
5,700
570
4,752
8,532
5,070
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
11
4
Kills
7
7
Deaths
5
5
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
2
1
0
2
W
Merlin
CBuck11
Merlin
1
1
0
1
L
Ravana
Friggai
Ravana
1
4
1
0.38
W
1
0
2
2
L
Merlin
LuhTupac
Merlin
0
1
0
0
L
1
1
2
2
W
Nut
P3DJDK
Nut
3
0
0
3
L
Bacchus
TrxshReaper
Bacchus
0
0
2
1
W
Guan Yu
YokaiMask
Guan Yu
2
2
0
1
W
Jormungandr
sstrenge1
Jormungandr
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,523
Damage
17,585
32,515
Taken
36,872
18,737
Mitigated
16,563
8,967
Healing
9,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
3,748
2,651
0
1,902
4,854
1,784
0
2,207
2,567
0
39,293
W
Merlin
CBuck11
Merlin
2,490
0
0
1,339
5,254
1,707
0
1,608
3,465
36,299
609
L
Ravana
Friggai
Ravana
4,697
1,054
0
1,779
7,778
4,997
0
0
7,203
0
27,572
W
4,188
2,403
0
3,490
8,694
3,922
204
133
8,437
0
46,430
L
Merlin
LuhTupac
Merlin
3,034
390
0
1,068
4,797
1,968
0
2,611
2,076
47,681
288
L
2,264
207
0
1,344
8,341
3,855
0
424
7,567
0
44,755
W
Nut
P3DJDK
Nut
3,686
2,224
0
2,018
5,711
2,094
404
2,096
3,615
0
33,631
L
Bacchus
TrxshReaper
Bacchus
3,780
937
0
2,874
6,745
6,133
0
2,000
4,637
16,688
0
W
Guan Yu
YokaiMask
Guan Yu
2,469
298
40
2,227
8,681
3,770
44
0
8,153
0
24,665
W
Jormungandr
sstrenge1
Jormungandr
4,752
539
0
529
8,532
5,070
119
2,689
5,824
29,314
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,070
Gold Earned
29,413
308
Minions Killed
297
0
Camps Cleared
0
953,529
Distance Traveled
1,069,227
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
5,502
550
66
7
0
176,184
1
W
Merlin
5,675
568
59
6
0
217,070
2
L
Ravana
5,528
553
48
5
0
153,153
1
W
Bakasura
6,280
628
96
10
0
236,104
0
L
Merlin
6,174
617
102
10
0
174,299
0
L
Nike
5,453
545
67
7
0
239,441
6
W
Nut
6,097
610
69
7
0
185,253
0
L
Bacchus
5,413
541
25
3
0
210,452
3
W
Guan Yu
5,661
566
41
4
0
217,561
3
W
Jormungandr
5,700
570
32
3
0
213,239
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role