Player Matchup

Tiamat
Tiamat
BionicAlloy
Tiamat
Level 106
God Stats
0W - 2L
1,289 SR
Queue Stats
1W - 3L
1,235 Elo+
Party 1
Nut
Nut
Sahanni
Nut
Level 157
God Stats
2W - 1L
1,500 SR
Queue Stats
74W - 74L
1,310 Elo+
Solo
Hun Batz
Hun Batz
Skr1ttles
Hun Batz
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
336W - 303L
1,604 Elo+
Solo
Kuzenbo
Kuzenbo
kalebwastaken
Kuzenbo
Level 69
God Stats
1W - 2L
1,795 SR
Queue Stats
32W - 26L
1,617 Elo+
Party 1
Mercury
Mercury
rakion2
Mercury
Level 108
God Stats
3W - 3L
1,500 SR
Queue Stats
165W - 125L
1,553 Elo+
Solo
Team Averages
Level 113
1,517 SR
1,464 Elo+

VS

Team Averages
Level 137
1,626 SR
1,561 Elo+
Pele
Pele
Aquas
Pele
Level 152
God Stats
16W - 12L
1,700 SR
Queue Stats
124W - 77L
1,647 Elo+
Solo
Thoth
Thoth
B4M Lonewolf
Thoth
Level 157
God Stats
6W - 3L
1,676 SR
Queue Stats
134W - 111L
1,588 Elo+
Solo
Sylvanus
Sylvanus
Chunkpotomus
Sylvanus
Level 191
God Stats
11W - 6L
1,635 SR
Queue Stats
102W - 88L
1,553 Elo+
Solo
Osiris
Osiris
CreamyTrex
Osiris
Level 97
God Stats
8W - 7L
1,621 SR
Queue Stats
139W - 127L
1,487 Elo+
Solo
Rama
Rama
RAMBOKILL127
Rama
Level 87
God Stats
1W - 6L
1,500 SR
Queue Stats
409W - 376L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
14
1 / 4 / 2
8,404
467
6,345
11,805
6,782
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Nut
15
1 / 3 / 2
8,313
462
9,195
10,549
4,072
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hun Batz
Skr1ttles
Hun Batz
17
4 / 4 / 2
9,511
528
15,202
21,211
8,863
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kuzenbo
14
3 / 1 / 1
8,727
485
12,084
17,515
23,788
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mercury
rakion2
Mercury
9
0 / 9 / 1
6,064
337
2,729
12,257
4,643
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Aquas
Pele
18
9 / 0 / 4
10,692
594
16,280
20,072
9,043
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
6 / 4 / 2
9,893
550
11,811
11,846
4,997
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sylvanus
Chunkpotomus
Sylvanus
14
0 / 0 / 7
7,899
439
8,215
15,746
14,442
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Osiris
CreamyTrex
Osiris
16
6 / 1 / 4
10,680
593
11,822
19,405
20,845
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

15
0 / 4 / 1
8,348
464
5,487
13,038
5,701
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
39
9
Kills
21
21
Deaths
9
8
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Pele
Aquas
Pele
9
0
4
11
W
6
4
2
1.75
L
Tiamat
1
4
2
0.5
W
Sylvanus
Chunkpotomus
Sylvanus
0
0
7
3.5
W
Osiris
CreamyTrex
Osiris
6
1
4
8
W
0
4
1
0.13
L
Nut
1
3
2
0.67
L
Hun Batz
Skr1ttles
Hun Batz
4
4
2
1.25
L
Kuzenbo
3
1
1
3.5
L
Mercury
rakion2
Mercury
0
9
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,555
Damage
53,615
73,337
Taken
80,107
48,148
Mitigated
55,028
19,717
Healing
32,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
Aquas
Pele
16,280
3,269
0
9,996
20,072
9,043
1,238
2,883
17,189
0
108,248
W
11,811
559
0
1,784
11,846
4,997
254
5,012
6,834
73,194
0
L
Tiamat
6,345
132
0
2,205
11,805
6,782
174
5,478
6,015
56,557
1,406
W
Sylvanus
Chunkpotomus
Sylvanus
8,215
2,661
4,771
6,597
15,746
14,442
256
2,950
12,796
39,195
12,320
W
Osiris
CreamyTrex
Osiris
11,822
5,211
0
5,623
19,405
20,845
656
3,283
16,122
0
71,925
W
5,487
4,910
0
3,284
13,038
5,701
390
3,226
9,812
0
59,054
L
Nut
9,195
5,366
0
3,857
10,549
4,072
0
2,033
8,516
0
76,944
L
Hun Batz
Skr1ttles
Hun Batz
15,202
4,379
0
9,336
21,211
8,863
0
3,568
17,553
0
100,361
L
Kuzenbo
12,084
5,014
0
3,968
17,515
23,788
7
5,173
12,271
41,069
4,105
L
Mercury
rakion2
Mercury
2,729
1,465
0
351
12,257
4,643
0
2,585
9,630
0
22,404

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,019
Gold Earned
47,512
451
Minions Killed
566
0
Camps Cleared
0
1,714,532
Distance Traveled
1,726,038
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
10,692
594
139
8
0
431,410
0
W
Thoth
9,893
550
133
7
0
373,256
3
L
Tiamat
8,404
467
114
6
0
323,367
4
W
Sylvanus
7,899
439
66
4
0
317,545
5
W
Osiris
10,680
593
120
7
0
303,313
0
W
Rama
8,348
464
108
6
0
300,514
1
L
Nut
8,313
462
124
7
0
327,825
4
L
Hun Batz
9,511
528
135
8
0
394,683
0
L
Kuzenbo
8,727
485
49
3
0
381,170
2
L
Mercury
6,064
337
29
2
0
287,487
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role