Player Matchup

Hercules
Hercules
 
Hercules
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Nutshoot
Sylvanus
Level 106
God Stats
18W - 21L
1,332 SR
Queue Stats
62W - 60L
1,509 Elo+
Solo
Nut
Nut
UmbrellaaCorp
Nut
Level 216
God Stats
19W - 7L
1,838 SR
Queue Stats
230W - 219L
1,551 Elo+
Solo
Serqet
Serqet
elbautimc
Serqet
Level 143
God Stats
7W - 1L
1,500 SR
Queue Stats
292W - 291L
1,554 Elo+
Solo
Rama
Rama
oBavatti69
Rama
Level 107
God Stats
4W - 5L
1,572 SR
Queue Stats
56W - 63L
1,503 Elo+
Solo
Team Averages
Level 140
1,548 SR
1,523 Elo+

VS

Team Averages
Level 135
1,591 SR
1,493 Elo+
Loki
Loki
 
Loki
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nut
Nut
FerOuO
Nut
Level 153
God Stats
5W - 1L
1,610 SR
Queue Stats
145W - 125L
1,549 Elo+
Solo
Yu Huang
Yu Huang
Marqueson
Yu Huang
Level 158
God Stats
12W - 9L
1,703 SR
Queue Stats
293W - 285L
1,476 Elo+
Solo
Fafnir
Fafnir
VickyXipolitakis
Fafnir
Level 82
God Stats
22W - 15L
1,654 SR
Queue Stats
93W - 97L
1,473 Elo+
Solo
Odin
Odin
paulpro37
Odin
Level 122
God Stats
3W - 5L
1,491 SR
Queue Stats
175W - 174L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
13
2 / 2 / 7
7,903
527
6,351
11,416
9,426
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sylvanus
Nutshoot
Sylvanus
15
2 / 1 / 3
9,375
625
9,671
13,028
10,677
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

14
1 / 3 / 2
8,670
578
6,359
11,171
4,055
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Serqet
elbautimc
Serqet
18
7 / 0 / 5
9,664
644
9,257
14,816
7,054
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
5 / 0 / 5
9,313
621
9,395
9,979
4,275
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
10
0 / 5 / 3
6,024
402
3,440
12,500
4,014
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Nut
FerOuO
Nut
15
0 / 4 / 1
8,007
534
6,126
11,038
4,501
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yu Huang
Marqueson
Yu Huang
14
3 / 3 / 1
7,995
533
9,035
8,573
3,466
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

12
3 / 2 / 2
8,202
547
6,601
12,167
13,160
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Odin
13
0 / 3 / 1
7,830
522
7,986
15,114
8,072
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
14
17
Kills
6
6
Deaths
17
22
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
2
2
7
2.75
L
Loki
 
Loki
0
5
3
0.3
L
Nut
FerOuO
Nut
0
4
1
0.13
L
Yu Huang
Marqueson
Yu Huang
3
3
1
1.17
W
Sylvanus
Nutshoot
Sylvanus
2
1
3
3.5
W
1
3
2
0.67
L
3
2
2
2
W
Serqet
elbautimc
Serqet
7
0
5
9.5
W
5
0
5
7.5
L
Odin
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,033
Damage
33,188
60,410
Taken
59,392
35,487
Mitigated
33,213
29,835
Healing
17,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
6,351
1,225
0
4,945
11,416
9,426
24
3,971
7,445
0
19,589
L
Loki
 
Loki
3,440
363
0
4,643
12,500
4,014
0
749
11,671
0
31,088
L
Nut
FerOuO
Nut
6,126
3,020
0
4,187
11,038
4,501
0
0
11,038
0
82,328
L
Yu Huang
Marqueson
Yu Huang
9,035
1,290
0
1,189
8,573
3,466
0
0
8,507
68,533
1,147
W
Sylvanus
Nutshoot
Sylvanus
9,671
3,169
285
4,994
13,028
10,677
0
288
12,740
70,545
12,989
W
6,359
3,611
0
3,292
11,171
4,055
870
6,907
4,264
0
66,236
L
6,601
1,866
0
2,785
12,167
13,160
0
258
11,621
13,915
779
W
Serqet
elbautimc
Serqet
9,257
2,341
0
11,359
14,816
7,054
0
2,355
12,461
0
102,572
W
9,395
6,946
0
4,960
9,979
4,275
652
1,684
8,295
0
74,510
L
Odin
7,986
1,884
0
4,555
15,114
8,072
0
7,774
7,214
0
66,341

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,925
Gold Earned
38,058
563
Minions Killed
441
0
Camps Cleared
0
1,487,395
Distance Traveled
1,489,814
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
7,903
527
23
2
0
321,917
4
L
Loki
6,024
402
51
3
0
348,449
1
L
Nut
8,007
534
139
9
0
275,966
0
L
Yu Huang
7,995
533
113
8
0
255,723
1
W
Sylvanus
9,375
625
146
10
0
232,560
0
W
Nut
8,670
578
111
7
0
277,056
7
L
Fafnir
8,202
547
11
1
0
338,435
4
W
Serqet
9,664
644
144
10
0
380,781
0
W
Rama
9,313
621
139
9
0
275,081
2
L
Odin
7,830
522
127
8
0
271,241
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role