Player Matchup

Anhur
Anhur
 
Anhur
Level 187
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Artio
Artio
 
Artio
Level 217
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Merlin
Merlin
Gold5andsingle
Merlin
Level 215
God Stats
10W - 9L
1,593 SR
Queue Stats
267W - 255L
1,541 Elo+
Party 1
Odin
Odin
NyloNinjee
Odin
Level 31
God Stats
0W - 2L
1,500 SR
Queue Stats
17W - 7L
1,605 Elo+
Party 1
Ne Zha
Ne Zha
UltraBlazer
Ne Zha
Level 153
God Stats
0W - 5L
1,500 SR
Queue Stats
42W - 36L
1,499 Elo+
Solo
Team Averages
Level 161
1,519 SR
1,529 Elo+

VS

Team Averages
Level 149
1,544 SR
1,536 Elo+
Achilles
Achilles
 
Achilles
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
 
Chronos
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
MISTERGROVERY
Loki
Level 159
God Stats
20W - 20L
1,576 SR
Queue Stats
166W - 176L
1,543 Elo+
Party 2
Sylvanus
Sylvanus
Wycon25
Sylvanus
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
55W - 54L
1,631 Elo+
Party 2
Anubis
Anubis
krepin52
Anubis
Level 135
God Stats
31W - 22L
1,647 SR
Queue Stats
897W - 912L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
6
3 / 2 / 1
3,748
625
2,832
5,008
1,312
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Artio
 
Artio
6
0 / 3 / 4
3,669
612
1,673
6,217
3,857
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

1
0 / 0 / 0
2,670
445
0
0
0
7
1 / 1 / 3
3,924
654
3,164
4,975
1,888
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ne Zha
8
0 / 1 / 0
4,302
717
2,248
5,834
2,225
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
9
1 / 0 / 1
4,728
788
3,180
4,762
2,386
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Chronos
 
Chronos
7
2 / 1 / 2
4,583
764
3,368
3,984
1,108
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

7
2 / 1 / 3
4,170
695
2,571
3,775
1,145
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
Wycon25
Sylvanus
6
2 / 2 / 1
4,212
702
2,528
4,859
2,083
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anubis
krepin52
Anubis
8
0 / 0 / 0
4,587
765
709
1,105
432
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
14
4
Kills
7
7
Deaths
4
8
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
3
2
1
1.75
L
Artio
 
Artio
0
3
4
0.67
W
Achilles
 
Achilles
1
0
1
1.5
W
Chronos
 
Chronos
2
1
2
3
L
0
0
0
0
W
2
1
3
3.5
L
1
1
3
2.5
L
Ne Zha
0
1
0
0
W
Sylvanus
Wycon25
Sylvanus
2
2
1
1.25
W
Anubis
krepin52
Anubis
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,917
Damage
12,356
22,034
Taken
18,485
9,282
Mitigated
7,154
8,819
Healing
6,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
2,832
2,019
0
1,386
5,008
1,312
0
1,970
3,038
0
12,540
L
Artio
 
Artio
1,673
353
365
2,243
6,217
3,857
0
2,624
3,593
8,334
0
W
Achilles
 
Achilles
3,180
1,090
0
2,656
4,762
2,386
0
0
4,762
0
29,177
W
Chronos
 
Chronos
3,368
2,182
0
1,232
3,984
1,108
576
478
3,506
18,147
8,796
L
0
0
0
0
0
0
0
0
0
0
0
W
2,571
826
0
355
3,775
1,145
0
344
3,431
0
18,920
L
3,164
907
0
2,048
4,975
1,888
0
1,411
3,564
0
18,848
L
Ne Zha
2,248
1,001
0
2,777
5,834
2,225
0
0
5,434
0
27,691
W
Sylvanus
Wycon25
Sylvanus
2,528
1,036
550
1,162
4,859
2,083
138
851
4,008
9,135
1,391
W
Anubis
krepin52
Anubis
709
0
0
894
1,105
432
0
0
1,105
35,057
222

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,313
Gold Earned
22,280
123
Minions Killed
199
0
Camps Cleared
0
509,164
Distance Traveled
592,039
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
3,748
625
21
4
0
128,789
0
L
Artio
3,669
612
12
2
0
134,302
0
W
Achilles
4,728
788
49
8
0
119,886
2
W
Chronos
4,583
764
43
7
0
103,123
0
L
Merlin
2,670
445
0
0
0
254
0
W
Loki
4,170
695
34
6
0
149,156
0
L
Odin
3,924
654
34
6
0
122,994
0
L
Ne Zha
4,302
717
56
9
0
122,825
0
W
Sylvanus
4,212
702
13
2
0
111,155
0
W
Anubis
4,587
765
60
10
0
108,719
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role