Player Matchup

Ymir
Ymir
EMGERARDO4948
Ymir
Level 87
God Stats
9W - 5L
1,606 SR
Queue Stats
357W - 355L
1,477 Elo+
Solo
Xbalanque
Xbalanque
MATTKILLAH
Xbalanque
Level 211
God Stats
17W - 16L
1,590 SR
Queue Stats
224W - 228L
1,432 Elo+
Solo
Bakasura
Bakasura
Patchyclaw
Bakasura
Level 60
God Stats
5W - 8L
1,320 SR
Queue Stats
107W - 101L
1,387 Elo+
Solo
Zeus
Zeus
Shai-HuludH20
Zeus
Level 111
God Stats
4W - 11L
1,215 SR
Queue Stats
57W - 60L
1,396 Elo+
Solo
Poseidon
Poseidon
pepe_pena2
Poseidon
Level 64
God Stats
6W - 6L
1,536 SR
Queue Stats
213W - 172L
1,429 Elo+
Solo
Team Averages
Level 107
1,453 SR
1,424 Elo+

VS

Team Averages
Level 100
1,398 SR
1,420 Elo+
Cthulhu
Cthulhu
CamelliaOSU
Cthulhu
Level 95
God Stats
20W - 20L
1,578 SR
Queue Stats
301W - 311L
1,396 Elo+
Solo
Janus
Janus
Dreamgirl1589
Janus
Level 118
God Stats
13W - 9L
1,084 SR
Queue Stats
407W - 400L
1,400 Elo+
Solo
Yemoja
Yemoja
IsAyWaSsA9143
Yemoja
Level 158
God Stats
22W - 13L
1,858 SR
Queue Stats
390W - 403L
1,470 Elo+
Solo
Charybdis
Charybdis
Niqu3Focused
Charybdis
Level 60
God Stats
1W - 2L
1,186 SR
Queue Stats
38W - 50L
1,290 Elo+
Solo
Camazotz
Camazotz
RIPMasamune
Camazotz
Level 69
God Stats
1W - 1L
1,285 SR
Queue Stats
22W - 16L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 1
6,236
390
3,751
6,294
4,253
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Xbalanque
MATTKILLAH
Xbalanque
11
0 / 6 / 0
6,976
436
7,659
14,624
5,284
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bakasura
Patchyclaw
Bakasura
14
2 / 2 / 1
8,311
519
9,533
14,423
7,310
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
0 / 2 / 0
6,954
435
490
7,519
2,612
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Poseidon
pepe_pena2
Poseidon
11
2 / 3 / 0
7,562
473
4,805
7,391
2,681
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CamelliaOSU
Cthulhu
14
5 / 1 / 0
9,075
567
7,005
11,382
10,226
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
1 / 0 / 3
7,921
495
3,195
4,106
1,452
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
0 / 2 / 5
7,794
487
3,870
10,616
7,227
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charybdis
Niqu3Focused
Charybdis
14
1 / 0 / 2
8,326
520
3,728
7,397
2,971
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Camazotz
RIPMasamune
Camazotz
14
6 / 2 / 3
8,615
538
10,272
17,659
6,146
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
26
5
Kills
13
13
Deaths
5
2
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
CamelliaOSU
Cthulhu
5
1
0
5
W
1
0
3
2.5
L
1
0
1
1.5
W
0
2
5
1.25
L
Xbalanque
MATTKILLAH
Xbalanque
0
6
0
0
W
Charybdis
Niqu3Focused
Charybdis
1
0
2
2
L
Bakasura
Patchyclaw
Bakasura
2
2
1
1.25
W
Camazotz
RIPMasamune
Camazotz
6
2
3
3.75
L
0
2
0
0
L
Poseidon
pepe_pena2
Poseidon
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,238
Damage
28,070
50,251
Taken
51,160
22,140
Mitigated
28,022
6,273
Healing
22,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
CamelliaOSU
Cthulhu
7,005
1,007
95
2,570
11,382
10,226
32
591
9,999
53,363
1,086
W
3,195
50
0
974
4,106
1,452
0
1,281
2,825
49,498
1,948
L
3,751
474
0
0
6,294
4,253
112
1,109
5,185
27,422
2,731
W
3,870
533
2,414
3,083
10,616
7,227
141
3,467
6,812
30,719
0
L
Xbalanque
MATTKILLAH
Xbalanque
7,659
2,096
0
1,048
14,624
5,284
480
4,470
10,154
0
49,913
W
Charybdis
Niqu3Focused
Charybdis
3,728
1,181
0
3,359
7,397
2,971
1,639
1,645
5,752
0
62,342
L
Bakasura
Patchyclaw
Bakasura
9,533
6,280
0
3,930
14,423
7,310
1,101
3,473
10,950
0
58,491
W
Camazotz
RIPMasamune
Camazotz
10,272
4,717
0
10,100
17,659
6,146
0
1,974
14,521
0
57,459
L
490
169
0
767
7,519
2,612
0
288
7,231
45,495
3,322
L
Poseidon
pepe_pena2
Poseidon
4,805
489
0
528
7,391
2,681
528
4,470
2,921
50,152
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,039
Gold Earned
41,731
382
Minions Killed
409
0
Camps Cleared
0
1,356,659
Distance Traveled
1,438,919
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,075
567
110
7
0
261,297
0
W
Janus
7,921
495
94
6
0
292,001
1
L
Ymir
6,236
390
36
2
0
200,337
0
W
Yemoja
7,794
487
40
3
0
283,815
4
L
Xbalanque
6,976
436
75
5
0
267,432
0
W
Charybdis
8,326
520
98
6
0
274,478
0
L
Bakasura
8,311
519
111
7
0
325,925
0
W
Camazotz
8,615
538
67
4
0
327,328
0
L
Zeus
6,954
435
80
5
0
297,557
0
L
Poseidon
7,562
473
80
5
0
265,408
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role