Player Matchup

Rama
Rama
Platinum V
CynoxYT
Rama
Platinum V
Level 62
God Stats
5W - 5L
1,776 SR
Queue Stats
141W - 129L
1,554 MMR
Solo
Arachne
Arachne
Gold III
HI BUT TO SHY
Arachne
Gold III
Level 89
God Stats
3W - 6L
1,411 SR
Queue Stats
49W - 55L
1,566 MMR
Solo
Ix Chel
Ix Chel
Gold III
mikeymike03
Ix Chel
Gold III
Level 157
God Stats
37W - 22L
1,347 SR
Queue Stats
152W - 142L
1,535 MMR
Party 1
Sun Wukong
Sun Wukong
Platinum IV
samlilylion
Sun Wukong
Platinum IV
Level 220
God Stats
14W - 17L
1,574 SR
Queue Stats
337W - 334L
1,692 MMR
Party 1
Sobek
Sobek
Gold IV
terretsyndromeX
Sobek
Gold IV
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
95W - 91L
1,552 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 137
1,522 SR
1,580 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 160
1,536 SR
1,580 MMR
Jing Wei
Jing Wei
Gold I
Kronixci
Jing Wei
Gold I
Level 157
God Stats
7W - 8L
1,658 SR
Queue Stats
239W - 228L
1,555 MMR
Solo
Ganesha
Ganesha
Gold III
SinfulSora
Ganesha
Gold III
Level 200
God Stats
2W - 1L
1,331 SR
Queue Stats
118W - 117L
1,565 MMR
Party 2
Kukulkan
Kukulkan
Gold I
VoidSnipeZz
Kukulkan
Gold I
Level 144
God Stats
3W - 2L
1,715 SR
Queue Stats
45W - 45L
1,658 MMR
Party 2
Shiva
Shiva
Silver I
iiTzCynical
Shiva
Silver I
Level 108
God Stats
4W - 4L
1,299 SR
Queue Stats
88W - 71L
1,546 MMR
Solo
Jormungandr
Jormungandr
Gold II
italywon1
Jormungandr
Gold II
Level 192
God Stats
489W - 425L
1,679 SR
Queue Stats
708W - 703L
1,575 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
CynoxYT
Rama
15
3 / 7 / 2
9,330
518
9,785
17,314
6,864
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Arachne
16
1 / 3 / 3
8,389
466
5,335
15,950
7,656
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ix Chel
mikeymike03
Ix Chel
15
1 / 2 / 0
8,956
498
5,499
9,448
3,661
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 60 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
samlilylion
Sun Wukong
15
1 / 1 / 1
9,155
509
15,252
20,987
24,346
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
3 / 4 / 4
8,601
478
7,234
20,168
19,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
ThothVamanaHachimanCharon

VS

Bans
Bake KujiraThanatosAthenaGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Kronixci
Jing Wei
17
4 / 5 / 5
10,579
588
11,696
15,995
7,237
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Ganesha
SinfulSora
Ganesha
13
0 / 2 / 12
9,044
502
7,959
15,470
14,511
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Kukulkan
VoidSnipeZz
Kukulkan
17
5 / 2 / 4
10,462
581
12,821
6,517
3,580
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
5 / 0 / 3
10,639
591
14,420
21,081
20,853
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jormungandr
italywon1
Jormungandr
17
3 / 1 / 8
10,212
567
9,133
14,166
9,865
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
49
9
Kills
17
17
Deaths
10
10
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Rama
CynoxYT
Rama
3
7
2
0.57
L
Arachne
1
3
3
0.83
W
Jing Wei
Kronixci
Jing Wei
4
5
5
1.3
W
Ganesha
SinfulSora
Ganesha
0
2
12
3
W
Kukulkan
VoidSnipeZz
Kukulkan
5
2
4
3.5
W
5
0
3
6.5
W
Jormungandr
italywon1
Jormungandr
3
1
8
7
L
Ix Chel
mikeymike03
Ix Chel
1
2
0
0.5
L
Sun Wukong
samlilylion
Sun Wukong
1
1
1
1.5
L
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,105
Damage
56,029
83,867
Taken
73,229
62,294
Mitigated
56,046
24,380
Healing
16,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
CynoxYT
Rama
9,785
7,213
0
5,438
17,314
6,864
497
4,266
12,874
0
74,690
L
Arachne
5,335
3,501
0
3,662
15,950
7,656
15
5,952
9,798
0
80,386
W
Jing Wei
Kronixci
Jing Wei
11,696
9,609
0
3,788
15,995
7,237
955
2,466
13,412
0
94,684
W
Ganesha
SinfulSora
Ganesha
7,959
942
0
2,635
15,470
14,511
290
4,293
10,734
27,912
505
W
Kukulkan
VoidSnipeZz
Kukulkan
12,821
707
0
713
6,517
3,580
0
2,828
3,562
84,195
390
W
14,420
2,056
466
6,939
21,081
20,853
505
3,554
16,123
0
80,930
W
Jormungandr
italywon1
Jormungandr
9,133
2,334
0
1,631
14,166
9,865
353
3,443
10,426
99,271
1,594
L
Ix Chel
mikeymike03
Ix Chel
5,499
452
969
1,088
9,448
3,661
0
5,024
4,352
71,053
0
L
Sun Wukong
samlilylion
Sun Wukong
15,252
1,383
0
8,393
20,987
24,346
0
5,543
14,088
11,349
68,048
L
7,234
664
0
4,830
20,168
19,767
8
7,935
11,952
27,404
1,110

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,431
Gold Earned
50,936
518
Minions Killed
618
0
Camps Cleared
0
1,779,622
Distance Traveled
1,908,692
9
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
9,330
518
131
7
0
303,741
2
L
Arachne
8,389
466
116
6
0
396,467
0
W
Jing Wei
10,579
588
160
9
0
392,983
6
W
Ganesha
9,044
502
4
0
0
385,817
0
W
Kukulkan
10,462
581
176
10
0
368,634
5
W
Shiva
10,639
591
126
7
0
342,976
0
W
Jormungandr
10,212
567
152
8
0
418,282
7
L
Ix Chel
8,956
498
130
7
0
356,507
3
L
Sun Wukong
9,155
509
117
7
0
349,843
2
L
Sobek
8,601
478
24
1
0
373,064
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role