Player Matchup

Chiron
Chiron
 
Chiron
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
Ishbala
Cerberus
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 44L
1,564 Elo+
Party 1
Chaac
Chaac
Pandaka
Chaac
Level 153
God Stats
1W - 1L
1,732 SR
Queue Stats
85W - 72L
1,546 Elo+
Party 1
Fafnir
Fafnir
hell_dachka
Fafnir
Level 112
God Stats
1W - 1L
1,500 SR
Queue Stats
77W - 66L
1,546 Elo+
Solo
Hercules
Hercules
sersergio
Hercules
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 12L
1,281 Elo+
Solo
Team Averages
Level 125
1,546 SR
1,488 Elo+

VS

Team Averages
Level 135
1,521 SR
1,502 Elo+
Discordia
Discordia
 
Discordia
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
DragonHat
Anubis
Level 128
God Stats
4W - 0L
1,500 SR
Queue Stats
149W - 151L
1,522 Elo+
Solo
Hera
Hera
TheOnlyMK
Hera
Level 106
God Stats
6W - 5L
1,870 SR
Queue Stats
200W - 178L
1,465 Elo+
Solo
Vamana
Vamana
UnSavoryRice
Vamana
Level 144
God Stats
3W - 2L
1,473 SR
Queue Stats
333W - 326L
1,510 Elo+
Party 2
Odin
Odin
ZepH295
Odin
Level 143
God Stats
3W - 1L
1,262 SR
Queue Stats
314W - 337L
1,515 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
9
0 / 2 / 3
4,947
989
2,586
3,543
1,333
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
Ishbala
Cerberus
10
1 / 2 / 1
5,446
1,089
3,288
5,482
4,582
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chaac
Pandaka
Chaac
10
2 / 2 / 1
5,122
1,024
4,700
4,723
3,759
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Fafnir
1
0 / 0 / 0
1,256
251
0
0
0
Hercules
sersergio
Hercules
10
0 / 1 / 2
4,682
936
1,576
4,147
4,000
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
10
0 / 0 / 7
5,261
1,052
5,578
2,824
1,230
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anubis
DragonHat
Anubis
9
1 / 2 / 1
5,084
1,017
1,713
2,960
1,367
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Hera
10
1 / 1 / 3
5,496
1,099
2,148
2,459
1,187
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Vamana
11
3 / 0 / 3
5,879
1,176
3,045
4,200
4,713
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Odin
ZepH295
Odin
11
2 / 0 / 5
5,741
1,148
3,240
3,290
2,937
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
26
3
Kills
7
7
Deaths
3
7
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
0
2
3
0.75
W
Discordia
 
Discordia
0
0
7
3.5
W
Anubis
DragonHat
Anubis
1
2
1
0.75
L
Cerberus
Ishbala
Cerberus
1
2
1
0.75
L
Chaac
Pandaka
Chaac
2
2
1
1.25
W
Hera
1
1
3
2.5
W
Vamana
3
0
3
4.5
W
Odin
ZepH295
Odin
2
0
5
4.5
L
Fafnir
0
0
0
0
L
Hercules
sersergio
Hercules
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,150
Damage
15,724
17,895
Taken
15,733
13,674
Mitigated
11,434
4,980
Healing
3,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
2,586
615
256
599
3,543
1,333
0
2,013
1,440
0
11,582
W
Discordia
 
Discordia
5,578
90
704
875
2,824
1,230
33
842
1,982
9,865
365
W
Anubis
DragonHat
Anubis
1,713
146
0
71
2,960
1,367
162
519
2,441
4,762
209
L
Cerberus
Ishbala
Cerberus
3,288
0
153
1,368
5,482
4,582
0
2,503
2,692
5,682
0
L
Chaac
Pandaka
Chaac
4,700
158
0
685
4,723
3,759
0
2,120
2,264
0
8,651
W
Hera
2,148
357
0
0
2,459
1,187
108
359
2,100
8,927
295
W
Vamana
3,045
1,276
286
986
4,200
4,713
66
588
3,612
0
6,919
W
Odin
ZepH295
Odin
3,240
383
433
633
3,290
2,937
29
980
2,310
605
6,116
L
Fafnir
0
0
0
0
0
0
0
0
0
0
0
L
Hercules
sersergio
Hercules
1,576
38
0
1,919
4,147
4,000
0
2,642
1,338
0
3,127

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,453
Gold Earned
27,461
43
Minions Killed
56
0
Camps Cleared
0
386,490
Distance Traveled
518,665
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
4,947
989
21
4
0
96,857
0
W
Discordia
5,261
1,052
9
2
0
93,710
0
W
Anubis
5,084
1,017
10
2
0
78,228
0
L
Cerberus
5,446
1,089
10
2
0
88,134
0
L
Chaac
5,122
1,024
7
1
0
108,666
0
W
Hera
5,496
1,099
20
4
0
119,110
0
W
Vamana
5,879
1,176
11
2
0
114,835
0
W
Odin
5,741
1,148
6
1
0
112,782
0
L
Fafnir
1,256
251
0
0
0
0
0
L
Hercules
4,682
936
5
1
0
92,833
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role