Player Matchup

Bastet
Bastet
Gaddoni
Bastet
Level 173
God Stats
2W - 0L
1,750 SR
Queue Stats
24W - 27L
1,572 Elo+
Party 2
Geb
Geb
Swedish Theron
Geb
Level 197
God Stats
3W - 7L
1,165 SR
Queue Stats
173W - 193L
1,478 Elo+
Party 2
Hercules
Hercules
bbeastin711
Hercules
Level 202
God Stats
5W - 4L
1,380 SR
Queue Stats
34W - 43L
1,503 Elo+
Party 1
Nu Wa
Nu Wa
rlphy3b
Nu Wa
Level 206
God Stats
5W - 6L
1,368 SR
Queue Stats
33W - 44L
1,478 Elo+
Party 1
Team Averages
Level 195
1,416 SR
1,508 Elo+

VS

Team Averages
Level 83
1,456 SR
1,534 Elo+
Nut
Nut
Luffy6274
Nut
Level 156
God Stats
0W - 2L
1,548 SR
Queue Stats
22W - 22L
1,605 Elo+
Party 3
Cerberus
Cerberus
Monster12Man
Cerberus
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Sol
Sol
RealityWaves
Sol
Level 155
God Stats
0W - 2L
1,275 SR
Queue Stats
58W - 76L
1,580 Elo+
Party 3
Horus
Horus
SunHw
Horus
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 17L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Gaddoni
Bastet
15
1 / 1 / 3
8,419
1,052
4,881
6,103
3,305
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

16
4 / 0 / 4
9,634
1,204
6,897
7,970
8,349
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hercules
bbeastin711
Hercules
14
1 / 0 / 5
8,438
1,055
6,236
7,199
7,815
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Nu Wa
rlphy3b
Nu Wa
16
3 / 0 / 4
9,131
1,141
8,190
4,297
1,920
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 2 / 1
8,312
1,039
4,959
8,880
4,202
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cerberus
Monster12Man
Cerberus
11
0 / 4 / 0
7,182
898
1,888
7,993
4,074
Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

15
1 / 2 / 0
8,325
1,041
9,885
8,708
3,696
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Horus
SunHw
Horus
13
0 / 1 / 1
7,507
938
3,384
8,414
4,835
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
3
9
Kills
1
1
Deaths
9
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bastet
Gaddoni
Bastet
1
1
3
2.5
L
0
2
1
0.25
L
Cerberus
Monster12Man
Cerberus
0
4
0
0
L
1
2
0
0.5
L
Horus
SunHw
Horus
0
1
1
0.5
W
4
0
4
6
W
Hercules
bbeastin711
Hercules
1
0
5
3.5
W
Nu Wa
rlphy3b
Nu Wa
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,204
Damage
20,116
25,569
Taken
33,995
21,389
Mitigated
16,807
9,159
Healing
8,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
Gaddoni
Bastet
4,881
633
0
1,016
6,103
3,305
998
2,735
3,280
0
21,903
L
4,959
2,934
0
1,448
8,880
4,202
0
4,113
4,448
0
29,033
L
Cerberus
Monster12Man
Cerberus
1,888
355
273
1,195
7,993
4,074
0
4,034
3,700
5,343
0
L
9,885
3,000
0
3,639
8,708
3,696
309
3,229
5,112
34,470
2,291
L
Horus
SunHw
Horus
3,384
1,825
888
1,431
8,414
4,835
250
2,990
5,187
0
9,555
W
6,897
1,175
1,305
1,962
7,970
8,349
120
4,220
3,634
14,663
2,380
W
Hercules
bbeastin711
Hercules
6,236
1,315
0
3,097
7,199
7,815
410
3,097
4,026
220
18,077
W
Nu Wa
rlphy3b
Nu Wa
8,190
1,594
0
1,779
4,297
1,920
1,806
899
3,350
30,368
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,622
Gold Earned
31,326
151
Minions Killed
158
0
Camps Cleared
0
733,952
Distance Traveled
609,920
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
8,419
1,052
44
6
0
191,105
0
L
Nut
8,312
1,039
63
8
0
172,132
0
L
Cerberus
7,182
898
8
1
0
81,640
1
L
Sol
8,325
1,041
68
9
0
175,299
0
L
Horus
7,507
938
19
2
0
180,849
0
W
Geb
9,634
1,204
24
3
0
192,900
0
W
Hercules
8,438
1,055
23
3
0
184,170
0
W
Nu Wa
9,131
1,141
60
8
0
165,777
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role