Player Matchup

Freya
Freya
BCGC Bill
Freya
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,318 Elo+
Solo
Anubis
Anubis
Dramoska
Anubis
Level 139
God Stats
12W - 12L
1,602 SR
Queue Stats
218W - 218L
1,614 Elo+
Solo
Neith
Neith
Fivepower
Neith
Level 109
God Stats
4W - 2L
1,784 SR
Queue Stats
48W - 39L
1,579 Elo+
Solo
Bastet
Bastet
Xaviok
Bastet
Level 158
God Stats
28W - 25L
1,638 SR
Queue Stats
704W - 705L
1,499 Elo+
Solo
King Arthur
King Arthur
nT DrKa
King Arthur
Level 87
God Stats
10W - 15L
1,820 SR
Queue Stats
29W - 28L
1,927 Elo+
Solo
Team Averages
Level 106
1,669 SR
1,587 Elo+

VS

Team Averages
Level 142
1,552 SR
1,585 Elo+
Ix Chel
Ix Chel
FrankieFlakes
Ix Chel
Level 109
God Stats
98W - 62L
1,647 SR
Queue Stats
1,059W - 507L
1,619 Elo+
Solo
Ullr
Ullr
RootsOriginal
Ullr
Level 191
God Stats
69W - 96L
1,377 SR
Queue Stats
745W - 776L
1,541 Elo+
Solo
Janus
Janus
UnitaryP45
Janus
Level 164
God Stats
2W - 1L
1,500 SR
Queue Stats
340W - 152L
1,694 Elo+
Solo
Artemis
Artemis
symbiosss
Artemis
Level 118
God Stats
13W - 10L
1,767 SR
Queue Stats
606W - 601L
1,530 Elo+
Solo
Odin
Odin
thetomas1
Odin
Level 128
God Stats
2W - 2L
1,470 SR
Queue Stats
55W - 50L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
BCGC Bill
Freya
12
1 / 2 / 1
7,242
1,035
5,315
7,206
2,972
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Anubis
Dramoska
Anubis
12
0 / 0 / 1
7,030
1,004
4,985
4,889
2,516
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Neith
Fivepower
Neith
12
0 / 2 / 2
6,936
991
5,112
5,902
2,677
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bastet
Xaviok
Bastet
12
1 / 1 / 1
7,087
1,012
6,810
4,669
1,793
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

King Arthur
nT DrKa
King Arthur
12
0 / 2 / 1
6,609
944
4,115
6,894
6,154
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Team 1 Tickets

324

VS

Team 2 Tickets

341

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
13
3 / 0 / 3
7,998
1,143
6,187
4,583
1,827
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

12
0 / 0 / 7
6,990
999
4,486
3,271
1,226
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Janus
12
2 / 0 / 5
7,520
1,074
6,123
4,885
1,972
Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
symbiosss
Artemis
12
1 / 2 / 6
8,153
1,165
6,440
8,004
6,594
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Odin
12
1 / 0 / 5
7,092
1,013
3,816
8,031
6,856
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
33
2
Kills
7
7
Deaths
2
6
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Freya
BCGC Bill
Freya
1
2
1
0.75
L
Anubis
Dramoska
Anubis
0
0
1
0.5
L
Neith
Fivepower
Neith
0
2
2
0.5
W
Ix Chel
3
0
3
4.5
W
0
0
7
3.5
W
Janus
2
0
5
4.5
L
Bastet
Xaviok
Bastet
1
1
1
1.5
L
King Arthur
nT DrKa
King Arthur
0
2
1
0.25
W
Artemis
symbiosss
Artemis
1
2
6
2
W
Odin
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,337
Damage
27,052
29,560
Taken
28,774
16,112
Mitigated
18,475
4,500
Healing
7,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
BCGC Bill
Freya
5,315
1,946
0
946
7,206
2,972
0
3,180
3,939
14,965
0
L
Anubis
Dramoska
Anubis
4,985
0
0
1,441
4,889
2,516
0
1,634
3,189
29,687
595
L
Neith
Fivepower
Neith
5,112
709
0
1,441
5,902
2,677
0
2,569
3,264
0
19,811
W
Ix Chel
6,187
417
2,731
2,547
4,583
1,827
0
1,221
3,362
32,169
791
W
4,486
982
0
0
3,271
1,226
0
629
2,606
0
8,685
W
Janus
6,123
655
0
147
4,885
1,972
0
2,284
2,560
21,934
0
L
Bastet
Xaviok
Bastet
6,810
1,061
0
373
4,669
1,793
0
1,401
3,238
0
10,139
L
King Arthur
nT DrKa
King Arthur
4,115
148
0
299
6,894
6,154
0
3,215
3,623
0
8,295
W
Artemis
symbiosss
Artemis
6,440
1,505
0
898
8,004
6,594
0
2,700
5,105
0
9,153
W
Odin
3,816
896
0
1,332
8,031
6,856
0
3,320
4,549
0
5,020

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,904
Gold Earned
37,753
136
Minions Killed
136
7
Camps Cleared
4
643,012
Distance Traveled
713,939
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
7,242
1,035
22
3
3
131,348
0
L
Anubis
7,030
1,004
64
9
2
128,952
0
L
Neith
6,936
991
36
5
1
130,582
0
W
Ix Chel
7,998
1,143
55
8
2
145,758
0
W
Ullr
6,990
999
18
3
0
142,151
0
W
Janus
7,520
1,074
48
7
2
145,587
0
L
Bastet
7,087
1,012
9
1
1
158,234
0
L
King Arthur
6,609
944
5
1
0
93,896
0
W
Artemis
8,153
1,165
11
2
0
130,513
0
W
Odin
7,092
1,013
4
1
0
149,930
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role