Player Matchup

Anhur
Anhur
Bronze III
IronDan25
Anhur
Bronze III
Level 124
God Stats
0W - 1L
1,476 SR
Queue Stats
2W - 4L
1,601 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 124
1,476 SR
1,601 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 87
1,595 SR
1,600 MMR
Mulan
Mulan
Bronze III
Mapuche99
Mulan
Bronze III
Level 87
God Stats
3W - 2L
1,595 SR
Queue Stats
38W - 35L
1,600 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
IronDan25
Anhur
12
0 / 3 / 0
7,528
941
3,193
7,440
2,336
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
Chang'eAchillesAnubisBakasuraHou Yi

VS

Bans
XbalanqueMedusaVulcanArtioKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Mapuche99
Mulan
14
2 / 0 / 1
8,970
1,121
5,401
6,174
4,377
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
3
0
Kills
2
3
Deaths
0
0
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Anhur
IronDan25
Anhur
0
3
0
0
W
Mulan
Mapuche99
Mulan
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,193
Damage
5,401
7,440
Taken
6,174
2,336
Mitigated
4,377
1,648
Healing
1,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
IronDan25
Anhur
3,193
1,842
0
1,648
7,440
2,336
0
298
7,142
0
33,681
W
Mulan
Mapuche99
Mulan
5,401
443
0
1,959
6,174
4,377
585
677
5,497
302
45,663

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

7,528
Gold Earned
8,970
78
Minions Killed
101
4
Camps Cleared
5
144,026
Distance Traveled
179,487
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,528
941
78
10
4
144,026
0
W
Mulan
8,970
1,121
101
13
5
179,487
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role