Player Matchup

Izanami
Izanami
Cabezox12
Izanami
Level 105
God Stats
4W - 4L
1,674 SR
Queue Stats
164W - 135L
1,562 Elo+
Solo
Chaac
Chaac
ILoveTop
Chaac
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 26L
1,369 Elo+
Solo
Sobek
Sobek
Myst413
Sobek
Level 123
God Stats
2W - 0L
1,500 SR
Queue Stats
82W - 98L
1,429 Elo+
Solo
Nut
Nut
raidon317331
Nut
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 55L
1,336 Elo+
Solo
Yemoja
Yemoja
xMUFASAx09
Yemoja
Level 63
God Stats
3W - 5L
1,500 SR
Queue Stats
608W - 595L
1,425 Elo+
Solo
Team Averages
Level 88
1,535 SR
1,424 Elo+

VS

Team Averages
Level 81
1,456 SR
1,446 Elo+
Yemoja
Yemoja
Aeon152
Yemoja
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 5L
1,413 Elo+
Solo
Pele
Pele
AydenMartin04
Pele
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 64L
1,290 Elo+
Solo
Tsukuyomi
Tsukuyomi
MPsilk
Tsukuyomi
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
182W - 173L
1,482 Elo+
Solo
He Bo
He Bo
PapaiJulim
He Bo
Level 157
God Stats
1W - 2L
1,279 SR
Queue Stats
44W - 24L
1,554 Elo+
Solo
Cthulhu
Cthulhu
iConTROLLYou814
Cthulhu
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
118W - 116L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Cabezox12
Izanami
18
12 / 1 / 8
11,223
1,122
18,598
8,867
4,785
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chaac
ILoveTop
Chaac
16
6 / 2 / 13
9,419
942
9,147
15,642
19,348
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sobek
Myst413
Sobek
14
1 / 3 / 12
8,248
825
7,066
14,170
15,868
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

14
3 / 2 / 11
8,756
876
9,803
6,903
3,620
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yemoja
xMUFASAx09
Yemoja
15
0 / 1 / 18
9,155
916
5,181
9,907
8,130
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Aeon152
Yemoja
14
0 / 2 / 6
7,884
788
6,465
9,906
8,708
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

14
1 / 6 / 1
7,802
780
8,880
11,546
5,419
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tsukuyomi
MPsilk
Tsukuyomi
13
5 / 4 / 2
8,565
857
10,618
10,906
5,924
The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

He Bo
14
0 / 4 / 4
7,228
723
8,149
8,182
3,664
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

13
2 / 6 / 3
7,859
786
9,648
15,661
18,304
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
24
22
Kills
8
9
Deaths
22
62
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Aeon152
Yemoja
0
2
6
1.5
L
1
6
1
0.25
W
Izanami
Cabezox12
Izanami
12
1
8
16
W
Chaac
ILoveTop
Chaac
6
2
13
6.25
L
Tsukuyomi
MPsilk
Tsukuyomi
5
4
2
1.5
W
Sobek
Myst413
Sobek
1
3
12
2.33
L
He Bo
0
4
4
0.5
L
2
6
3
0.58
W
3
2
11
4.25
W
Yemoja
xMUFASAx09
Yemoja
0
1
18
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,795
Damage
43,760
55,489
Taken
56,201
51,751
Mitigated
42,019
29,265
Healing
13,116
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Aeon152
Yemoja
6,465
1,081
4,336
1,681
9,906
8,708
0
2,014
7,892
12,138
1,691
L
8,880
1,898
139
673
11,546
5,419
0
2,726
8,820
0
18,272
W
Izanami
Cabezox12
Izanami
18,598
12,926
474
2,910
8,867
4,785
2,747
3,671
5,196
0
40,466
W
Chaac
ILoveTop
Chaac
9,147
1,437
2,234
4,908
15,642
19,348
102
6,406
9,236
0
19,381
L
Tsukuyomi
MPsilk
Tsukuyomi
10,618
3,107
656
2,411
10,906
5,924
0
2,790
8,116
0
20,865
W
Sobek
Myst413
Sobek
7,066
857
1,773
2,847
14,170
15,868
108
4,592
9,578
11,664
0
L
He Bo
8,149
584
1,065
422
8,182
3,664
0
1,624
6,558
13,164
579
L
9,648
735
619
1,114
15,661
18,304
0
2,951
12,710
13,669
1,427
W
9,803
6,275
214
1,109
6,903
3,620
1,518
3,322
3,581
0
15,855
W
Yemoja
xMUFASAx09
Yemoja
5,181
1,570
8,931
3,865
9,907
8,130
286
4,186
5,721
9,980
142

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,801
Gold Earned
39,338
116
Minions Killed
85
0
Camps Cleared
0
1,011,918
Distance Traveled
988,883
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
7,884
788
17
2
0
204,876
0
L
Pele
7,802
780
19
2
0
199,260
0
W
Izanami
11,223
1,122
64
6
0
178,403
0
W
Chaac
9,419
942
19
2
0
222,261
0
L
Tsukuyomi
8,565
857
20
2
0
202,738
0
W
Sobek
8,248
825
5
1
0
206,993
0
L
He Bo
7,228
723
11
1
0
191,456
0
L
Cthulhu
7,859
786
18
2
0
190,553
0
W
Nut
8,756
876
16
2
0
191,242
0
W
Yemoja
9,155
916
12
1
0
213,019
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role