Player Matchup

Anubis
Anubis
Gold II
Halojr
Anubis
Gold II
Level 145
God Stats
12W - 18L
1,510 SR
Queue Stats
36W - 44L
1,597 MMR
Party 2
Osiris
Osiris
Gold V
dlavine
Osiris
Gold V
Level 145
God Stats
9W - 6L
1,357 SR
Queue Stats
116W - 106L
1,466 MMR
Solo
Lancelot
Lancelot
Platinum V
fullmerca
Lancelot
Platinum V
Level 159
God Stats
8W - 16L
1,162 SR
Queue Stats
382W - 458L
1,389 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 150
1,343 SR
1,484 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 117
1,443 SR
1,465 MMR
Neith
Neith
Bronze III
LS7LGNS
Neith
Bronze III
Level 128
God Stats
0W - 2L
1,479 SR
Queue Stats
1W - 3L
1,497 MMR
Party 1
Vulcan
Vulcan
Bronze III
en1amadr3
Vulcan
Bronze III
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,497 MMR
Party 1
Cerberus
Cerberus
Bronze III
lunna-arin
Cerberus
Bronze III
Level 97
God Stats
1W - 1L
1,349 SR
Queue Stats
1W - 2L
1,400 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Halojr
Anubis
13
1 / 2 / 7
7,479
748
7,817
5,636
2,930
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Osiris
dlavine
Osiris
13
3 / 0 / 6
8,028
803
7,923
7,436
6,623
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Lancelot
fullmerca
Lancelot
13
6 / 0 / 4
8,157
816
9,550
9,715
4,691
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bans
ThothAphroditeBacchusSurtrBastet

VS

Bans
ChronosNe ZhaHachimanAchillesMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
LS7LGNS
Neith
11
1 / 3 / 1
6,421
642
4,139
7,556
2,767
Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Vulcan
en1amadr3
Vulcan
11
0 / 3 / 1
6,213
621
3,658
7,284
2,455
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Cerberus
lunna-arin
Cerberus
10
1 / 4 / 1
6,225
623
4,245
13,099
9,189
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
5
10
Kills
2
2
Deaths
10
17
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Anubis
Halojr
Anubis
1
2
7
2.25
L
Neith
LS7LGNS
Neith
1
3
1
0.5
W
Osiris
dlavine
Osiris
3
0
6
6
L
Vulcan
en1amadr3
Vulcan
0
3
1
0.17
W
Lancelot
fullmerca
Lancelot
6
0
4
8
L
Cerberus
lunna-arin
Cerberus
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,290
Damage
12,042
22,787
Taken
27,939
14,244
Mitigated
14,411
4,878
Healing
3,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
Halojr
Anubis
7,817
77
0
713
5,636
2,930
152
3,371
2,265
31,007
577
L
Neith
LS7LGNS
Neith
4,139
1,257
0
1,747
7,556
2,767
0
1,737
5,617
0
17,772
W
Osiris
dlavine
Osiris
7,923
2,506
0
1,327
7,436
6,623
0
2,503
4,933
174
32,456
L
Vulcan
en1amadr3
Vulcan
3,658
1,551
168
214
7,284
2,455
0
1,545
5,444
18,256
0
W
Lancelot
fullmerca
Lancelot
9,550
405
0
2,838
9,715
4,691
0
1,955
7,760
0
32,503
L
Cerberus
lunna-arin
Cerberus
4,245
422
0
1,715
13,099
9,189
0
4,219
8,356
13,121
287

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,664
Gold Earned
18,859
154
Minions Killed
118
0
Camps Cleared
0
624,199
Distance Traveled
490,701
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,479
748
62
6
0
175,487
0
L
Neith
6,421
642
43
4
0
163,833
0
W
Osiris
8,028
803
56
6
0
205,731
0
L
Vulcan
6,213
621
39
4
0
180,170
0
W
Lancelot
8,157
816
36
4
0
242,981
0
L
Cerberus
6,225
623
36
4
0
146,698
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role