Player Matchup

Morgan Le Fay
Morgan Le Fay
Silver II
 
Morgan Le Fay
Silver II
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Silver III
 
Loki
Silver III
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Apollo
Apollo
Gold V
Beenhed
Apollo
Gold V
Level 138
God Stats
4W - 8L
1,276 SR
Queue Stats
181W - 191L
1,279 MMR
Party 2
Sylvanus
Sylvanus
Gold V
Patroclussy
Sylvanus
Gold V
Level 158
God Stats
13W - 3L
1,789 SR
Queue Stats
79W - 85L
1,155 MMR
Party 1
Ymir
Ymir
Silver II
kannoli
Ymir
Silver II
Level 62
God Stats
3W - 1L
1,793 SR
Queue Stats
28W - 38L
1,000 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 133
1,572 SR
1,287 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 91
1,401 SR
1,077 MMR
Surtr
Surtr
Silver II
Dmason54
Surtr
Silver II
Level 82
God Stats
0W - 3L
1,089 SR
Queue Stats
88W - 99L
1,071 MMR
Solo
Hun Batz
Hun Batz
Silver II
DunkinDnutz
Hun Batz
Silver II
Level 141
God Stats
7W - 18L
1,294 SR
Queue Stats
59W - 75L
1,061 MMR
Solo
Zhong Kui
Zhong Kui
Silver I
Miguellionare
Zhong Kui
Silver I
Level 79
God Stats
3W - 6L
1,500 SR
Queue Stats
655W - 685L
1,106 MMR
Solo
Sobek
Sobek
Silver II
PanConHueso20
Sobek
Silver II
Level 102
God Stats
1W - 2L
1,500 SR
Queue Stats
39W - 53L
1,067 MMR
Solo
Danzaburou
Danzaburou
Bronze IV
SAVII FTP
Danzaburou
Bronze IV
Level 49
God Stats
0W - 2L
1,622 SR
Queue Stats
2W - 19L
1,079 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
10
0 / 1 / 0
5,534
615
2,346
4,997
1,830
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Loki
 
Loki
10
2 / 0 / 1
5,292
588
3,110
7,247
2,545
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Apollo
Beenhed
Apollo
9
4 / 1 / 1
5,736
637
3,788
5,350
1,837
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sylvanus
Patroclussy
Sylvanus
10
2 / 0 / 0
6,109
679
5,817
6,526
2,914
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ymir
kannoli
Ymir
8
0 / 0 / 3
4,951
550
2,820
5,003
2,997
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
Bake KujiraBellonaCu Chulainn

VS

Bans
Ah PuchAthenaBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Dmason54
Surtr
8
0 / 3 / 0
4,611
512
3,941
7,953
4,386
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hun Batz
DunkinDnutz
Hun Batz
7
0 / 1 / 0
4,299
478
1,935
5,943
1,964
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Zhong Kui
Miguellionare
Zhong Kui
10
1 / 0 / 0
5,183
576
2,467
4,548
3,571
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

8
1 / 1 / 0
4,734
526
2,485
6,664
4,910
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
SAVII FTP
Danzaburou
8
0 / 3 / 0
4,183
465
3,126
4,899
1,743
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
2
8
Kills
2
2
Deaths
8
5
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
0
1
0
0
W
Loki
 
Loki
2
0
1
2.5
W
Apollo
Beenhed
Apollo
4
1
1
4.5
L
Surtr
Dmason54
Surtr
0
3
0
0
L
Hun Batz
DunkinDnutz
Hun Batz
0
1
0
0
L
Zhong Kui
Miguellionare
Zhong Kui
1
0
0
1
L
1
1
0
1
W
Sylvanus
Patroclussy
Sylvanus
2
0
0
2
L
Danzaburou
SAVII FTP
Danzaburou
0
3
0
0
W
Ymir
kannoli
Ymir
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,881
Damage
13,954
29,123
Taken
30,007
12,123
Mitigated
16,574
11,867
Healing
10,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
2,346
389
0
1,090
4,997
1,830
0
2,649
2,184
39,492
839
W
Loki
 
Loki
3,110
782
0
4,303
7,247
2,545
0
515
6,732
0
40,861
W
Apollo
Beenhed
Apollo
3,788
2,977
0
1,348
5,350
1,837
0
407
4,943
0
30,868
L
Surtr
Dmason54
Surtr
3,941
1,721
0
1,991
7,953
4,386
0
4,738
3,215
742
26,928
L
Hun Batz
DunkinDnutz
Hun Batz
1,935
405
0
2,556
5,943
1,964
0
588
5,355
0
21,976
L
Zhong Kui
Miguellionare
Zhong Kui
2,467
346
0
1,786
4,548
3,571
0
2,067
2,481
32,372
0
L
2,485
135
0
2,898
6,664
4,910
0
2,272
4,392
8,588
637
W
Sylvanus
Patroclussy
Sylvanus
5,817
2,392
0
4,080
6,526
2,914
380
63
5,992
37,722
9,595
L
Danzaburou
SAVII FTP
Danzaburou
3,126
1,482
0
817
4,899
1,743
0
664
4,235
0
23,400
W
Ymir
kannoli
Ymir
2,820
1,127
0
1,046
5,003
2,997
47
1,217
3,744
14,154
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,622
Gold Earned
23,010
303
Minions Killed
205
0
Camps Cleared
0
873,869
Distance Traveled
884,179
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
5,534
615
78
9
0
177,664
2
W
Loki
5,292
588
69
8
0
198,604
0
W
Apollo
5,736
637
49
5
0
169,066
0
L
Surtr
4,611
512
51
6
0
181,277
4
L
Hun Batz
4,299
478
42
5
0
166,216
0
L
Zhong Kui
5,183
576
67
7
0
173,259
1
L
Sobek
4,734
526
8
1
0
200,854
0
W
Sylvanus
6,109
679
85
9
0
146,041
0
L
Danzaburou
4,183
465
37
4
0
162,573
0
W
Ymir
4,951
550
22
2
0
182,494
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role