Player Matchup

Artio
Artio
Alpha_Jayrocky
Artio
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 64L
1,500 Elo+
Solo
Merlin
Merlin
BlueVirgil
Merlin
Level 82
God Stats
0W - 2L
1,500 SR
Queue Stats
21W - 18L
1,223 Elo+
Party 2
Hercules
Hercules
DoctahC00M
Hercules
Level 88
God Stats
5W - 6L
1,510 SR
Queue Stats
51W - 58L
1,428 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Kur0Kamui
Cu Chulainn
Level 97
God Stats
0W - 2L
1,285 SR
Queue Stats
58W - 67L
1,442 Elo+
Party 2
Artemis
Artemis
NicholasDaBear
Artemis
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 19L
1,379 Elo+
Party 2
Team Averages
Level 94
1,459 SR
1,394 Elo+

VS

Team Averages
Level 122
1,431 SR
1,434 Elo+
Bake Kujira
Bake Kujira
DOMOPOOL2099
Bake Kujira
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 9L
1,232 Elo+
Party 1
Janus
Janus
Dwoppin
Janus
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 1L
1,777 Elo+
Solo
Arachne
Arachne
GlassTopTier
Arachne
Level 144
God Stats
12W - 6L
1,500 SR
Queue Stats
109W - 97L
1,487 Elo+
Solo
Sun Wukong
Sun Wukong
JDKill3r28
Sun Wukong
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 52L
1,444 Elo+
Solo
Medusa
Medusa
iEmoDeath
Medusa
Level 115
God Stats
1W - 2L
1,156 SR
Queue Stats
2W - 6L
1,232 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 4
7,900
395
3,635
21,334
18,680
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
BlueVirgil
Merlin
16
2 / 3 / 2
9,744
487
10,807
11,282
3,684
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
DoctahC00M
Hercules
14
4 / 4 / 3
8,861
443
11,707
19,875
16,897
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cu Chulainn
Kur0Kamui
Cu Chulainn
16
1 / 2 / 1
10,043
502
13,172
16,587
15,943
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

14
4 / 6 / 4
8,621
431
12,925
16,701
6,539
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bake Kujira
DOMOPOOL2099
Bake Kujira
14
3 / 4 / 11
9,831
492
12,588
17,760
16,880
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Janus
Dwoppin
Janus
18
6 / 0 / 5
11,567
578
12,643
10,839
4,862
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
GlassTopTier
Arachne
17
2 / 5 / 2
9,596
480
12,194
24,161
12,937
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sun Wukong
JDKill3r28
Sun Wukong
17
2 / 1 / 3
10,501
525
9,757
17,434
19,487
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Medusa
iEmoDeath
Medusa
18
8 / 1 / 5
11,344
567
13,696
13,691
5,847
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
47
11
Kills
21
21
Deaths
11
14
Assists
26
Player
Kills
Deaths
Assists
KDA
L
0
6
4
0.33
L
Merlin
BlueVirgil
Merlin
2
3
2
1
W
Bake Kujira
DOMOPOOL2099
Bake Kujira
3
4
11
2.13
L
Hercules
DoctahC00M
Hercules
4
4
3
1.38
W
Janus
Dwoppin
Janus
6
0
5
8.5
W
Arachne
GlassTopTier
Arachne
2
5
2
0.6
W
Sun Wukong
JDKill3r28
Sun Wukong
2
1
3
3.5
L
Cu Chulainn
Kur0Kamui
Cu Chulainn
1
2
1
0.75
L
4
6
4
1
W
Medusa
iEmoDeath
Medusa
8
1
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,246
Damage
60,878
85,779
Taken
83,885
61,743
Mitigated
60,013
20,888
Healing
21,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,635
1,199
393
2,892
21,334
18,680
0
9,701
11,492
20,740
0
L
Merlin
BlueVirgil
Merlin
10,807
825
0
1,642
11,282
3,684
0
6,067
4,910
60,889
2,622
W
Bake Kujira
DOMOPOOL2099
Bake Kujira
12,588
6,243
0
3,078
17,760
16,880
400
4,730
13,030
44,364
0
L
Hercules
DoctahC00M
Hercules
11,707
5,657
0
9,348
19,875
16,897
0
4,020
15,697
0
73,848
W
Janus
Dwoppin
Janus
12,643
372
0
985
10,839
4,862
321
6,477
4,362
98,616
704
W
Arachne
GlassTopTier
Arachne
12,194
8,441
0
6,803
24,161
12,937
0
1,418
22,743
0
94,772
W
Sun Wukong
JDKill3r28
Sun Wukong
9,757
1,252
0
6,557
17,434
19,487
24
2,367
15,067
0
72,304
L
Cu Chulainn
Kur0Kamui
Cu Chulainn
13,172
1,587
0
2,661
16,587
15,943
0
0
15,332
15,902
64,924
L
12,925
8,148
0
3,952
16,701
6,539
0
4,938
11,742
0
56,994
W
Medusa
iEmoDeath
Medusa
13,696
5,772
0
4,203
13,691
5,847
2,072
2,201
11,490
0
87,296

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,169
Gold Earned
52,839
439
Minions Killed
584
0
Camps Cleared
0
1,826,267
Distance Traveled
1,879,163
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
7,900
395
18
1
0
369,943
1
L
Merlin
9,744
487
109
5
0
363,020
8
W
Bake Kujira
9,831
492
54
3
0
360,612
2
L
Hercules
8,861
443
101
5
0
421,021
0
W
Janus
11,567
578
165
8
0
411,508
0
W
Arachne
9,596
480
114
6
0
395,764
2
W
Sun Wukong
10,501
525
118
6
0
362,403
0
L
Cu Chulainn
10,043
502
129
6
0
333,407
4
L
Artemis
8,621
431
82
4
0
338,876
0
W
Medusa
11,344
567
133
7
0
348,876
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role