Player Matchup

Maui
Maui
AskedEagle35
Maui
Level 19
God Stats
2W - 2L
1,794 SR
Queue Stats
12W - 15L
1,698 Elo+
Party 1
Ishtar
Ishtar
ELITE GENERAL13
Ishtar
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 18L
1,552 Elo+
Party 1
Anubis
Anubis
Raul_Da_Vinci
Anubis
Level 128
God Stats
4W - 5L
1,500 SR
Queue Stats
255W - 249L
1,444 Elo+
Solo
Loki
Loki
Reptile38604
Loki
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,775 Elo+
Party 1
Hachiman
Hachiman
WhimperingMouse
Hachiman
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 27L
1,477 Elo+
Solo
Team Averages
Level 78
1,559 SR
1,589 Elo+

VS

Team Averages
Level 71
1,658 SR
1,501 Elo+
Achilles
Achilles
JStuuz
Achilles
Level 69
God Stats
4W - 3L
1,641 SR
Queue Stats
29W - 36L
1,458 Elo+
Party 2
Pele
Pele
MASTAVOO
Pele
Level 88
God Stats
10W - 4L
1,847 SR
Queue Stats
25W - 17L
1,631 Elo+
Party 2
Surtr
Surtr
Silverwolflb45
Surtr
Level 56
God Stats
9W - 5L
1,615 SR
Queue Stats
12W - 10L
1,480 Elo+
Solo
Nu Wa
Nu Wa
dark_vinny23
Nu Wa
Level 89
God Stats
5W - 1L
1,473 SR
Queue Stats
54W - 51L
1,411 Elo+
Solo
Nut
Nut
thejustin25
Nut
Level 53
God Stats
4W - 6L
1,716 SR
Queue Stats
17W - 18L
1,524 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 0
6,232
390
2,144
15,657
11,590
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

13
0 / 2 / 0
7,336
459
7,496
9,884
3,937
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

13
0 / 2 / 0
7,181
449
4,427
6,708
3,370
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

11
0 / 2 / 0
6,379
399
1,039
11,271
3,783
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Hachiman
10
0 / 6 / 0
6,181
386
4,234
11,560
3,651
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
JStuuz
Achilles
14
4 / 0 / 5
7,614
476
8,734
14,296
14,290
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Pele
19
6 / 0 / 3
10,247
640
9,243
13,594
7,230
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

14
1 / 0 / 1
8,371
523
4,274
11,584
9,300
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

14
2 / 0 / 3
8,613
538
4,878
4,518
1,417
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
3 / 0 / 6
8,771
548
8,954
6,294
2,486
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
34
0
Kills
16
17
Deaths
0
0
Assists
18
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
L
0
2
0
0
W
Achilles
JStuuz
Achilles
4
0
5
6.5
W
Pele
6
0
3
7.5
L
0
2
0
0
L
0
2
0
0
W
1
0
1
1.5
L
Hachiman
0
6
0
0
W
2
0
3
3.5
W
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,340
Damage
36,083
55,080
Taken
50,286
26,331
Mitigated
34,723
11,069
Healing
15,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,144
483
0
2,527
15,657
11,590
0
848
14,809
20,744
1,985
L
7,496
4,867
0
2,835
9,884
3,937
611
382
8,938
0
57,344
W
Achilles
JStuuz
Achilles
8,734
1,652
34
3,326
14,296
14,290
669
2,761
11,535
0
37,127
W
Pele
9,243
1,720
0
4,761
13,594
7,230
0
646
12,948
0
127,407
L
4,427
291
0
3,018
6,708
3,370
0
2,380
4,328
59,428
2,142
L
1,039
102
0
188
11,271
3,783
676
683
10,588
0
35,459
W
4,274
1,201
0
1,979
11,584
9,300
650
0
11,584
316
54,559
L
Hachiman
4,234
2,513
0
2,501
11,560
3,651
0
613
10,947
0
38,418
W
4,878
970
0
985
4,518
1,417
1,403
2,165
2,353
67,871
0
W
8,954
4,602
0
3,961
6,294
2,486
1,991
514
5,780
0
69,957

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,309
Gold Earned
43,616
369
Minions Killed
513
0
Camps Cleared
0
1,347,134
Distance Traveled
1,601,154
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
6,232
390
35
2
0
283,893
0
L
Ishtar
7,336
459
114
7
0
235,443
0
W
Achilles
7,614
476
28
2
0
334,726
0
W
Pele
10,247
640
175
11
0
379,844
5
L
Anubis
7,181
449
105
7
0
245,897
0
L
Loki
6,379
399
61
4
0
335,537
0
W
Surtr
8,371
523
79
5
0
285,875
0
L
Hachiman
6,181
386
54
3
0
246,364
2
W
Nu Wa
8,613
538
116
7
0
288,927
0
W
Nut
8,771
548
115
7
0
311,782
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role