Player Matchup

Cupid
Cupid
 
Cupid
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Eboastan
Mercury
Level 122
God Stats
1W - 2L
1,751 SR
Queue Stats
8W - 10L
1,452 Elo+
Party 1
Odin
Odin
Helppppppppp
Odin
Level 148
God Stats
0W - 1L
1,815 SR
Queue Stats
49W - 51L
1,548 Elo+
Party 1
Izanami
Izanami
Scebo
Izanami
Level 142
God Stats
2W - 2L
1,460 SR
Queue Stats
260W - 278L
1,518 Elo+
Solo
Thoth
Thoth
Suprimus93
Thoth
Level 141
God Stats
2W - 1L
1,500 SR
Queue Stats
122W - 115L
1,534 Elo+
Solo
Team Averages
Level 142
1,605 SR
1,510 Elo+

VS

Team Averages
Level 159
1,398 SR
1,500 Elo+
Sun Wukong
Sun Wukong
ChRoNiCxHaVoC
Sun Wukong
Level 170
God Stats
2W - 1L
1,267 SR
Queue Stats
260W - 274L
1,490 Elo+
Party 2
Olorun
Olorun
DeIonix
Olorun
Level 159
God Stats
6W - 2L
1,280 SR
Queue Stats
419W - 412L
1,622 Elo+
Solo
Janus
Janus
LEGi0N4Ry
Janus
Level 159
God Stats
2W - 5L
1,410 SR
Queue Stats
175W - 193L
1,528 Elo+
Party 2
Merlin
Merlin
WwCosMikuwW
Merlin
Level 129
God Stats
1W - 0L
1,534 SR
Queue Stats
12W - 13L
1,316 Elo+
Solo
Ne Zha
Ne Zha
ZORROXZ1000
Ne Zha
Level 177
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 47L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
16
5 / 4 / 2
9,467
861
8,811
13,774
6,028
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
Eboastan
Mercury
13
2 / 5 / 4
8,139
740
5,871
10,361
4,492
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
0 / 4 / 8
9,259
842
7,040
15,533
16,338
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
Scebo
Izanami
14
2 / 4 / 3
8,140
740
6,504
9,314
3,874
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thoth
16
5 / 5 / 6
9,502
864
10,728
11,094
5,290
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ChRoNiCxHaVoC
Sun Wukong
18
9 / 3 / 9
10,718
974
12,152
13,474
18,668
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Olorun
DeIonix
Olorun
15
4 / 2 / 10
9,449
859
7,981
8,122
4,482
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Janus
LEGi0N4Ry
Janus
16
4 / 3 / 13
9,861
896
9,908
7,674
3,670
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Merlin
17
4 / 2 / 10
9,620
875
12,925
9,136
4,271
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ne Zha
13
1 / 4 / 11
8,583
780
10,321
11,731
5,983
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
75
14
Kills
22
22
Deaths
14
23
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
5
4
2
1.5
W
Sun Wukong
ChRoNiCxHaVoC
Sun Wukong
9
3
9
4.5
W
Olorun
DeIonix
Olorun
4
2
10
4.5
L
Mercury
Eboastan
Mercury
2
5
4
0.8
L
0
4
8
1
W
Janus
LEGi0N4Ry
Janus
4
3
13
3.5
L
Izanami
Scebo
Izanami
2
4
3
0.88
L
Thoth
5
5
6
1.6
W
Merlin
4
2
10
4.5
W
Ne Zha
1
4
11
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,954
Damage
53,287
60,076
Taken
50,137
36,022
Mitigated
37,074
17,922
Healing
16,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
8,811
4,627
3,150
5,328
13,774
6,028
1,096
7,008
6,766
0
19,826
W
Sun Wukong
ChRoNiCxHaVoC
Sun Wukong
12,152
1,388
964
1,481
13,474
18,668
298
1,884
11,590
0
15,195
W
Olorun
DeIonix
Olorun
7,981
3,071
4,905
3,360
8,122
4,482
3,650
1,510
6,612
19,057
1,215
L
Mercury
Eboastan
Mercury
5,871
1,960
0
484
10,361
4,492
0
4,082
6,279
0
9,523
L
7,040
488
1,210
3,256
15,533
16,338
94
8,298
7,235
0
17,261
W
Janus
LEGi0N4Ry
Janus
9,908
557
412
347
7,674
3,670
1,747
1,948
5,726
30,758
0
L
Izanami
Scebo
Izanami
6,504
2,013
1,003
1,021
9,314
3,874
0
6,268
3,046
0
15,205
L
Thoth
10,728
39
1,290
1,180
11,094
5,290
372
5,137
5,957
27,899
0
W
Merlin
12,925
490
688
1,961
9,136
4,271
1,232
2,606
6,530
21,608
0
W
Ne Zha
10,321
819
364
2,444
11,731
5,983
647
2,780
8,951
0
18,425

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,507
Gold Earned
48,231
114
Minions Killed
123
0
Camps Cleared
0
1,038,974
Distance Traveled
1,078,125
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
9,467
861
23
2
0
218,427
0
W
Sun Wukong
10,718
974
8
1
0
230,432
0
W
Olorun
9,449
859
41
4
0
203,559
0
L
Mercury
8,139
740
10
1
0
196,159
0
L
Odin
9,259
842
12
1
0
213,643
0
W
Janus
9,861
896
30
3
0
224,599
0
L
Izanami
8,140
740
23
2
0
199,776
0
L
Thoth
9,502
864
46
4
0
210,969
0
W
Merlin
9,620
875
30
3
0
218,034
0
W
Ne Zha
8,583
780
14
1
0
201,501
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role