Player Matchup

Ah Muzen Cab
Ah Muzen Cab
BigHaggerty
Ah Muzen Cab
Level 65
God Stats
0W - 1L
1,254 SR
Queue Stats
12W - 4L
1,862 Elo+
Party 1
Gilgamesh
Gilgamesh
BrotherAshton
Gilgamesh
Level 128
God Stats
0W - 1L
1,803 SR
Queue Stats
11W - 3L
2,005 Elo+
Party 1
Janus
Janus
Embalmer1
Janus
Level 16
God Stats
0W - 1L
1,581 SR
Queue Stats
3W - 1L
1,804 Elo+
Party 1
Team Averages
Level 70
1,546 SR
1,890 Elo+

VS

Team Averages
Level 95
1,509 SR
1,575 Elo+
Ra
Ra
 
Ra
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nut
Nut
DOUBLEoTRIPPLEo
Nut
Level 149
God Stats
1W - 0L
1,526 SR
Queue Stats
70W - 49L
1,635 Elo+
Party 2
Horus
Horus
Wailnoot
Horus
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
25W - 31L
1,590 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
BigHaggerty
Ah Muzen Cab
14
1 / 0 / 1
7,850
714
10,089
7,892
3,721
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Gilgamesh
BrotherAshton
Gilgamesh
11
1 / 4 / 1
6,921
629
7,440
13,263
13,400
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Janus
Embalmer1
Janus
10
0 / 4 / 1
6,427
584
2,551
8,132
2,981
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
14
2 / 1 / 6
7,888
717
8,264
8,326
3,574
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

14
4 / 0 / 4
8,556
778
11,967
8,109
3,605
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Horus
Wailnoot
Horus
12
2 / 1 / 5
7,388
672
5,064
7,021
5,748
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
23
2
Kills
8
8
Deaths
2
3
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
2
1
6
5
L
Ah Muzen Cab
BigHaggerty
Ah Muzen Cab
1
0
1
1.5
L
Gilgamesh
BrotherAshton
Gilgamesh
1
4
1
0.38
W
4
0
4
6
L
Janus
Embalmer1
Janus
0
4
1
0.13
W
Horus
Wailnoot
Horus
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,080
Damage
25,295
29,287
Taken
23,456
20,102
Mitigated
12,927
3,902
Healing
10,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
8,264
852
2,848
3,535
8,326
3,574
0
639
7,398
37,147
207
L
Ah Muzen Cab
BigHaggerty
Ah Muzen Cab
10,089
1,599
0
2,145
7,892
3,721
0
2,535
5,080
0
45,262
L
Gilgamesh
BrotherAshton
Gilgamesh
7,440
1,096
0
1,277
13,263
13,400
0
2,531
10,156
0
20,273
W
11,967
6,124
0
1,128
8,109
3,605
0
1,053
6,652
0
45,518
L
Janus
Embalmer1
Janus
2,551
40
0
480
8,132
2,981
0
2,816
5,088
14,014
0
W
Horus
Wailnoot
Horus
5,064
1,840
860
1,848
7,021
5,748
0
714
6,058
0
9,325

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,198
Gold Earned
23,832
128
Minions Killed
160
0
Camps Cleared
0
620,122
Distance Traveled
602,594
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,888
717
72
7
0
204,225
0
L
Ah Muzen Cab
7,850
714
83
8
0
212,513
0
L
Gilgamesh
6,921
629
26
2
0
207,536
0
W
Nut
8,556
778
80
7
0
212,462
0
L
Janus
6,427
584
19
2
0
200,073
0
W
Horus
7,388
672
8
1
0
185,907
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role