Player Matchup

Bacchus
Bacchus
I 00PS I
Bacchus
Level 114
God Stats
4W - 8L
1,379 SR
Queue Stats
35W - 49L
1,582 Elo+
Party 1
Lancelot
Lancelot
KAI82
Lancelot
Level 149
God Stats
1W - 1L
1,329 SR
Queue Stats
43W - 45L
1,487 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
S3pt1c
Ah Muzen Cab
Level 163
God Stats
2W - 1L
2,007 SR
Queue Stats
26W - 27L
1,643 Elo+
Party 1
Hel
Hel
SES44
Hel
Level 183
God Stats
5W - 2L
1,954 SR
Queue Stats
55W - 66L
1,606 Elo+
Party 1
Chaac
Chaac
jetman101
Chaac
Level 147
God Stats
4W - 7L
1,650 SR
Queue Stats
46W - 62L
1,583 Elo+
Party 1
Team Averages
Level 151
1,664 SR
1,580 Elo+

VS

Team Averages
Level 197
1,660 SR
1,592 Elo+
Loki
Loki
 
Loki
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
Beer__Daehmir
Surtr
Level 158
God Stats
12W - 7L
1,765 SR
Queue Stats
76W - 55L
1,644 Elo+
Solo
Ne Zha
Ne Zha
DiveLoop
Ne Zha
Level 143
God Stats
1W - 1L
1,872 SR
Queue Stats
56W - 53L
1,663 Elo+
Solo
Merlin
Merlin
DxBlueBunny123
Merlin
Level 248
God Stats
4W - 6L
1,877 SR
Queue Stats
403W - 412L
1,591 Elo+
Party 2
Tiamat
Tiamat
HarryGeo
Tiamat
Level 274
God Stats
17W - 20L
1,284 SR
Queue Stats
565W - 550L
1,563 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
I 00PS I
Bacchus
11
2 / 1 / 4
7,061
588
2,596
8,755
9,182
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lancelot
KAI82
Lancelot
12
3 / 1 / 3
7,102
592
4,018
7,965
3,200
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ah Muzen Cab
S3pt1c
Ah Muzen Cab
14
1 / 0 / 3
7,593
633
5,093
7,775
3,061
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Hel
SES44
Hel
13
4 / 2 / 2
8,079
673
7,018
9,949
4,156
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chaac
jetman101
Chaac
12
2 / 1 / 3
7,494
625
6,176
11,760
8,884
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
12
1 / 1 / 3
6,423
535
3,388
7,950
2,663
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
1 / 3 / 0
6,367
531
4,798
10,826
6,297
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ne Zha
DiveLoop
Ne Zha
11
3 / 3 / 0
6,407
534
5,452
11,260
4,506
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
0 / 2 / 0
6,442
537
5,121
6,204
3,091
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Tiamat
HarryGeo
Tiamat
12
0 / 3 / 3
6,832
569
5,520
6,951
4,338
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
11
12
Kills
5
5
Deaths
12
15
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
1
1
3
2.5
L
1
3
0
0.33
L
Ne Zha
DiveLoop
Ne Zha
3
3
0
1
L
0
2
0
0
L
Tiamat
HarryGeo
Tiamat
0
3
3
0.5
W
Bacchus
I 00PS I
Bacchus
2
1
4
4
W
Lancelot
KAI82
Lancelot
3
1
3
4.5
W
Ah Muzen Cab
S3pt1c
Ah Muzen Cab
1
0
3
2.5
W
Hel
SES44
Hel
4
2
2
2.5
W
Chaac
jetman101
Chaac
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,901
Damage
24,279
46,204
Taken
43,191
28,483
Mitigated
20,895
21,883
Healing
12,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
3,388
761
0
1,515
7,950
2,663
0
1,204
6,665
0
51,235
L
4,798
2,038
0
3,086
10,826
6,297
10
826
9,601
1,045
42,787
L
Ne Zha
DiveLoop
Ne Zha
5,452
1,592
0
4,971
11,260
4,506
0
2,901
8,359
0
47,413
L
5,121
302
0
1,165
6,204
3,091
0
314
5,890
52,165
2,152
L
Tiamat
HarryGeo
Tiamat
5,520
619
0
1,287
6,951
4,338
0
4,369
2,552
51,530
1,218
W
Bacchus
I 00PS I
Bacchus
2,596
163
0
1,977
8,755
9,182
0
1,650
7,075
15,326
3,233
W
Lancelot
KAI82
Lancelot
4,018
1,043
0
3,225
7,965
3,200
103
568
7,364
0
45,382
W
Ah Muzen Cab
S3pt1c
Ah Muzen Cab
5,093
1,754
0
949
7,775
3,061
372
4,042
3,154
0
71,230
W
Hel
SES44
Hel
7,018
147
3,059
6,143
9,949
4,156
56
3,320
6,629
65,325
0
W
Chaac
jetman101
Chaac
6,176
1,537
0
6,530
11,760
8,884
57
766
10,567
0
62,606

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,329
Gold Earned
32,471
469
Minions Killed
443
0
Camps Cleared
0
1,338,024
Distance Traveled
1,289,288
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
6,423
535
77
6
0
315,964
0
L
Surtr
6,367
531
70
6
0
256,994
2
L
Ne Zha
6,407
534
85
7
0
276,978
0
L
Merlin
6,442
537
112
9
0
221,201
2
L
Tiamat
6,832
569
99
8
0
218,151
0
W
Bacchus
7,061
588
31
3
0
267,983
2
W
Lancelot
7,102
592
74
6
0
307,655
0
W
Ah Muzen Cab
7,593
633
118
10
0
240,126
3
W
Hel
8,079
673
124
10
0
266,479
2
W
Chaac
7,494
625
122
10
0
255,781
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role