Player Matchup

Gilgamesh
Gilgamesh
ChrisxOblivion
Gilgamesh
Level 142
God Stats
9W - 5L
1,378 SR
Queue Stats
152W - 153L
1,483 Elo+
Solo
Sol
Sol
JadedHealer
Sol
Level 72
God Stats
17W - 14L
1,620 SR
Queue Stats
29W - 24L
1,437 Elo+
Party 1
Bacchus
Bacchus
SO_NOW_WHAT_
Bacchus
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
1,319 Elo+
Solo
Nu Wa
Nu Wa
SereneGod
Nu Wa
Level 90
God Stats
3W - 4L
1,442 SR
Queue Stats
255W - 217L
1,617 Elo+
Solo
Awilix
Awilix
rysaladbar
Awilix
Level 142
God Stats
3W - 0L
1,748 SR
Queue Stats
36W - 29L
1,535 Elo+
Party 1
Team Averages
Level 111
1,538 SR
1,478 Elo+

VS

Team Averages
Level 144
1,509 SR
1,494 Elo+
Bastet
Bastet
ChernoAlpha1593
Bastet
Level 145
God Stats
1W - 1L
1,500 SR
Queue Stats
212W - 190L
1,524 Elo+
Solo
Atlas
Atlas
I_Miss_N64
Atlas
Level 143
God Stats
10W - 2L
1,579 SR
Queue Stats
457W - 453L
1,544 Elo+
Solo
Nut
Nut
SadeVII
Nut
Level 149
God Stats
10W - 12L
1,477 SR
Queue Stats
201W - 206L
1,469 Elo+
Solo
Cabrakan
Cabrakan
SirLewkesalot
Cabrakan
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 23L
1,464 Elo+
Party 2
Mulan
Mulan
thebubbanator
Mulan
Level 128
God Stats
8W - 8L
1,492 SR
Queue Stats
28W - 30L
1,467 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ChrisxOblivion
Gilgamesh
13
4 / 1 / 0
8,141
626
6,688
11,583
8,582
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
0 / 2 / 4
5,874
452
5,079
7,007
2,118
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bacchus
SO_NOW_WHAT_
Bacchus
10
0 / 1 / 3
6,550
504
5,416
9,516
7,370
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Nu Wa
SereneGod
Nu Wa
14
4 / 0 / 3
8,098
623
8,836
4,357
1,491
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Awilix
rysaladbar
Awilix
13
5 / 2 / 5
7,633
587
9,627
11,015
4,666
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 0
7,484
576
4,710
9,380
4,133
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Atlas
11
1 / 2 / 2
6,690
515
5,026
10,595
9,002
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nut
11
1 / 2 / 3
6,166
474
3,919
10,361
3,927
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cabrakan
SirLewkesalot
Cabrakan
11
0 / 5 / 2
6,356
489
4,432
12,324
7,143
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

12
0 / 3 / 1
6,903
531
5,734
10,573
6,981
Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
14
13
Kills
6
6
Deaths
13
15
Assists
8
Player
Kills
Deaths
Assists
KDA
L
4
1
0
4
W
Gilgamesh
ChrisxOblivion
Gilgamesh
4
1
0
4
L
Atlas
1
2
2
1
W
0
2
4
1
W
Bacchus
SO_NOW_WHAT_
Bacchus
0
1
3
1.5
L
Nut
1
2
3
1.25
W
Nu Wa
SereneGod
Nu Wa
4
0
3
5.5
L
Cabrakan
SirLewkesalot
Cabrakan
0
5
2
0.2
W
Awilix
rysaladbar
Awilix
5
2
5
3.75
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,646
Damage
23,821
43,478
Taken
53,233
24,227
Mitigated
31,186
11,658
Healing
12,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,710
1,278
0
2,677
9,380
4,133
0
2,066
7,275
0
59,693
W
Gilgamesh
ChrisxOblivion
Gilgamesh
6,688
1,727
0
3,626
11,583
8,582
0
0
10,919
0
51,567
L
Atlas
5,026
1,660
0
1,689
10,595
9,002
0
5,061
5,534
28,233
1,318
W
5,079
1,049
0
1,822
7,007
2,118
915
1,953
5,008
34,723
1,463
W
Bacchus
SO_NOW_WHAT_
Bacchus
5,416
550
1,406
2,104
9,516
7,370
120
1,845
7,671
20,675
2,610
L
Nut
3,919
1,988
0
3,808
10,361
3,927
0
5,404
4,957
0
36,580
W
Nu Wa
SereneGod
Nu Wa
8,836
2,880
0
930
4,357
1,491
180
1,374
2,942
58,360
1,109
L
Cabrakan
SirLewkesalot
Cabrakan
4,432
416
0
890
12,324
7,143
0
5,516
6,765
45,993
0
W
Awilix
rysaladbar
Awilix
9,627
3,183
0
1,770
11,015
4,666
142
3,785
7,091
0
66,454
L
5,734
902
0
3,655
10,573
6,981
0
741
9,123
0
53,134

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,296
Gold Earned
33,599
375
Minions Killed
380
0
Camps Cleared
0
1,310,232
Distance Traveled
1,313,545
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
7,484
576
104
8
0
302,715
2
W
Gilgamesh
8,141
626
94
7
0
238,688
2
L
Atlas
6,690
515
22
2
0
275,436
0
W
Sol
5,874
452
54
4
0
269,370
4
W
Bacchus
6,550
504
30
2
0
267,075
1
L
Nut
6,166
474
74
6
0
230,112
2
W
Nu Wa
8,098
623
100
8
0
241,165
2
L
Cabrakan
6,356
489
87
7
0
251,855
0
W
Awilix
7,633
587
97
7
0
293,934
0
L
Mulan
6,903
531
93
7
0
253,427
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role