Player Matchup

Cerberus
Cerberus
JohnnyJayx
Cerberus
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 14L
1,474 Elo+
Party 1
Scylla
Scylla
MiissLuna
Scylla
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,399 Elo+
Party 1
Sobek
Sobek
TacticalNutblast
Sobek
Level 15
God Stats
6W - 4L
1,587 SR
Queue Stats
14W - 17L
1,411 Elo+
Party 1
Team Averages
Level 19
1,529 SR
1,428 Elo+

VS

Team Averages
Level 62
1,518 SR
1,473 Elo+
Medusa
Medusa
DoctorGreenAZ
Medusa
Level 56
God Stats
1W - 1L
1,510 SR
Queue Stats
72W - 70L
1,443 Elo+
Party 2
Nut
Nut
NixxKhaoz
Nut
Level 102
God Stats
27W - 20L
1,583 SR
Queue Stats
414W - 408L
1,518 Elo+
Party 2
Sobek
Sobek
xvashleevx
Sobek
Level 27
God Stats
13W - 12L
1,459 SR
Queue Stats
260W - 273L
1,460 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
JohnnyJayx
Cerberus
14
1 / 5 / 6
9,323
666
13,009
22,677
27,577
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Magic Focus

Magic Focus

+20
Magical Power

Scylla
MiissLuna
Scylla
16
4 / 7 / 2
10,738
767
6,752
9,899
4,487
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
3 / 5 / 3
9,614
687
6,906
19,958
26,056
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 4 / 8
11,400
814
13,855
13,239
6,724
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
11 / 1 / 5
12,705
908
25,227
13,188
5,932
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sobek
15
0 / 3 / 14
10,153
725
7,546
14,225
17,820
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
44
8
Kills
17
17
Deaths
8
11
Assists
27
Player
Kills
Deaths
Assists
KDA
W
6
4
8
2.5
L
Cerberus
JohnnyJayx
Cerberus
1
5
6
0.8
L
Scylla
MiissLuna
Scylla
4
7
2
0.71
W
11
1
5
13.5
L
3
5
3
0.9
W
Sobek
0
3
14
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,667
Damage
46,628
52,534
Taken
40,652
58,120
Mitigated
30,476
7,572
Healing
9,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,855
7,748
0
2,121
13,239
6,724
671
8,269
4,970
0
45,253
L
Cerberus
JohnnyJayx
Cerberus
13,009
939
48
3,434
22,677
27,577
0
2,676
19,905
37,569
1,932
L
Scylla
MiissLuna
Scylla
6,752
1,702
0
250
9,899
4,487
0
1,310
8,560
20,364
0
W
25,227
15,879
0
5,647
13,188
5,932
1,209
7,229
5,959
0
73,258
L
6,906
200
0
3,840
19,958
26,056
0
3,614
16,237
19,134
670
W
Sobek
7,546
225
0
2,097
14,225
17,820
225
8,758
5,467
18,798
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,675
Gold Earned
34,258
133
Minions Killed
169
0
Camps Cleared
0
704,736
Distance Traveled
701,257
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,400
814
59
4
0
209,890
0
L
Cerberus
9,323
666
65
5
0
242,447
0
L
Scylla
10,738
767
47
3
0
195,671
0
W
Nut
12,705
908
77
6
0
225,102
0
L
Sobek
9,614
687
21
2
0
266,618
0
W
Sobek
10,153
725
33
2
0
266,265
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role