Player Matchup

Fenrir
Fenrir
BAGỌOL
Fenrir
Level 32
God Stats
3W - 2L
1,855 SR
Queue Stats
10W - 8L
1,716 Elo+
Party 1
Charon
Charon
Ho__Ho__101__
Charon
Level 156
God Stats
4W - 4L
1,695 SR
Queue Stats
208W - 184L
1,609 Elo+
Solo
Maui
Maui
MagicalMikeM
Maui
Level 156
God Stats
3W - 1L
1,957 SR
Queue Stats
16W - 12L
1,677 Elo+
Party 1
Nut
Nut
PAPANGERY
Nut
Level 144
God Stats
2W - 3L
1,583 SR
Queue Stats
15W - 9L
1,742 Elo+
Party 1
Set
Set
loki1959
Set
Level 119
God Stats
1W - 2L
1,513 SR
Queue Stats
10W - 12L
1,567 Elo+
Party 1
Team Averages
Level 121
1,721 SR
1,662 Elo+

VS

Team Averages
Level 143
1,421 SR
1,568 Elo+
King Arthur
King Arthur
 
King Arthur
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
MajinBuusha
Anhur
Level 158
God Stats
5W - 5L
1,169 SR
Queue Stats
183W - 196L
1,624 Elo+
Party 2
Awilix
Awilix
Mentul
Awilix
Level 109
God Stats
57W - 45L
1,610 SR
Queue Stats
167W - 167L
1,544 Elo+
Solo
Zhong Kui
Zhong Kui
Undeadthor
Zhong Kui
Level 148
God Stats
1W - 0L
1,327 SR
Queue Stats
24W - 18L
1,645 Elo+
Party 2
Geb
Geb
sincityslumdog
Geb
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
222W - 221L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BAGỌOL
Fenrir
8
1 / 1 / 2
4,822
482
2,376
7,603
3,108
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 2 / 1
5,391
539
4,048
6,210
2,650
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 2 / 3
5,046
505
1,052
7,045
3,762
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

9
2 / 2 / 0
5,448
545
4,638
6,593
2,484
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 2 / 0
5,256
526
2,147
9,861
7,162
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
12
1 / 1 / 1
6,679
668
8,344
7,552
4,254
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
3 / 1 / 0
6,132
613
3,422
5,411
1,958
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Awilix
Mentul
Awilix
11
3 / 1 / 3
5,653
565
4,332
7,679
2,938
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Zhong Kui
Undeadthor
Zhong Kui
11
1 / 2 / 1
5,803
580
4,721
6,004
4,507
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
1 / 0 / 4
5,957
596
3,183
6,072
3,866
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
18
5
Kills
9
9
Deaths
5
6
Assists
9
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
1
1
1
1.5
L
Fenrir
BAGỌOL
Fenrir
1
1
2
2
L
1
2
1
0.75
L
0
2
3
0.75
W
3
1
0
3
W
Awilix
Mentul
Awilix
3
1
3
4.5
L
2
2
0
1
W
Zhong Kui
Undeadthor
Zhong Kui
1
2
1
0.75
L
1
2
0
0.5
W
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,261
Damage
24,002
37,312
Taken
32,718
19,166
Mitigated
17,523
9,078
Healing
8,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
8,344
495
0
1,448
7,552
4,254
0
531
6,989
0
55,129
L
Fenrir
BAGỌOL
Fenrir
2,376
553
0
1,432
7,603
3,108
0
660
6,943
0
25,609
L
4,048
631
0
1,750
6,210
2,650
0
488
5,722
34,730
0
L
1,052
316
875
1,380
7,045
3,762
0
2,001
5,044
20,219
0
W
3,422
873
0
1,735
5,411
1,958
0
2,068
3,157
0
42,936
W
Awilix
Mentul
Awilix
4,332
1,982
0
625
7,679
2,938
10
1,118
6,519
0
42,236
L
4,638
3,851
0
2,238
6,593
2,484
0
4,066
2,527
0
30,885
W
Zhong Kui
Undeadthor
Zhong Kui
4,721
1,701
0
2,520
6,004
4,507
0
335
5,669
40,840
13,969
L
2,147
738
0
1,403
9,861
7,162
0
0
9,861
0
33,028
W
3,183
544
0
2,200
6,072
3,866
0
748
5,284
18,596
3,228

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,963
Gold Earned
30,224
261
Minions Killed
366
0
Camps Cleared
0
897,076
Distance Traveled
1,011,699
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
6,679
668
94
9
0
195,501
2
L
Fenrir
4,822
482
40
4
0
205,463
0
L
Charon
5,391
539
65
7
0
172,002
0
L
Maui
5,046
505
32
3
0
180,089
0
W
Anhur
6,132
613
91
9
0
212,794
2
W
Awilix
5,653
565
69
7
0
216,044
0
L
Nut
5,448
545
65
7
0
168,245
0
W
Zhong Kui
5,803
580
92
9
0
167,404
1
L
Set
5,256
526
59
6
0
171,277
0
W
Geb
5,957
596
20
2
0
219,956
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role