Player Matchup

Anhur
Anhur
Gold III
 
Anhur
Gold III
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Bronze III
Loya760
Gilgamesh
Bronze III
Level 193
God Stats
1W - 0L
1,605 SR
Queue Stats
7W - 5L
1,501 MMR
Solo
Chaac
Chaac
Silver II
Stevie4Short
Chaac
Silver II
Level 104
God Stats
16W - 16L
1,572 SR
Queue Stats
115W - 127L
1,409 MMR
Party 1
Vulcan
Vulcan
Silver II
Tikaxbl
Vulcan
Silver II
Level 155
God Stats
9W - 4L
1,937 SR
Queue Stats
147W - 139L
1,540 MMR
Party 1
Ares
Ares
Bronze III
mickeymind
Ares
Bronze III
Level 145
God Stats
2W - 0L
1,500 SR
Queue Stats
47W - 38L
1,455 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 133
1,623 SR
1,481 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 149
1,488 SR
1,474 MMR
Achilles
Achilles
Bronze III
Antboski707
Achilles
Bronze III
Level 143
God Stats
0W - 1L
1,533 SR
Queue Stats
2W - 4L
1,499 MMR
Solo
Nemesis
Nemesis
Gold IV
Foliaged-26
Nemesis
Gold IV
Level 128
God Stats
1W - 2L
1,500 SR
Queue Stats
25W - 27L
1,499 MMR
Solo
Xing Tian
Xing Tian
Gold III
Smurf728
Xing Tian
Gold III
Level 179
God Stats
1W - 2L
1,406 SR
Queue Stats
118W - 128L
1,446 MMR
Solo
Zhong Kui
Zhong Kui
Gold V
Undeadthor
Zhong Kui
Gold V
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 69L
1,475 MMR
Solo
Sol
Sol
Bronze III
abadtime98
Sol
Bronze III
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,452 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
6
0 / 0 / 0
3,345
669
2,139
1,836
617
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Gilgamesh
Loya760
Gilgamesh
7
2 / 0 / 0
3,858
772
1,751
2,392
992
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

7
0 / 0 / 2
3,907
781
1,359
3,663
1,735
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Vulcan
Tikaxbl
Vulcan
6
0 / 1 / 0
3,733
747
2,010
1,745
531
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

4
0 / 2 / 0
3,133
627
1,102
3,041
1,759
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bans
ThanatosScyllaTsukuyomiHun Batz

VS

Bans
Ao KuangHachimanBake KujiraIx Chel
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Antboski707
Achilles
5
0 / 2 / 0
3,091
618
1,240
3,932
2,135
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Nemesis
Foliaged-26
Nemesis
6
1 / 0 / 0
3,414
683
1,231
3,807
1,013
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Xing Tian
Smurf728
Xing Tian
6
1 / 0 / 1
3,896
779
1,240
3,362
1,929
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Zhong Kui
Undeadthor
Zhong Kui
6
1 / 0 / 1
3,555
711
1,449
1,390
758
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

3
0 / 0 / 0
2,642
528
321
1,540
413
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
5
2
Kills
3
3
Deaths
2
2
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
0
0
0
0
L
Achilles
Antboski707
Achilles
0
2
0
0
L
Nemesis
Foliaged-26
Nemesis
1
0
0
1
W
Gilgamesh
Loya760
Gilgamesh
2
0
0
2
L
Xing Tian
Smurf728
Xing Tian
1
0
1
1.5
W
0
0
2
1
W
Vulcan
Tikaxbl
Vulcan
0
1
0
0
L
Zhong Kui
Undeadthor
Zhong Kui
1
0
1
1.5
L
0
0
0
0
W
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,361
Damage
5,481
12,677
Taken
14,031
5,634
Mitigated
6,248
3,772
Healing
5,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
2,139
1,641
0
1,186
1,836
617
0
1,264
572
0
21,185
L
Achilles
Antboski707
Achilles
1,240
0
0
1,482
3,932
2,135
0
0
3,932
0
14,773
L
Nemesis
Foliaged-26
Nemesis
1,231
498
0
1,218
3,807
1,013
0
585
3,199
0
18,177
W
Gilgamesh
Loya760
Gilgamesh
1,751
667
0
295
2,392
992
0
0
2,392
0
17,642
L
Xing Tian
Smurf728
Xing Tian
1,240
182
0
799
3,362
1,929
0
861
2,501
8,237
0
W
1,359
277
0
1,406
3,663
1,735
0
0
3,383
0
22,371
W
Vulcan
Tikaxbl
Vulcan
2,010
1,098
0
500
1,745
531
359
289
1,424
21,071
341
L
Zhong Kui
Undeadthor
Zhong Kui
1,449
632
0
842
1,390
758
0
241
1,149
16,277
7,839
L
321
103
0
808
1,540
413
0
1,267
181
5,327
0
W
1,102
21
0
385
3,041
1,759
0
1,253
1,788
3,650
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,976
Gold Earned
16,598
154
Minions Killed
114
0
Camps Cleared
0
519,672
Distance Traveled
477,705
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
3,345
669
36
7
0
83,165
0
L
Achilles
3,091
618
16
3
0
115,212
1
L
Nemesis
3,414
683
35
7
0
120,844
0
W
Gilgamesh
3,858
772
43
9
0
133,026
0
L
Xing Tian
3,896
779
12
2
0
110,372
1
W
Chaac
3,907
781
46
9
0
97,466
0
W
Vulcan
3,733
747
27
5
0
92,793
0
L
Zhong Kui
3,555
711
44
9
0
89,517
0
L
Sol
2,642
528
7
1
0
41,760
0
W
Ares
3,133
627
2
0
0
113,222
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role