Player Matchup

Khepri
Khepri
buckandcrash
Khepri
Level 107
God Stats
2W - 3L
1,595 SR
Queue Stats
43W - 47L
1,514 Elo+
Party 1
Neith
Neith
nT Asteroid
Neith
Level 106
God Stats
8W - 10L
1,557 SR
Queue Stats
42W - 46L
1,513 Elo+
Party 1
Ra
Ra
zomb1027
Ra
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
25W - 28L
1,519 Elo+
Party 1
Team Averages
Level 81
1,551 SR
1,516 Elo+

VS

Team Averages
Level 93
1,557 SR
1,508 Elo+
Hercules
Hercules
ACOG Caboose
Hercules
Level 105
God Stats
5W - 1L
1,647 SR
Queue Stats
45W - 47L
1,499 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Kittern
Morgan Le Fay
Level 87
God Stats
2W - 3L
1,523 SR
Queue Stats
73W - 88L
1,535 Elo+
Solo
Aphrodite
Aphrodite
OmniscientOracle
Aphrodite
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 53L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
17
2 / 2 / 4
10,781
634
10,778
15,677
18,943
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
5 / 2 / 1
11,820
695
18,912
21,770
11,160
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
1 / 0 / 2
9,356
550
4,568
3,861
2,014
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
ACOG Caboose
Hercules
16
2 / 1 / 2
10,943
644
10,083
30,326
33,962
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Morgan Le Fay
Kittern
Morgan Le Fay
18
1 / 2 / 3
11,434
673
16,117
8,878
4,511
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Aphrodite
16
1 / 6 / 2
11,050
650
9,044
20,791
11,082
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
11
8
Kills
4
4
Deaths
9
7
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Hercules
ACOG Caboose
Hercules
2
1
2
3
W
Morgan Le Fay
Kittern
Morgan Le Fay
1
2
3
1.25
W
Aphrodite
1
6
2
0.33
L
Khepri
2
2
4
2
L
5
2
1
2.75
L
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,258
Damage
35,244
41,308
Taken
59,995
32,117
Mitigated
49,555
8,030
Healing
28,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
ACOG Caboose
Hercules
10,083
2,870
185
5,058
30,326
33,962
353
6,223
24,039
0
25,316
W
Morgan Le Fay
Kittern
Morgan Le Fay
16,117
536
0
795
8,878
4,511
591
3,096
5,708
62,954
2,120
W
Aphrodite
9,044
2,088
11,557
10,638
20,791
11,082
1,287
5,885
14,821
45,264
0
L
Khepri
10,778
1,161
245
1,035
15,677
18,943
173
6,145
9,109
33,338
586
L
18,912
5,162
0
3,780
21,770
11,160
0
15,426
5,582
0
71,040
L
4,568
393
2,036
934
3,861
2,014
182
2,222
1,460
12,442
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,957
Gold Earned
33,427
172
Minions Killed
201
0
Camps Cleared
0
804,356
Distance Traveled
900,058
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
10,943
644
31
2
0
332,325
0
W
Morgan Le Fay
11,434
673
94
6
0
300,098
0
W
Aphrodite
11,050
650
76
4
0
267,635
0
L
Khepri
10,781
634
54
3
0
327,445
0
L
Neith
11,820
695
101
6
0
312,257
0
L
Ra
9,356
550
17
1
0
164,654
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role