Player Matchup

Aphrodite
Aphrodite
Hoe1seph
Aphrodite
Level 132
God Stats
6W - 6L
1,510 SR
Queue Stats
15W - 14L
1,661 Elo+
Solo
Bellona
Bellona
SmiffyPisces
Bellona
Level 144
God Stats
9W - 7L
1,527 SR
Queue Stats
55W - 52L
1,609 Elo+
Solo
Serqet
Serqet
Zekero247
Serqet
Level 63
God Stats
6W - 3L
1,644 SR
Queue Stats
199W - 158L
1,635 Elo+
Solo
Team Averages
Level 113
1,560 SR
1,635 Elo+

VS

Team Averages
Level 143
1,690 SR
1,613 Elo+
Gilgamesh
Gilgamesh
FknJr
Gilgamesh
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 103L
1,579 Elo+
Party 1
Raijin
Raijin
Flapho
Raijin
Level 125
God Stats
2W - 2L
1,848 SR
Queue Stats
53W - 29L
1,671 Elo+
Solo
Arachne
Arachne
I3angl3ros
Arachne
Level 157
God Stats
77W - 50L
1,723 SR
Queue Stats
201W - 203L
1,588 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Hoe1seph
Aphrodite
16
1 / 2 / 7
9,844
703
7,875
14,101
6,942
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bellona
SmiffyPisces
Bellona
16
2 / 0 / 8
9,989
714
9,922
18,092
23,296
Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Serqet
Zekero247
Serqet
18
9 / 0 / 3
11,707
836
17,112
13,091
9,017
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
FknJr
Gilgamesh
13
1 / 5 / 1
8,944
639
11,557
15,120
12,049
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

Raijin
Flapho
Raijin
16
0 / 3 / 2
9,572
684
12,968
7,261
3,311
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Arachne
I3angl3ros
Arachne
14
1 / 4 / 1
8,819
630
9,759
17,240
17,973
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
6
12
Kills
2
2
Deaths
12
18
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
FknJr
Gilgamesh
1
5
1
0.3
L
Raijin
Flapho
Raijin
0
3
2
0.33
W
Aphrodite
Hoe1seph
Aphrodite
1
2
7
2.25
L
Arachne
I3angl3ros
Arachne
1
4
1
0.38
W
Bellona
SmiffyPisces
Bellona
2
0
8
6
W
Serqet
Zekero247
Serqet
9
0
3
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,909
Damage
34,284
45,284
Taken
39,621
39,255
Mitigated
33,333
17,763
Healing
6,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
FknJr
Gilgamesh
11,557
2,912
0
1,230
15,120
12,049
0
3,327
10,644
0
33,671
L
Raijin
Flapho
Raijin
12,968
894
0
614
7,261
3,311
0
1,459
5,554
52,367
778
W
Aphrodite
Hoe1seph
Aphrodite
7,875
982
6,366
6,959
14,101
6,942
338
4,903
8,668
53,079
0
L
Arachne
I3angl3ros
Arachne
9,759
4,688
0
4,648
17,240
17,973
0
3,408
13,035
0
25,979
W
Bellona
SmiffyPisces
Bellona
9,922
2,312
0
222
18,092
23,296
0
4,363
12,776
260
30,528
W
Serqet
Zekero247
Serqet
17,112
6,671
0
4,216
13,091
9,017
1,645
2,799
9,861
0
51,068

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,540
Gold Earned
27,335
247
Minions Killed
192
0
Camps Cleared
0
852,012
Distance Traveled
793,729
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
8,944
639
50
4
0
274,789
0
L
Raijin
9,572
684
106
8
0
249,547
0
W
Aphrodite
9,844
703
109
8
0
263,186
1
L
Arachne
8,819
630
36
3
0
269,393
0
W
Bellona
9,989
714
48
3
0
266,726
0
W
Serqet
11,707
836
90
6
0
322,100
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role