Player Matchup

Charon
Charon
BlazingBennu
Charon
Level 112
God Stats
15W - 12L
1,352 SR
Queue Stats
117W - 108L
1,540 Elo+
Solo
Raijin
Raijin
Bulldogtyson
Raijin
Level 34
God Stats
1W - 1L
1,500 SR
Queue Stats
87W - 72L
1,527 Elo+
Party 1
Nike
Nike
LunarVibe
Nike
Level 108
God Stats
2W - 0L
1,781 SR
Queue Stats
49W - 47L
1,497 Elo+
Solo
Nut
Nut
PoppaMakki
Nut
Level 142
God Stats
11W - 6L
1,663 SR
Queue Stats
372W - 374L
1,565 Elo+
Party 1
Thanatos
Thanatos
hawkeyes132
Thanatos
Level 123
God Stats
9W - 8L
1,683 SR
Queue Stats
231W - 217L
1,508 Elo+
Solo
Team Averages
Level 104
1,596 SR
1,527 Elo+

VS

Team Averages
Level 113
1,500 SR
1,485 Elo+
Ah Muzen Cab
Ah Muzen Cab
ItsHuxtt
Ah Muzen Cab
Level 138
God Stats
0W - 2L
1,325 SR
Queue Stats
115W - 99L
1,570 Elo+
Party 2
Sun Wukong
Sun Wukong
Lostmychromsome
Sun Wukong
Level 42
God Stats
2W - 1L
1,738 SR
Queue Stats
61W - 54L
1,551 Elo+
Party 2
Thanatos
Thanatos
NAMOR 209040
Thanatos
Level 123
God Stats
6W - 4L
1,500 SR
Queue Stats
64W - 83L
1,096 Elo+
Solo
Ganesha
Ganesha
NatsukiCross
Ganesha
Level 122
God Stats
1W - 3L
1,500 SR
Queue Stats
271W - 257L
1,647 Elo+
Party 3
Kukulkan
Kukulkan
Savage Skorge
Kukulkan
Level 140
God Stats
14W - 9L
1,438 SR
Queue Stats
562W - 547L
1,559 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
12
3 / 0 / 3
8,006
572
6,154
7,659
6,563
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Raijin
11
1 / 4 / 0
6,149
439
2,326
8,694
2,771
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nike
13
2 / 4 / 2
8,244
589
9,115
13,489
10,711
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
2 / 0 / 3
8,977
641
8,446
7,879
3,488
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thanatos
hawkeyes132
Thanatos
14
5 / 0 / 3
8,110
579
7,344
12,445
5,853
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
ItsHuxtt
Ah Muzen Cab
12
0 / 1 / 1
6,641
474
3,899
7,591
2,403
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Sun Wukong
Lostmychromsome
Sun Wukong
12
3 / 3 / 1
7,465
533
7,192
12,770
10,013
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thanatos
NAMOR 209040
Thanatos
8
1 / 5 / 1
5,591
399
3,059
10,603
3,771
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ganesha
NatsukiCross
Ganesha
11
0 / 2 / 1
6,945
496
2,444
12,623
9,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Kukulkan
Savage Skorge
Kukulkan
14
4 / 2 / 1
7,850
561
9,116
7,162
2,775
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
13
13
Kills
8
8
Deaths
13
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Charon
3
0
3
4.5
W
Raijin
1
4
0
0.25
L
Ah Muzen Cab
ItsHuxtt
Ah Muzen Cab
0
1
1
0.5
L
Sun Wukong
Lostmychromsome
Sun Wukong
3
3
1
1.17
W
Nike
2
4
2
0.75
L
Thanatos
NAMOR 209040
Thanatos
1
5
1
0.3
L
Ganesha
NatsukiCross
Ganesha
0
2
1
0.25
W
2
0
3
3.5
L
Kukulkan
Savage Skorge
Kukulkan
4
2
1
2.25
W
Thanatos
hawkeyes132
Thanatos
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,385
Damage
25,710
50,166
Taken
50,749
29,386
Mitigated
28,549
21,418
Healing
12,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
6,154
1,073
0
1,883
7,659
6,563
0
2,769
4,763
28,939
1,967
W
Raijin
2,326
378
0
150
8,694
2,771
0
4,259
4,238
32,076
0
L
Ah Muzen Cab
ItsHuxtt
Ah Muzen Cab
3,899
500
0
1,066
7,591
2,403
0
781
6,807
0
61,886
L
Sun Wukong
Lostmychromsome
Sun Wukong
7,192
2,400
0
3,786
12,770
10,013
0
260
11,638
0
48,316
W
Nike
9,115
2,264
0
2,772
13,489
10,711
0
950
11,725
487
60,538
L
Thanatos
NAMOR 209040
Thanatos
3,059
504
0
3,358
10,603
3,771
0
1,607
8,911
0
27,632
L
Ganesha
NatsukiCross
Ganesha
2,444
148
0
3,355
12,623
9,587
0
2,954
9,577
30,716
2,030
W
8,446
4,934
0
4,833
7,879
3,488
607
420
7,439
0
93,769
L
Kukulkan
Savage Skorge
Kukulkan
9,116
549
0
520
7,162
2,775
0
2,843
4,201
62,030
3,050
W
Thanatos
hawkeyes132
Thanatos
7,344
1,888
0
11,780
12,445
5,853
0
1,947
10,373
0
72,684

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,486
Gold Earned
34,492
513
Minions Killed
368
0
Camps Cleared
0
1,374,346
Distance Traveled
1,291,170
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
8,006
572
34
2
0
276,496
3
W
Raijin
6,149
439
62
4
0
258,101
0
L
Ah Muzen Cab
6,641
474
119
9
0
225,236
2
L
Sun Wukong
7,465
533
78
6
0
242,595
0
W
Nike
8,244
589
105
8
0
235,355
1
L
Thanatos
5,591
399
40
3
0
278,342
6
L
Ganesha
6,945
496
15
1
0
266,788
2
W
Nut
8,977
641
202
14
0
267,553
8
L
Kukulkan
7,850
561
116
8
0
278,209
0
W
Thanatos
8,110
579
110
8
0
336,841
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role