Player Matchup

Ullr
Ullr
Bigbenzbeard
Ullr
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 17L
1,500 Elo+
Party 3
Maui
Maui
DayserTKOM7
Maui
Level 109
God Stats
1W - 1L
1,327 SR
Queue Stats
118W - 115L
1,481 Elo+
Solo
Agni
Agni
TacoHeat-
Agni
Level 133
God Stats
0W - 2L
1,500 SR
Queue Stats
21W - 28L
1,444 Elo+
Solo
Sun Wukong
Sun Wukong
U Alight
Sun Wukong
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 18L
1,534 Elo+
Party 3
Hou Yi
Hou Yi
zsdk
Hou Yi
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,405 Elo+
Party 3
Team Averages
Level 118
1,465 SR
1,473 Elo+

VS

Team Averages
Level 95
1,419 SR
1,525 Elo+
Ah Muzen Cab
Ah Muzen Cab
ImJacckk
Ah Muzen Cab
Level 76
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 7L
1,635 Elo+
Party 2
Bacchus
Bacchus
PotooTM
Bacchus
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 13L
1,678 Elo+
Party 2
Tyr
Tyr
TheGreatBolbino
Tyr
Level 83
God Stats
2W - 0L
1,733 SR
Queue Stats
90W - 107L
1,392 Elo+
Party 1
Discordia
Discordia
clutchmagoo
Discordia
Level 85
God Stats
2W - 2L
1,285 SR
Queue Stats
89W - 100L
1,342 Elo+
Party 1
Surtr
Surtr
silentmystic
Surtr
Level 124
God Stats
2W - 0L
1,079 SR
Queue Stats
25W - 15L
1,579 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 0 / 1
7,287
729
8,320
5,759
2,564
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
0 / 3 / 3
7,750
775
4,156
12,108
11,679
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Agni
12
2 / 4 / 1
7,449
745
9,081
6,873
2,538
Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Sun Wukong
U Alight
Sun Wukong
13
3 / 6 / 0
7,645
765
11,300
13,042
14,981
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hou Yi
zsdk
Hou Yi
13
0 / 0 / 1
6,987
699
4,510
5,555
2,265
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
ImJacckk
Ah Muzen Cab
14
1 / 1 / 9
7,696
770
6,330
6,092
2,784
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
PotooTM
Bacchus
14
3 / 1 / 9
8,877
888
8,292
13,810
13,759
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
8 / 2 / 3
9,334
933
7,981
10,781
11,450
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Discordia
clutchmagoo
Discordia
14
1 / 1 / 6
7,933
793
11,587
4,432
1,796
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

14
0 / 1 / 9
7,514
751
5,858
14,186
10,821
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
49
6
Kills
13
13
Deaths
6
6
Assists
36
Player
Kills
Deaths
Assists
KDA
L
1
0
1
1.5
L
0
3
3
0.5
W
Ah Muzen Cab
ImJacckk
Ah Muzen Cab
1
1
9
5.5
W
Bacchus
PotooTM
Bacchus
3
1
9
7.5
L
Agni
2
4
1
0.63
W
8
2
3
4.75
L
Sun Wukong
U Alight
Sun Wukong
3
6
0
0.5
W
Discordia
clutchmagoo
Discordia
1
1
6
4
W
0
1
9
4.5
L
Hou Yi
zsdk
Hou Yi
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,367
Damage
40,048
43,337
Taken
49,301
34,027
Mitigated
40,610
11,811
Healing
27,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,320
1,937
648
642
5,759
2,564
0
3,705
2,054
0
20,108
L
4,156
255
1,521
2,091
12,108
11,679
0
5,164
6,724
12,275
468
W
Ah Muzen Cab
ImJacckk
Ah Muzen Cab
6,330
2,781
2,394
1,521
6,092
2,784
1,272
2,130
3,962
0
13,963
W
Bacchus
PotooTM
Bacchus
8,292
630
721
6,327
13,810
13,759
30
5,355
8,455
12,916
0
L
Agni
9,081
559
1,097
944
6,873
2,538
0
3,395
3,345
16,145
0
W
7,981
914
1,439
4,478
10,781
11,450
192
3,375
7,406
0
19,877
L
Sun Wukong
U Alight
Sun Wukong
11,300
993
466
1,002
13,042
14,981
0
4,818
7,912
5,455
18,173
W
Discordia
clutchmagoo
Discordia
11,587
36
742
1,020
4,432
1,796
16
1,217
3,215
25,370
308
W
5,858
1,777
1,756
7,507
14,186
10,821
40
4,326
9,860
342
12,615
L
Hou Yi
zsdk
Hou Yi
4,510
1,280
1,166
2,234
5,555
2,265
0
3,064
2,406
0
12,375

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,118
Gold Earned
41,354
137
Minions Killed
112
0
Camps Cleared
0
889,054
Distance Traveled
984,460
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
7,287
729
18
2
0
191,476
0
L
Maui
7,750
775
32
3
0
173,128
0
W
Ah Muzen Cab
7,696
770
14
1
0
171,426
0
W
Bacchus
8,877
888
4
0
0
220,152
0
L
Agni
7,449
745
23
2
0
162,005
0
W
Tyr
9,334
933
37
4
0
219,345
0
L
Sun Wukong
7,645
765
32
3
0
141,983
0
W
Discordia
7,933
793
35
4
0
202,167
0
W
Surtr
7,514
751
22
2
0
171,370
0
L
Hou Yi
6,987
699
32
3
0
220,462
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role