Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Silver II
CandyManIII
Ah Muzen Cab
Silver II
Level 101
God Stats
1W - 3L
1,500 SR
Queue Stats
13W - 35L
1,018 MMR
Party 2
Raijin
Raijin
Silver IV
JetSirskii
Raijin
Silver IV
Level 82
God Stats
0W - 1L
1,726 SR
Queue Stats
7W - 26L
1,065 MMR
Party 2
Sun Wukong
Sun Wukong
Bronze III
SaintJasper
Sun Wukong
Bronze III
Level 67
God Stats
0W - 1L
1,884 SR
Queue Stats
0W - 4L
1,430 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 83
1,703 SR
1,171 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 153
1,520 SR
1,261 MMR
Ra
Ra
Silver II
Chontchadori
Ra
Silver II
Level 129
God Stats
5W - 3L
1,517 SR
Queue Stats
141W - 137L
1,228 MMR
Party 1
Cerberus
Cerberus
Silver I
ShOtGUNtOdANOSE
Cerberus
Silver I
Level 172
God Stats
38W - 35L
1,367 SR
Queue Stats
564W - 543L
901 MMR
Party 1
Arachne
Arachne
Gold II
commonduder
Arachne
Gold II
Level 159
God Stats
110W - 72L
1,676 SR
Queue Stats
483W - 605L
1,654 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
CandyManIII
Ah Muzen Cab
16
2 / 5 / 1
10,485
655
16,750
19,382
8,439
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Raijin
JetSirskii
Raijin
15
1 / 5 / 1
9,955
622
13,727
13,175
5,521
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
SaintJasper
Sun Wukong
14
1 / 4 / 3
9,824
614
7,333
17,127
16,735
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bans
CharonThothPersephoneNe ZhaBake Kujira

VS

Bans
KuzenboNeithBaron SamediAchillesKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 0 / 7
12,017
751
13,800
14,235
7,495
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
17
3 / 0 / 9
11,498
719
13,271
20,419
24,663
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Arachne
commonduder
Arachne
17
7 / 4 / 5
12,035
752
18,014
17,596
9,928
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
35
4
Kills
14
14
Deaths
4
5
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
CandyManIII
Ah Muzen Cab
2
5
1
0.5
W
4
0
7
7.5
L
Raijin
JetSirskii
Raijin
1
5
1
0.3
L
Sun Wukong
SaintJasper
Sun Wukong
1
4
3
0.63
W
Cerberus
3
0
9
7.5
W
Arachne
commonduder
Arachne
7
4
5
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,810
Damage
45,085
49,684
Taken
52,250
30,695
Mitigated
42,086
3,082
Healing
23,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
CandyManIII
Ah Muzen Cab
16,750
6,011
0
1,180
19,382
8,439
0
9,460
9,728
0
63,129
W
13,800
766
6,219
8,039
14,235
7,495
102
2,902
11,158
63,689
1,716
L
Raijin
JetSirskii
Raijin
13,727
675
0
939
13,175
5,521
0
6,940
6,028
46,841
1,554
L
Sun Wukong
SaintJasper
Sun Wukong
7,333
1,901
0
963
17,127
16,735
0
9,422
7,668
0
24,048
W
Cerberus
13,271
901
0
5,567
20,419
24,663
854
4,968
15,159
45,687
2,595
W
Arachne
commonduder
Arachne
18,014
13,259
0
3,843
17,596
9,928
1,659
4,867
12,480
0
56,746

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,264
Gold Earned
35,550
227
Minions Killed
270
0
Camps Cleared
0
793,718
Distance Traveled
964,194
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
10,485
655
109
7
0
277,641
0
W
Ra
12,017
751
97
6
0
358,251
1
L
Raijin
9,955
622
92
6
0
248,924
0
L
Sun Wukong
9,824
614
26
2
0
267,153
0
W
Cerberus
11,498
719
111
7
0
318,778
0
W
Arachne
12,035
752
62
4
0
287,165
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role