Player Matchup

Fenrir
Fenrir
Fluid-combo
Fenrir
Level 126
God Stats
0W - 3L
1,500 SR
Queue Stats
11W - 12L
1,533 Elo+
Party 1
Freya
Freya
Shinji_012
Freya
Level 177
God Stats
4W - 4L
1,292 SR
Queue Stats
860W - 828L
1,546 Elo+
Solo
Merlin
Merlin
Stxp Smoke
Merlin
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 18L
1,389 Elo+
Solo
Lancelot
Lancelot
errorfromdanorth
Lancelot
Level 120
God Stats
1W - 3L
1,500 SR
Queue Stats
136W - 140L
1,507 Elo+
Party 1
Xing Tian
Xing Tian
ttv_mkinneberg
Xing Tian
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
120W - 120L
1,522 Elo+
Party 1
Team Averages
Level 123
1,458 SR
1,499 Elo+

VS

Team Averages
Level 127
1,547 SR
1,506 Elo+
Gilgamesh
Gilgamesh
DEMOLITION7X
Gilgamesh
Level 152
God Stats
5W - 2L
1,612 SR
Queue Stats
36W - 39L
1,473 Elo+
Party 2
Sol
Sol
RenaissanceLight
Sol
Level 134
God Stats
16W - 12L
1,624 SR
Queue Stats
53W - 47L
1,568 Elo+
Solo
Janus
Janus
Vyxium
Janus
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 30L
1,457 Elo+
Party 2
Atlas
Atlas
daintyglue11
Atlas
Level 65
God Stats
3W - 2L
1,500 SR
Queue Stats
145W - 112L
1,616 Elo+
Solo
Thor
Thor
lemanwich
Thor
Level 174
God Stats
2W - 0L
1,500 SR
Queue Stats
35W - 38L
1,418 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
2 / 4 / 0
8,039
574
12,072
14,746
9,684
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Freya
13
0 / 1 / 0
6,488
463
4,784
9,672
3,785
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Merlin
Stxp Smoke
Merlin
11
0 / 4 / 0
6,467
462
2,334
9,046
3,254
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
0 / 2 / 1
5,888
421
2,853
11,508
4,652
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Xing Tian
ttv_mkinneberg
Xing Tian
9
0 / 2 / 0
5,949
425
3,510
13,638
9,505
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DEMOLITION7X
Gilgamesh
14
4 / 1 / 0
8,345
596
7,381
20,686
14,133
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

14
2 / 0 / 1
8,123
580
9,349
8,601
3,727
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Janus
Vyxium
Janus
14
3 / 0 / 4
8,102
579
7,906
4,972
1,883
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 0 / 5
6,990
499
6,003
10,855
9,660
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Thor
14
4 / 2 / 4
7,437
531
5,738
10,953
5,087
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
27
2
Kills
13
13
Deaths
3
1
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
DEMOLITION7X
Gilgamesh
4
1
0
4
L
Fenrir
2
4
0
0.5
W
2
0
1
2.5
L
Freya
0
1
0
0
L
Merlin
Stxp Smoke
Merlin
0
4
0
0
W
Janus
Vyxium
Janus
3
0
4
5
W
0
0
5
2.5
L
0
2
1
0.25
W
Thor
4
2
4
3
L
Xing Tian
ttv_mkinneberg
Xing Tian
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,553
Damage
36,377
58,610
Taken
56,067
30,880
Mitigated
34,490
13,146
Healing
17,491
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
DEMOLITION7X
Gilgamesh
7,381
2,152
565
7,742
20,686
14,133
0
348
20,338
0
49,350
L
Fenrir
12,072
3,409
0
3,850
14,746
9,684
0
337
14,409
0
64,290
W
9,349
3,715
0
4,562
8,601
3,727
0
4,440
3,947
78,877
1,349
L
Freya
4,784
1,736
0
4,473
9,672
3,785
0
5,659
4,013
53,455
0
L
Merlin
Stxp Smoke
Merlin
2,334
106
0
1,490
9,046
3,254
0
3,888
4,906
44,252
0
W
Janus
Vyxium
Janus
7,906
206
0
1,437
4,972
1,883
460
1,609
3,363
60,265
1,392
W
6,003
1,890
0
2,215
10,855
9,660
0
3,610
6,992
24,358
3,824
L
2,853
538
0
920
11,508
4,652
0
4,279
7,140
0
39,841
W
Thor
5,738
681
0
970
10,953
5,087
236
154
10,799
0
64,861
L
Xing Tian
ttv_mkinneberg
Xing Tian
3,510
537
171
2,242
13,638
9,505
0
8,000
5,598
18,288
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,831
Gold Earned
38,997
362
Minions Killed
436
0
Camps Cleared
0
1,372,708
Distance Traveled
1,430,423
18
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
8,345
596
78
6
0
286,001
0
L
Fenrir
8,039
574
106
8
0
262,602
4
W
Sol
8,123
580
128
9
0
272,842
0
L
Freya
6,488
463
101
7
0
256,219
2
L
Merlin
6,467
462
80
6
0
207,987
5
W
Janus
8,102
579
107
8
0
269,770
0
W
Atlas
6,990
499
37
3
0
308,417
4
L
Lancelot
5,888
421
58
4
0
317,309
5
W
Thor
7,437
531
86
6
0
293,393
0
L
Xing Tian
5,949
425
17
1
0
328,591
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role