Player Matchup

Rama
Rama
Gold IV
ACtimoteDC
Rama
Gold IV
Level 155
God Stats
20W - 13L
1,702 SR
Queue Stats
57W - 56L
1,573 MMR
Solo
Discordia
Discordia
Gold II
LasKalilas
Discordia
Gold II
Level 159
God Stats
37W - 20L
1,509 SR
Queue Stats
154W - 140L
1,712 MMR
Party 2
Sun Wukong
Sun Wukong
Gold II
Lchingon
Sun Wukong
Gold II
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
109W - 108L
1,636 MMR
Solo
Bastet
Bastet
Gold III
YLaKetaMiChancho
Bastet
Gold III
Level 157
God Stats
3W - 1L
1,500 SR
Queue Stats
121W - 110L
1,669 MMR
Party 2
Horus
Horus
Silver I
αryc
Horus
Silver I
Level 167
God Stats
11W - 10L
1,733 SR
Queue Stats
52W - 52L
1,642 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 147
1,589 SR
1,647 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 140
1,475 SR
1,536 MMR
Janus
Janus
Platinum I
 
Janus
Platinum I
Level 218
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Nemesis
Nemesis
Silver I
 
Nemesis
Silver I
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Bronze III
DonSurtr
Neith
Bronze III
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 15L
1,550 MMR
Solo
Ganesha
Ganesha
Gold I
Juravski
Ganesha
Gold I
Level 149
God Stats
4W - 6L
1,516 SR
Queue Stats
129W - 119L
1,543 MMR
Party 1
Tyr
Tyr
Gold III
RevolucionX5
Tyr
Gold III
Level 174
God Stats
6W - 6L
1,357 SR
Queue Stats
126W - 131L
1,585 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 0 / 2
4,397
733
2,585
3,581
1,053
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Discordia
LasKalilas
Discordia
7
0 / 0 / 0
4,021
670
859
1,182
298
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Sun Wukong
Lchingon
Sun Wukong
8
0 / 1 / 0
4,418
736
2,998
4,311
2,496
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
2 / 0 / 0
4,413
736
1,449
4,694
1,411
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Horus
αryc
Horus
7
0 / 0 / 3
4,225
704
1,493
3,012
1,383
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
AthenaBake KujiraKukulkanSusano

VS

Bans
LokiThorThothFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
8
0 / 0 / 0
4,179
697
587
2,176
662
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
 
Nemesis
6
0 / 1 / 1
3,436
573
1,805
4,002
1,292
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Neith
DonSurtr
Neith
2
0 / 2 / 0
2,871
479
1,266
2,306
551
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ganesha
Juravski
Ganesha
6
0 / 0 / 1
3,861
644
948
2,642
1,474
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

7
1 / 0 / 0
3,865
644
1,841
5,359
1,786
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
3
3
Kills
1
1
Deaths
3
5
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
0
0
0
L
Nemesis
 
Nemesis
0
1
1
0.5
W
1
0
2
2
L
Neith
DonSurtr
Neith
0
2
0
0
L
Ganesha
Juravski
Ganesha
0
0
1
0.5
W
Discordia
LasKalilas
Discordia
0
0
0
0
W
Sun Wukong
Lchingon
Sun Wukong
0
1
0
0
L
1
0
0
1
W
2
0
0
2
W
Horus
αryc
Horus
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,384
Damage
6,447
16,780
Taken
16,485
6,641
Mitigated
5,765
8,826
Healing
6,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
587
0
0
207
2,176
662
0
565
1,611
28,716
0
L
Nemesis
 
Nemesis
1,805
259
0
753
4,002
1,292
0
265
3,737
0
15,808
W
2,585
2,302
0
1,841
3,581
1,053
786
638
2,933
0
31,634
L
Neith
DonSurtr
Neith
1,266
1,008
0
490
2,306
551
0
0
2,306
0
7,067
L
Ganesha
Juravski
Ganesha
948
392
0
1,728
2,642
1,474
0
0
2,642
8,055
0
W
Discordia
LasKalilas
Discordia
859
40
0
490
1,182
298
0
0
1,182
25,779
616
W
Sun Wukong
Lchingon
Sun Wukong
2,998
905
0
1,595
4,311
2,496
0
0
4,311
0
29,508
L
1,841
297
0
2,826
5,359
1,786
0
0
4,992
0
21,122
W
1,449
270
0
3,394
4,694
1,411
0
180
4,514
0
24,696
W
Horus
αryc
Horus
1,493
864
80
1,426
3,012
1,383
0
691
2,305
0
6,851

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,474
Gold Earned
18,212
216
Minions Killed
169
0
Camps Cleared
0
687,810
Distance Traveled
604,106
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
4,179
697
75
13
0
126,861
0
L
Nemesis
3,436
573
38
6
0
144,033
0
W
Rama
4,397
733
63
11
0
116,444
0
L
Neith
2,871
479
18
3
0
48,510
0
L
Ganesha
3,861
644
1
0
0
143,468
0
W
Discordia
4,021
670
49
8
0
143,464
0
W
Sun Wukong
4,418
736
54
9
0
127,135
0
L
Tyr
3,865
644
37
6
0
141,234
1
W
Bastet
4,413
736
42
7
0
162,134
0
W
Horus
4,225
704
8
1
0
138,633
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role