Player Matchup

Agni
Agni
Silver III
FabulousPewPew
Agni
Silver III
Level 102
God Stats
2W - 3L
1,632 SR
Queue Stats
23W - 34L
1,358 MMR
Party 3
Anhur
Anhur
Gold II
FakeJavi
Anhur
Gold II
Level 85
God Stats
29W - 26L
1,675 SR
Queue Stats
109W - 102L
1,686 MMR
Party 2
Freya
Freya
Gold IV
GoogleMapss
Freya
Gold IV
Level 184
God Stats
10W - 6L
1,702 SR
Queue Stats
36W - 44L
1,449 MMR
Solo
Mercury
Mercury
Silver III
InfernusOfRa
Mercury
Silver III
Level 144
God Stats
3W - 4L
1,611 SR
Queue Stats
37W - 43L
1,360 MMR
Party 3
Charon
Charon
Gold V
JackTheFail
Charon
Gold V
Level 154
God Stats
2W - 4L
1,520 SR
Queue Stats
66W - 69L
1,199 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 134
1,628 SR
1,411 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 141
1,594 SR
1,441 MMR
Fenrir
Fenrir
Silver I
 
Fenrir
Silver I
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kukulkan
Kukulkan
Gold IV
CaptainGarfield
Kukulkan
Gold IV
Level 157
God Stats
9W - 2L
1,703 SR
Queue Stats
76W - 76L
1,406 MMR
Solo
Chaac
Chaac
Bronze III
ChaaquilleONeal
Chaac
Bronze III
Level 149
God Stats
12W - 9L
1,583 SR
Queue Stats
93W - 65L
1,500 MMR
Party 1
Ares
Ares
Gold V
LookMySkillPls
Ares
Gold V
Level 55
God Stats
8W - 14L
1,653 SR
Queue Stats
196W - 187L
1,347 MMR
Solo
Hou Yi
Hou Yi
Silver II
Musashı
Hou Yi
Silver II
Level 217
God Stats
8W - 7L
1,530 SR
Queue Stats
93W - 66L
1,454 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 0
7,374
461
2,880
9,446
3,663
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Breastplate

Breastplate

+20
Physical Protection

Anhur
FakeJavi
Anhur
13
0 / 4 / 0
7,427
464
3,050
9,438
3,694
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 4 / 2
7,167
448
9,661
16,570
14,623
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Mercury
InfernusOfRa
Mercury
13
2 / 2 / 1
7,251
453
6,838
12,742
6,252
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Charon
11
0 / 3 / 1
6,746
422
5,227
12,708
10,521
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Bans
AphroditeMaman BrigitteAwilix

VS

Bans
SusanoAthenaThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
5 / 0 / 4
9,023
564
6,331
11,831
5,467
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kukulkan
16
3 / 0 / 4
10,240
640
9,109
5,770
2,732
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

15
1 / 2 / 2
9,474
592
9,708
18,241
15,778
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
3 / 1 / 6
8,639
540
5,944
12,061
11,316
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Hou Yi
Musashı
Hou Yi
16
6 / 0 / 3
10,206
638
11,936
9,013
4,303
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
37
3
Kills
18
18
Deaths
3
4
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
5
0
4
7
W
Kukulkan
3
0
4
5
W
1
2
2
1
L
1
5
0
0.2
L
Anhur
FakeJavi
Anhur
0
4
0
0
L
0
4
2
0.25
L
Mercury
InfernusOfRa
Mercury
2
2
1
1.25
L
Charon
0
3
1
0.17
W
3
1
6
6
W
Hou Yi
Musashı
Hou Yi
6
0
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,656
Damage
43,028
60,904
Taken
56,916
38,753
Mitigated
39,596
9,422
Healing
23,593
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
6,331
1,614
0
6,235
11,831
5,467
146
3,842
7,987
0
53,866
W
Kukulkan
9,109
735
0
2,267
5,770
2,732
198
2,249
3,521
101,859
793
W
9,708
2,182
0
8,335
18,241
15,778
0
8,450
9,791
0
78,014
L
2,880
100
0
375
9,446
3,663
0
4,333
5,113
60,458
410
L
Anhur
FakeJavi
Anhur
3,050
1,771
0
1,981
9,438
3,694
0
2,114
7,324
0
58,057
L
9,661
3,420
0
4,545
16,570
14,623
0
903
15,667
47,628
4,799
L
Mercury
InfernusOfRa
Mercury
6,838
2,977
0
520
12,742
6,252
0
3,016
9,726
0
65,904
L
Charon
5,227
870
0
2,001
12,708
10,521
0
4,676
8,032
26,287
1,962
W
5,944
832
0
1,901
12,061
11,316
0
3,723
8,329
27,354
1,302
W
Hou Yi
Musashı
Hou Yi
11,936
7,400
0
4,855
9,013
4,303
464
2,991
6,003
0
92,519

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,965
Gold Earned
47,582
447
Minions Killed
505
0
Camps Cleared
0
1,596,405
Distance Traveled
1,624,203
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,023
564
79
5
0
358,556
1
W
Kukulkan
10,240
640
166
10
0
285,173
6
W
Chaac
9,474
592
122
8
0
335,879
1
L
Agni
7,374
461
118
7
0
297,942
4
L
Anhur
7,427
464
116
7
0
290,845
0
L
Freya
7,167
448
80
5
0
287,218
3
L
Mercury
7,251
453
98
6
0
397,697
2
L
Charon
6,746
422
35
2
0
322,703
5
W
Ares
8,639
540
21
1
0
338,000
3
W
Hou Yi
10,206
638
117
7
0
306,595
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role