Player Matchup

Ymir
Ymir
Dantopia7
Ymir
Level 69
God Stats
27W - 34L
1,495 SR
Queue Stats
474W - 447L
1,473 Elo+
Party 1
Chaac
Chaac
ErnstAndHung
Chaac
Level 15
God Stats
13W - 25L
1,310 SR
Queue Stats
13W - 30L
1,189 Elo+
Party 1
Izanami
Izanami
Flaky dust
Izanami
Level 63
God Stats
31W - 35L
1,485 SR
Queue Stats
200W - 193L
1,429 Elo+
Party 1
Janus
Janus
ShogunSid
Janus
Level 46
God Stats
1W - 1L
1,728 SR
Queue Stats
8W - 8L
1,426 Elo+
Solo
Ao Kuang
Ao Kuang
c6string
Ao Kuang
Level 41
God Stats
6W - 6L
1,595 SR
Queue Stats
83W - 71L
1,448 Elo+
Party 1
Team Averages
Level 47
1,522 SR
1,393 Elo+

VS

Team Averages
Level 73
1,534 SR
1,417 Elo+
Ares
Ares
Alexy97436
Ares
Level 108
God Stats
1W - 0L
1,699 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 2
Hun Batz
Hun Batz
DeuxCremeUnLait
Hun Batz
Level 109
God Stats
2W - 5L
1,523 SR
Queue Stats
61W - 52L
1,451 Elo+
Party 2
Rama
Rama
Keeeeeeefer
Rama
Level 37
God Stats
15W - 9L
1,641 SR
Queue Stats
227W - 213L
1,456 Elo+
Solo
Chaac
Chaac
colbren
Chaac
Level 24
God Stats
3W - 1L
1,305 SR
Queue Stats
34W - 33L
1,330 Elo+
Party 2
Nu Wa
Nu Wa
xammpp
Nu Wa
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,349 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
11
1 / 1 / 2
6,665
476
5,948
13,393
11,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
0 / 2 / 0
6,694
478
2,668
10,036
6,068
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
Flaky dust
Izanami
12
0 / 4 / 0
6,425
459
4,744
9,157
3,421
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Janus
ShogunSid
Janus
12
1 / 2 / 2
7,374
527
5,235
7,787
2,401
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ao Kuang
c6string
Ao Kuang
13
2 / 5 / 1
7,307
522
7,536
18,136
7,134
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 6
7,934
567
7,417
12,639
11,778
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hun Batz
14
4 / 0 / 4
8,034
574
7,509
10,828
5,230
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
5 / 1 / 2
8,510
608
8,536
9,331
4,175
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
colbren
Chaac
13
2 / 0 / 1
8,226
588
7,378
8,174
7,186
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nu Wa
xammpp
Nu Wa
11
2 / 2 / 5
7,175
513
7,077
6,035
2,090
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
32
4
Kills
14
14
Deaths
4
5
Assists
18
Player
Kills
Deaths
Assists
KDA
W
1
1
6
4
L
Ymir
1
1
2
2
W
Hun Batz
4
0
4
6
L
0
2
0
0
L
Izanami
Flaky dust
Izanami
0
4
0
0
W
5
1
2
6
L
Janus
ShogunSid
Janus
1
2
2
1
L
Ao Kuang
c6string
Ao Kuang
2
5
1
0.5
W
Chaac
colbren
Chaac
2
0
1
2.5
W
Nu Wa
xammpp
Nu Wa
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,131
Damage
37,917
58,509
Taken
47,007
30,191
Mitigated
30,459
15,221
Healing
12,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,417
537
252
3,917
12,639
11,778
132
4,318
8,272
19,629
2,736
L
Ymir
5,948
1,685
0
1,908
13,393
11,167
0
4,095
9,178
26,048
0
W
Hun Batz
7,509
1,899
0
1,376
10,828
5,230
283
4,433
6,277
0
66,307
L
2,668
328
0
647
10,036
6,068
0
1,157
8,832
0
36,796
L
Izanami
Flaky dust
Izanami
4,744
3,089
0
2,999
9,157
3,421
0
2,285
6,844
0
55,853
W
8,536
6,446
0
4,374
9,331
4,175
298
4,377
4,934
0
76,178
L
Janus
ShogunSid
Janus
5,235
346
0
1,424
7,787
2,401
0
2,902
4,711
56,187
999
L
Ao Kuang
c6string
Ao Kuang
7,536
2,866
0
8,243
18,136
7,134
0
2,889
15,114
49,603
14,710
W
Chaac
colbren
Chaac
7,378
872
0
2,469
8,174
7,186
48
1,080
7,094
0
53,534
W
Nu Wa
xammpp
Nu Wa
7,077
1,876
0
111
6,035
2,090
471
3,579
2,329
33,525
727

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,465
Gold Earned
39,879
392
Minions Killed
387
0
Camps Cleared
0
1,344,802
Distance Traveled
1,379,832
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
7,934
567
27
2
0
295,672
2
L
Ymir
6,665
476
35
3
0
281,124
2
W
Hun Batz
8,034
574
93
7
0
299,712
1
L
Chaac
6,694
478
66
5
0
231,255
0
L
Izanami
6,425
459
91
7
0
227,370
3
W
Rama
8,510
608
134
10
0
265,815
1
L
Janus
7,374
527
113
8
0
303,390
3
L
Ao Kuang
7,307
522
87
6
0
301,663
0
W
Chaac
8,226
588
80
6
0
239,817
0
W
Nu Wa
7,175
513
53
4
0
278,816
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role