Player Matchup

Izanami
Izanami
Silver I
AG Arxts
Izanami
Silver I
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 10L
1,545 MMR
Solo
Discordia
Discordia
Silver II
GalaxyAngels
Discordia
Silver II
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 45L
1,554 MMR
Solo
Mercury
Mercury
Silver I
KenSegunSho
Mercury
Silver I
Level 181
God Stats
3W - 1L
1,743 SR
Queue Stats
14W - 8L
1,546 MMR
Solo
Geb
Geb
Bronze III
Titans2Tuff
Geb
Bronze III
Level 47
God Stats
5W - 7L
1,319 SR
Queue Stats
84W - 85L
1,554 MMR
Solo
Lancelot
Lancelot
Gold IV
haverter
Lancelot
Gold IV
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 29L
1,542 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 124
1,512 SR
1,548 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 114
1,615 SR
1,548 MMR
Sobek
Sobek
Silver I
DangerDDanger
Sobek
Silver I
Level 159
God Stats
3W - 4L
1,658 SR
Queue Stats
25W - 17L
1,552 MMR
Solo
Nemesis
Nemesis
Silver I
ElPapiAnthony
Nemesis
Silver I
Level 141
God Stats
4W - 1L
1,867 SR
Queue Stats
11W - 14L
1,546 MMR
Solo
Athena
Athena
Bronze III
JohnnyGhost1819
Athena
Bronze III
Level 77
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 10L
1,538 MMR
Solo
Hachiman
Hachiman
Gold III
Marco35
Hachiman
Gold III
Level 107
God Stats
18W - 22L
1,551 SR
Queue Stats
90W - 89L
1,559 MMR
Solo
Sylvanus
Sylvanus
Bronze III
MyEyesAreClosed
Sylvanus
Bronze III
Level 86
God Stats
10W - 10L
1,500 SR
Queue Stats
128W - 88L
1,546 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AG Arxts
Izanami
16
0 / 0 / 1
8,917
557
3,129
8,956
3,254
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Discordia
GalaxyAngels
Discordia
14
2 / 6 / 3
8,601
538
10,884
11,756
4,096
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
KenSegunSho
Mercury
14
1 / 5 / 1
7,669
479
5,206
15,116
6,072
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

7
1 / 0 / 0
6,289
393
1,125
2,475
1,224
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lancelot
haverter
Lancelot
13
2 / 5 / 0
8,724
545
8,234
15,131
5,297
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
XbalanqueMaman BrigitteHeimdallrSurtr

VS

Bans
ThorCharonAnhurBake Kujira
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 1 / 3
9,044
565
7,018
12,914
9,331
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nemesis
15
6 / 2 / 2
9,148
572
8,016
15,372
7,566
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
0 / 2 / 4
8,118
507
1,873
11,077
9,450
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hachiman
Marco35
Hachiman
17
2 / 0 / 0
9,948
622
6,934
6,971
3,156
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sylvanus
17
3 / 1 / 3
10,500
656
9,925
14,849
14,483
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
28
6
Kills
16
16
Deaths
6
5
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Izanami
AG Arxts
Izanami
0
0
1
0.5
W
5
1
3
6.5
W
Nemesis
6
2
2
3.5
L
Discordia
GalaxyAngels
Discordia
2
6
3
0.58
W
0
2
4
1
L
Mercury
KenSegunSho
Mercury
1
5
1
0.3
W
Hachiman
Marco35
Hachiman
2
0
0
2
W
Sylvanus
3
1
3
4.5
L
1
0
0
1
L
Lancelot
haverter
Lancelot
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,578
Damage
33,766
53,434
Taken
61,183
19,943
Mitigated
43,986
5,906
Healing
21,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
AG Arxts
Izanami
3,129
2,445
0
1,860
8,956
3,254
0
331
8,625
0
92,399
W
7,018
559
0
4,508
12,914
9,331
0
5,576
7,338
47,983
5,263
W
Nemesis
8,016
2,704
0
1,216
15,372
7,566
330
3,206
12,166
0
76,845
L
Discordia
GalaxyAngels
Discordia
10,884
1,389
0
1,912
11,756
4,096
473
4,280
6,886
62,152
0
W
1,873
413
0
2,585
11,077
9,450
56
2,797
8,280
18,742
0
L
Mercury
KenSegunSho
Mercury
5,206
1,209
0
495
15,116
6,072
0
4,588
10,153
0
57,654
W
Hachiman
Marco35
Hachiman
6,934
3,715
0
5,049
6,971
3,156
628
1,134
5,837
0
114,855
W
Sylvanus
9,925
1,826
619
7,342
14,849
14,483
66
0
14,849
71,816
9,762
L
1,125
87
0
394
2,475
1,224
0
314
2,161
8,179
81
L
Lancelot
haverter
Lancelot
8,234
3,010
0
1,245
15,131
5,297
414
6,523
7,708
0
57,047

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,200
Gold Earned
46,758
460
Minions Killed
526
0
Camps Cleared
0
1,469,938
Distance Traveled
1,652,278
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,917
557
168
11
0
318,130
0
W
Sobek
9,044
565
75
5
0
331,628
4
W
Nemesis
9,148
572
101
6
0
393,402
0
L
Discordia
8,601
538
99
6
0
302,848
3
W
Athena
8,118
507
23
1
0
340,677
3
L
Mercury
7,669
479
93
6
0
346,563
0
W
Hachiman
9,948
622
187
12
0
318,539
6
W
Sylvanus
10,500
656
140
9
0
268,032
2
L
Geb
6,289
393
14
1
0
144,763
2
L
Lancelot
8,724
545
86
5
0
357,634
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role