Player Matchup

Ravana
Ravana
DanEugeneButts
Ravana
Level 74
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 51L
1,465 Elo+
Solo
Mulan
Mulan
Echo-Void-
Mulan
Level 120
God Stats
2W - 3L
1,662 SR
Queue Stats
26W - 37L
1,453 Elo+
Solo
Janus
Janus
MrStealYoKnees
Janus
Level 117
God Stats
23W - 14L
1,539 SR
Queue Stats
248W - 218L
1,596 Elo+
Solo
Charybdis
Charybdis
gdsbot1
Charybdis
Level 109
God Stats
4W - 8L
1,578 SR
Queue Stats
285W - 270L
1,508 Elo+
Party 2
Sylvanus
Sylvanus
quandale-_-dingl
Sylvanus
Level 78
God Stats
2W - 2L
1,621 SR
Queue Stats
55W - 56L
1,455 Elo+
Party 2
Team Averages
Level 100
1,580 SR
1,495 Elo+

VS

Team Averages
Level 118
1,574 SR
1,501 Elo+
Shiva
Shiva
BildoSagginz
Shiva
Level 120
God Stats
91W - 43L
1,502 SR
Queue Stats
550W - 551L
1,447 Elo+
Party 1
Nut
Nut
CrabDragoons
Nut
Level 121
God Stats
3W - 4L
1,627 SR
Queue Stats
163W - 159L
1,517 Elo+
Party 1
Bastet
Bastet
DevilDog1181
Bastet
Level 156
God Stats
28W - 16L
1,666 SR
Queue Stats
161W - 159L
1,520 Elo+
Party 1
Anubis
Anubis
KFCNiteManager
Anubis
Level 109
God Stats
12W - 3L
1,814 SR
Queue Stats
139W - 120L
1,487 Elo+
Solo
Nox
Nox
rainbow1114
Nox
Level 84
God Stats
3W - 1L
1,260 SR
Queue Stats
125W - 101L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 0 / 0
5,497
423
1,235
2,675
1,027
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Mulan
12
1 / 1 / 0
7,009
539
7,191
13,269
12,715
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
0 / 3 / 1
6,223
479
4,754
7,348
2,129
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Charybdis
gdsbot1
Charybdis
14
3 / 3 / 1
7,889
607
7,957
9,859
3,853
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
1 / 4 / 1
6,321
486
2,886
12,456
8,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 1
7,310
562
7,997
10,940
6,678
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
4 / 4 / 1
7,502
577
4,794
8,328
3,115
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bastet
13
3 / 0 / 2
7,007
539
4,003
10,917
4,149
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

15
4 / 1 / 2
8,313
639
11,051
8,954
4,203
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

9
0 / 2 / 3
6,112
470
3,256
9,191
6,342
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
20
7
Kills
11
11
Deaths
8
3
Assists
9
Player
Kills
Deaths
Assists
KDA
W
0
1
1
0.5
W
4
4
1
1.13
L
2
0
0
2
W
Bastet
3
0
2
4
L
Mulan
1
1
0
1
W
4
1
2
5
L
0
3
1
0.17
L
Charybdis
gdsbot1
Charybdis
3
3
1
1.17
L
1
4
1
0.38
W
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,023
Damage
31,101
45,607
Taken
48,330
28,474
Mitigated
24,487
9,856
Healing
20,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,997
2,222
0
2,768
10,940
6,678
0
0
10,940
0
55,443
W
4,794
3,398
0
2,184
8,328
3,115
773
647
7,681
0
48,351
L
1,235
115
0
538
2,675
1,027
0
228
2,412
0
22,066
W
Bastet
4,003
1,025
0
6,522
10,917
4,149
0
966
9,930
0
57,993
L
Mulan
7,191
1,261
0
3,506
13,269
12,715
0
259
12,229
0
50,462
W
11,051
371
0
6,033
8,954
4,203
222
3,640
5,127
79,343
934
L
4,754
78
0
500
7,348
2,129
0
5,105
2,243
55,669
0
L
Charybdis
gdsbot1
Charybdis
7,957
5,042
0
2,560
9,859
3,853
0
1,646
8,213
0
73,432
L
2,886
1,089
540
2,212
12,456
8,750
0
6,971
5,485
19,454
2,922
W
3,256
1,157
158
2,551
9,191
6,342
174
2,090
7,072
16,774
640

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,939
Gold Earned
36,244
384
Minions Killed
397
0
Camps Cleared
0
1,036,161
Distance Traveled
1,260,578
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
7,310
562
90
7
0
237,364
2
W
Nut
7,502
577
89
7
0
238,328
4
L
Ravana
5,497
423
53
4
0
119,458
0
W
Bastet
7,007
539
85
7
0
281,309
0
L
Mulan
7,009
539
96
7
0
247,676
3
W
Anubis
8,313
639
113
9
0
259,043
1
L
Janus
6,223
479
82
6
0
237,015
0
L
Charybdis
7,889
607
119
9
0
218,359
0
L
Sylvanus
6,321
486
34
3
0
213,653
2
W
Nox
6,112
470
20
2
0
244,534
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role