Player Matchup

Scylla
Scylla
 
Scylla
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nut
Nut
 
Nut
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bacchus
Bacchus
 
Bacchus
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Lancelot
Lancelot
Saotome_13
Lancelot
Level 107
God Stats
2W - 2L
1,500 SR
Queue Stats
212W - 182L
1,462 Elo+
Solo
Cerberus
Cerberus
calebyes
Cerberus
Level 66
God Stats
0W - 2L
1,270 SR
Queue Stats
130W - 121L
1,496 Elo+
Solo
Team Averages
Level 91
1,454 SR
1,492 Elo+

VS

Team Averages
Level 104
1,600 SR
1,582 Elo+
Mercury
Mercury
CarmichaeI
Mercury
Level 55
God Stats
3W - 1L
1,821 SR
Queue Stats
6W - 3L
1,612 Elo+
Party 2
Geb
Geb
Garadrake
Geb
Level 108
God Stats
3W - 2L
1,302 SR
Queue Stats
97W - 84L
1,565 Elo+
Party 1
Hachiman
Hachiman
Grennbell
Hachiman
Level 128
God Stats
6W - 4L
1,695 SR
Queue Stats
73W - 69L
1,611 Elo+
Party 2
Susano
Susano
Just Ask Ya Dad
Susano
Level 125
God Stats
23W - 20L
1,570 SR
Queue Stats
149W - 125L
1,518 Elo+
Solo
Ymir
Ymir
sherlocksmith
Ymir
Level 103
God Stats
17W - 16L
1,611 SR
Queue Stats
95W - 79L
1,605 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
10
0 / 1 / 0
5,403
540
2,653
3,671
1,087
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nut
 
Nut
9
0 / 4 / 0
4,965
497
2,227
7,520
2,737
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
 
Bacchus
7
0 / 4 / 1
4,404
440
1,675
7,672
4,049
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lancelot
Saotome_13
Lancelot
8
2 / 3 / 0
4,759
476
1,797
7,821
3,294
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
calebyes
Cerberus
8
0 / 3 / 0
4,567
457
3,921
8,883
6,243
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
CarmichaeI
Mercury
9
5 / 0 / 5
5,923
592
3,988
5,314
3,486
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

10
1 / 1 / 3
5,165
517
2,117
5,914
2,632
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hachiman
Grennbell
Hachiman
13
4 / 1 / 4
7,026
703
6,953
4,295
1,403
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
4 / 0 / 2
6,077
608
5,023
5,932
2,303
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
1 / 0 / 4
5,876
588
4,602
7,434
3,341
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
33
2
Kills
15
15
Deaths
2
1
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
0
1
0
0
L
Nut
 
Nut
0
4
0
0
L
Bacchus
 
Bacchus
0
4
1
0.13
W
Mercury
CarmichaeI
Mercury
5
0
5
7.5
W
1
1
3
2.5
W
Hachiman
Grennbell
Hachiman
4
1
4
6
W
4
0
2
5
L
Lancelot
Saotome_13
Lancelot
2
3
0
0.67
L
Cerberus
calebyes
Cerberus
0
3
0
0
W
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,273
Damage
22,683
35,567
Taken
28,889
17,410
Mitigated
13,165
5,019
Healing
10,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
2,653
210
0
500
3,671
1,087
0
667
3,004
36,400
2,475
L
Nut
 
Nut
2,227
1,526
0
1,179
7,520
2,737
0
298
7,222
0
28,700
L
Bacchus
 
Bacchus
1,675
302
0
500
7,672
4,049
0
1,001
6,671
17,088
898
W
Mercury
CarmichaeI
Mercury
3,988
1,709
0
1,201
5,314
3,486
0
991
4,241
0
21,097
W
2,117
354
0
964
5,914
2,632
0
2,103
3,811
32,014
0
W
Hachiman
Grennbell
Hachiman
6,953
4,299
0
1,915
4,295
1,403
0
674
3,621
0
58,716
W
5,023
1,962
0
4,682
5,932
2,303
0
286
5,646
0
50,030
L
Lancelot
Saotome_13
Lancelot
1,797
192
0
817
7,821
3,294
0
574
7,247
0
26,421
L
Cerberus
calebyes
Cerberus
3,921
300
0
2,023
8,883
6,243
0
3,731
5,152
22,672
1,346
W
4,602
1,274
0
2,091
7,434
3,341
0
3,482
3,387
27,184
6,231

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,098
Gold Earned
30,067
237
Minions Killed
340
0
Camps Cleared
0
968,197
Distance Traveled
1,104,019
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
5,403
540
71
7
0
193,246
1
L
Nut
4,965
497
55
6
0
168,724
0
L
Bacchus
4,404
440
27
3
0
210,209
0
W
Mercury
5,923
592
44
4
0
231,462
1
W
Geb
5,165
517
54
5
0
215,666
0
W
Hachiman
7,026
703
93
9
0
197,236
0
W
Susano
6,077
608
84
8
0
266,154
3
L
Lancelot
4,759
476
44
4
0
222,274
1
L
Cerberus
4,567
457
40
4
0
173,744
0
W
Ymir
5,876
588
65
7
0
193,501
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role