Player Matchup

Tiamat
Tiamat
Silver I
BoulderBen33
Tiamat
Silver I
Level 137
God Stats
5W - 1L
1,424 SR
Queue Stats
45W - 46L
1,360 MMR
Party 2
Skadi
Skadi
Gold IV
Determinebee07
Skadi
Gold IV
Level 129
God Stats
195W - 130L
1,788 SR
Queue Stats
680W - 682L
1,423 MMR
Party 3
Maui
Maui
Silver II
Foot Licker4697
Maui
Silver II
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 15L
1,309 MMR
Solo
Horus
Horus
Silver I
KronicZike
Horus
Silver I
Level 144
God Stats
12W - 9L
1,185 SR
Queue Stats
960W - 973L
1,169 MMR
Party 3
Ao Kuang
Ao Kuang
Silver I
vVStr33tLegalVv
Ao Kuang
Silver I
Level 160
God Stats
1W - 2L
1,500 SR
Queue Stats
38W - 56L
1,259 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 127
1,479 SR
1,304 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 132
1,575 SR
1,304 MMR
Cernunnos
Cernunnos
Silver I
Albeo
Cernunnos
Silver I
Level 102
God Stats
1W - 1L
1,723 SR
Queue Stats
20W - 23L
1,313 MMR
Solo
Thor
Thor
Gold V
Brimstone19709
Thor
Gold V
Level 129
God Stats
2W - 6L
1,550 SR
Queue Stats
707W - 733L
1,305 MMR
Solo
Hades
Hades
Silver III
LGY Ragnar
Hades
Silver III
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 33L
1,149 MMR
Party 1
Apollo
Apollo
Silver I
magical_feetus
Apollo
Silver I
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
200W - 212L
1,295 MMR
Solo
Lancelot
Lancelot
Gold IV
x II Gotay II x
Lancelot
Gold IV
Level 157
God Stats
32W - 42L
1,602 SR
Queue Stats
422W - 420L
1,459 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
11
0 / 0 / 0
5,364
596
3,218
4,766
2,661
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
2 / 1 / 0
5,198
578
4,305
5,651
1,767
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

7
0 / 0 / 1
4,614
513
2,246
5,514
4,149
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Horus
10
0 / 1 / 0
5,490
610
3,139
6,257
4,001
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ao Kuang
8
0 / 2 / 0
4,330
481
1,815
7,398
2,435
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bans
ThanatosBake KujiraHachiman

VS

Bans
KukulkanKuzenboAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Albeo
Cernunnos
6
0 / 1 / 1
4,286
476
2,939
5,024
1,562
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

7
1 / 1 / 1
4,863
540
1,944
7,063
3,198
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hades
10
2 / 0 / 0
5,459
607
1,443
3,905
2,185
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
1 / 0 / 0
4,757
529
3,618
5,302
1,887
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Lancelot
10
0 / 0 / 3
5,177
575
4,378
7,085
3,201
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
9
2
Kills
4
4
Deaths
2
1
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
Albeo
Cernunnos
0
1
1
0.5
W
Tiamat
0
0
0
0
L
1
1
1
1.5
W
2
1
0
2
W
0
0
1
0.5
W
Horus
0
1
0
0
L
Hades
2
0
0
2
L
1
0
0
1
W
Ao Kuang
0
2
0
0
L
Lancelot
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,723
Damage
14,322
29,586
Taken
28,379
15,013
Mitigated
12,033
10,048
Healing
8,726
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
Albeo
Cernunnos
2,939
1,582
0
1,730
5,024
1,562
0
379
4,645
0
21,896
W
Tiamat
3,218
395
0
1,544
4,766
2,661
0
0
4,766
35,114
1,872
L
1,944
277
0
1,403
7,063
3,198
0
1,551
5,459
0
8,632
W
4,305
1,241
0
875
5,651
1,767
139
0
5,651
0
40,253
W
2,246
230
0
1,528
5,514
4,149
0
0
5,514
11,747
0
W
Horus
3,139
1,475
40
1,923
6,257
4,001
0
1,266
4,991
0
41,412
L
Hades
1,443
540
0
2,986
3,905
2,185
0
113
3,604
28,576
1,779
L
3,618
2,311
0
1,157
5,302
1,887
0
3,223
1,763
0
27,708
W
Ao Kuang
1,815
623
0
4,138
7,398
2,435
0
111
7,287
23,913
0
L
Lancelot
4,378
1,258
0
1,450
7,085
3,201
0
1,610
5,275
0
48,145

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,996
Gold Earned
24,542
275
Minions Killed
244
0
Camps Cleared
0
922,722
Distance Traveled
907,947
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
4,286
476
37
4
0
137,974
0
W
Tiamat
5,364
596
84
9
0
188,059
1
L
Thor
4,863
540
12
1
0
165,793
0
W
Skadi
5,198
578
55
6
0
171,928
2
W
Maui
4,614
513
13
1
0
205,021
0
W
Horus
5,490
610
75
8
0
162,049
0
L
Hades
5,459
607
65
7
0
176,325
0
L
Apollo
4,757
529
49
5
0
180,904
2
W
Ao Kuang
4,330
481
48
5
0
195,665
1
L
Lancelot
5,177
575
81
9
0
246,951
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role