Player Matchup

Surtr
Surtr
Bronze III
Couture53
Surtr
Bronze III
Level 63
God Stats
1W - 0L
1,739 SR
Queue Stats
1W - 0L
1,500 MMR
Party 1
Ix Chel
Ix Chel
Bronze III
DjNoMemba
Ix Chel
Bronze III
Level 127
God Stats
1W - 0L
1,887 SR
Queue Stats
1W - 0L
1,500 MMR
Party 1
Hercules
Hercules
Bronze III
Mlvzz
Hercules
Bronze III
Level 88
God Stats
1W - 0L
1,765 SR
Queue Stats
1W - 1L
1,445 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 93
1,797 SR
1,482 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 141
1,472 SR
1,459 MMR
Tiamat
Tiamat
Gold II
Pharahcon
Tiamat
Gold II
Level 155
God Stats
420W - 429L
1,417 SR
Queue Stats
602W - 631L
1,671 MMR
Party 2
Bacchus
Bacchus
Silver I
UmbralNebula
Bacchus
Silver I
Level 109
God Stats
4W - 9L
1,536 SR
Queue Stats
69W - 80L
1,207 MMR
Party 2
Thor
Thor
Bronze III
Wxpzz
Thor
Bronze III
Level 158
God Stats
0W - 1L
1,463 SR
Queue Stats
17W - 5L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Couture53
Surtr
16
5 / 3 / 1
10,865
776
13,011
16,824
17,232
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Ix Chel
DjNoMemba
Ix Chel
15
0 / 1 / 4
10,079
720
6,230
7,568
3,401
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hercules
Mlvzz
Hercules
16
3 / 2 / 4
10,565
755
10,407
16,953
17,495
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Bans
AwilixGilgameshAphroditeAchillesKuzenbo

VS

Bans
BastetVamanaAtlasBake KujiraCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Pharahcon
Tiamat
15
0 / 7 / 2
8,524
609
9,215
14,057
10,692
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
UmbralNebula
Bacchus
6
0 / 0 / 1
7,215
515
0
0
0
Thor
Wxpzz
Thor
18
6 / 1 / 0
10,643
760
12,049
20,641
16,099
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
9
8
Kills
6
6
Deaths
8
9
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Surtr
Couture53
Surtr
5
3
1
1.83
W
Ix Chel
DjNoMemba
Ix Chel
0
1
4
2
W
Hercules
Mlvzz
Hercules
3
2
4
2.5
L
Tiamat
Pharahcon
Tiamat
0
7
2
0.14
L
Bacchus
UmbralNebula
Bacchus
0
0
1
0.5
L
Thor
Wxpzz
Thor
6
1
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,648
Damage
21,264
41,345
Taken
34,698
38,128
Mitigated
26,791
14,540
Healing
1,040
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
Couture53
Surtr
13,011
6,699
0
4,217
16,824
17,232
576
4,368
12,456
813
47,207
W
Ix Chel
DjNoMemba
Ix Chel
6,230
1,023
1,638
2,612
7,568
3,401
395
2,131
5,393
48,779
1,449
W
Hercules
Mlvzz
Hercules
10,407
3,679
0
6,073
16,953
17,495
683
3,755
13,165
0
39,781
L
Tiamat
Pharahcon
Tiamat
9,215
435
0
540
14,057
10,692
484
1,312
12,062
31,103
0
L
Bacchus
UmbralNebula
Bacchus
0
0
0
0
0
0
0
0
0
0
0
L
Thor
Wxpzz
Thor
12,049
2,693
0
500
20,641
16,099
400
5,027
14,589
0
55,405

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,509
Gold Earned
26,382
192
Minions Killed
119
0
Camps Cleared
0
755,015
Distance Traveled
510,361
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
10,865
776
53
4
0
261,886
0
W
Ix Chel
10,079
720
90
6
0
242,034
2
W
Hercules
10,565
755
49
4
0
251,095
0
L
Tiamat
8,524
609
48
3
0
229,018
0
L
Bacchus
7,215
515
0
0
0
0
0
L
Thor
10,643
760
71
5
0
281,343
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role