Player Matchup

Osiris
Osiris
Fulcusi
Osiris
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 18L
1,615 Elo+
Party 2
Charon
Charon
Glads
Charon
Level 159
God Stats
3W - 4L
1,326 SR
Queue Stats
62W - 54L
1,587 Elo+
Party 3
Ratatoskr
Ratatoskr
Skizzler
Ratatoskr
Level 158
God Stats
3W - 2L
1,285 SR
Queue Stats
256W - 205L
1,640 Elo+
Party 3
Ra
Ra
itsDragg
Ra
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 24L
1,606 Elo+
Party 2
Nut
Nut
skadisboooobies
Nut
Level 42
God Stats
2W - 2L
1,500 SR
Queue Stats
5W - 6L
1,476 Elo+
Party 3
Team Averages
Level 113
1,422 SR
1,585 Elo+

VS

Team Averages
Level 140
1,618 SR
1,582 Elo+
Baron Samedi
Baron Samedi
Bloodbelch
Baron Samedi
Level 120
God Stats
2W - 4L
1,435 SR
Queue Stats
191W - 146L
1,643 Elo+
Solo
Fenrir
Fenrir
ColtFusion
Fenrir
Level 147
God Stats
0W - 2L
1,500 SR
Queue Stats
26W - 23L
1,551 Elo+
Party 1
Anubis
Anubis
RoadToLevelCap
Anubis
Level 144
God Stats
13W - 9L
1,658 SR
Queue Stats
87W - 76L
1,561 Elo+
Party 1
Ullr
Ullr
SBanz
Ullr
Level 144
God Stats
18W - 14L
1,778 SR
Queue Stats
186W - 152L
1,602 Elo+
Party 1
Tyr
Tyr
l3ashhh
Tyr
Level 147
God Stats
1W - 1L
1,717 SR
Queue Stats
278W - 260L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Fulcusi
Osiris
8
2 / 0 / 1
4,743
949
2,989
4,547
3,102
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Charon
Glads
Charon
5
2 / 1 / 1
4,070
814
1,488
4,006
2,218
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ratatoskr
Skizzler
Ratatoskr
8
4 / 1 / 2
4,568
914
2,935
4,631
1,321
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

7
0 / 2 / 2
3,780
756
1,031
2,217
463
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

6
0 / 2 / 2
3,416
683
2,147
4,381
1,486
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Bloodbelch
Baron Samedi
6
0 / 0 / 2
3,707
741
1,413
3,610
1,609
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
ColtFusion
Fenrir
7
4 / 3 / 1
4,019
804
3,643
5,822
2,002
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
2 / 2 / 2
3,766
753
3,405
3,057
1,365
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Ullr
SBanz
Ullr
7
0 / 1 / 3
3,427
685
1,983
2,547
740
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Tyr
4
0 / 2 / 1
3,205
641
1,494
3,996
1,595
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
15
8
Kills
6
6
Deaths
8
8
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Bloodbelch
Baron Samedi
0
0
2
1
L
Fenrir
ColtFusion
Fenrir
4
3
1
1.5
W
Osiris
Fulcusi
Osiris
2
0
1
2.5
W
Charon
Glads
Charon
2
1
1
2.5
L
2
2
2
1.5
L
Ullr
SBanz
Ullr
0
1
3
1.5
W
Ratatoskr
Skizzler
Ratatoskr
4
1
2
5
W
0
2
2
0.5
L
Tyr
0
2
1
0.25
W
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,590
Damage
11,938
19,782
Taken
19,032
8,590
Mitigated
7,311
7,940
Healing
6,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Bloodbelch
Baron Samedi
1,413
327
179
1,772
3,610
1,609
0
846
2,764
10,431
0
L
Fenrir
ColtFusion
Fenrir
3,643
1,404
0
2,080
5,822
2,002
0
914
4,845
0
18,131
W
Osiris
Fulcusi
Osiris
2,989
1,969
0
2,478
4,547
3,102
0
0
4,547
0
31,757
W
Charon
Glads
Charon
1,488
457
0
1,396
4,006
2,218
0
1,588
2,418
9,302
0
L
3,405
507
0
819
3,057
1,365
0
438
2,619
19,419
402
L
Ullr
SBanz
Ullr
1,983
1,191
0
253
2,547
740
0
258
2,289
0
22,106
W
Ratatoskr
Skizzler
Ratatoskr
2,935
1,271
0
1,797
4,631
1,321
0
875
3,756
0
21,453
W
1,031
146
60
381
2,217
463
0
1,596
621
18,337
0
L
Tyr
1,494
546
0
1,215
3,996
1,595
0
0
3,996
0
14,198
W
2,147
1,329
0
1,828
4,381
1,486
0
670
3,711
0
18,717

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,577
Gold Earned
18,124
169
Minions Killed
140
0
Camps Cleared
0
602,261
Distance Traveled
521,507
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
3,707
741
10
2
0
106,926
0
L
Fenrir
4,019
804
34
7
0
134,198
0
W
Osiris
4,743
949
54
11
0
115,314
0
W
Charon
4,070
814
8
2
0
127,137
1
L
Anubis
3,766
753
27
5
0
119,242
0
L
Ullr
3,427
685
42
8
0
96,070
0
W
Ratatoskr
4,568
914
48
10
0
130,510
0
W
Ra
3,780
756
23
5
0
126,564
0
L
Tyr
3,205
641
27
5
0
65,071
0
W
Nut
3,416
683
36
7
0
102,736
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role