Player Matchup

Sol
Sol
Platinum I
DuhMeatTree
Sol
Platinum I
Level 159
God Stats
19W - 12L
2,027 SR
Queue Stats
120W - 92L
2,094 MMR
Party 2
Tsukuyomi
Tsukuyomi
Platinum II
Phantomly
Tsukuyomi
Platinum II
Level 175
God Stats
4W - 6L
1,728 SR
Queue Stats
232W - 208L
1,941 MMR
Party 2
Xing Tian
Xing Tian
Gold III
Skirbert
Xing Tian
Gold III
Level 97
God Stats
3W - 1L
1,849 SR
Queue Stats
45W - 40L
1,544 MMR
Party 2
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 144
1,868 SR
1,860 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 141
1,741 SR
1,810 MMR
Cerberus
Cerberus
Platinum IV
CorehhCat
Cerberus
Platinum IV
Level 144
God Stats
26W - 16L
1,687 SR
Queue Stats
34W - 27L
1,951 MMR
Party 1
Charon
Charon
Platinum IV
Philharmonicon
Charon
Platinum IV
Level 155
God Stats
15W - 4L
1,939 SR
Queue Stats
21W - 10L
2,031 MMR
Party 1
Hun Batz
Hun Batz
Gold IV
Tyboybebop
Hun Batz
Gold IV
Level 124
God Stats
2W - 4L
1,598 SR
Queue Stats
14W - 15L
1,448 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 3 / 4
11,582
772
12,055
15,402
5,570
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Tsukuyomi
Phantomly
Tsukuyomi
17
2 / 1 / 5
10,839
723
15,369
14,367
8,049
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Xing Tian
Skirbert
Xing Tian
15
2 / 2 / 5
10,561
704
7,819
15,184
16,003
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 200% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
AchillesBake KujiraNe ZhaAresKuzenbo

VS

Bans
HorusAnhurGaneshaHou YiOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
CorehhCat
Cerberus
15
1 / 4 / 3
9,608
641
8,528
21,088
19,691
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

17
1 / 1 / 5
10,053
670
11,374
8,362
4,790
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hun Batz
Tyboybebop
Hun Batz
16
4 / 2 / 1
10,401
693
13,792
10,893
7,379
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
15
7
Kills
6
6
Deaths
7
14
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cerberus
CorehhCat
Cerberus
1
4
3
0.63
W
3
3
4
1.67
W
Tsukuyomi
Phantomly
Tsukuyomi
2
1
5
4.5
L
1
1
5
3.5
W
Xing Tian
Skirbert
Xing Tian
2
2
5
2.25
L
Hun Batz
Tyboybebop
Hun Batz
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,243
Damage
33,694
44,953
Taken
40,343
29,622
Mitigated
31,860
11,461
Healing
10,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
CorehhCat
Cerberus
8,528
50
0
6,580
21,088
19,691
0
10,859
9,483
27,092
0
W
12,055
4,592
0
7,741
15,402
5,570
2,046
6,982
7,567
73,397
1,973
W
Tsukuyomi
Phantomly
Tsukuyomi
15,369
2,334
0
3,039
14,367
8,049
586
4,867
8,559
0
50,237
L
11,374
835
0
592
8,362
4,790
0
3,349
4,779
49,952
1,483
W
Xing Tian
Skirbert
Xing Tian
7,819
707
0
681
15,184
16,003
182
6,156
7,790
21,797
0
L
Hun Batz
Tyboybebop
Hun Batz
13,792
1,548
0
2,828
10,893
7,379
0
4,144
6,491
0
36,630

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,982
Gold Earned
30,062
209
Minions Killed
205
0
Camps Cleared
0
914,222
Distance Traveled
867,715
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
9,608
641
61
4
0
278,291
1
W
Sol
11,582
772
120
8
0
259,454
0
W
Tsukuyomi
10,839
723
55
4
0
337,875
0
L
Charon
10,053
670
78
5
0
292,575
2
W
Xing Tian
10,561
704
34
2
0
316,893
0
L
Hun Batz
10,401
693
66
4
0
296,849
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role