Player Matchup

Medusa
Medusa
BrainlessFool
Medusa
Level 179
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 26L
1,626 Elo+
Solo
Fafnir
Fafnir
Foolingaround
Fafnir
Level 150
God Stats
1W - 0L
1,500 SR
Queue Stats
108W - 86L
1,470 Elo+
Solo
Gilgamesh
Gilgamesh
LeChát
Gilgamesh
Level 157
God Stats
2W - 0L
1,500 SR
Queue Stats
59W - 56L
1,588 Elo+
Solo
Ne Zha
Ne Zha
Terraclaim
Ne Zha
Level 148
God Stats
1W - 1L
1,327 SR
Queue Stats
76W - 42L
1,611 Elo+
Party 2
Scylla
Scylla
Zaom
Scylla
Level 153
God Stats
2W - 1L
1,542 SR
Queue Stats
33W - 16L
1,268 Elo+
Party 2
Team Averages
Level 157
1,474 SR
1,513 Elo+

VS

Team Averages
Level 150
1,393 SR
1,514 Elo+
Serqet
Serqet
 
Serqet
Level 212
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
 
Ne Zha
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yu Huang
Yu Huang
FrostyFairy
Yu Huang
Level 147
God Stats
0W - 3L
1,169 SR
Queue Stats
83W - 86L
1,448 Elo+
Party 1
Rama
Rama
awsomepuh
Rama
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 9L
1,598 Elo+
Solo
Atlas
Atlas
iNChris
Atlas
Level 101
God Stats
2W - 2L
1,295 SR
Queue Stats
172W - 168L
1,526 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 1 / 15
10,142
922
18,133
12,099
6,497
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

16
2 / 1 / 17
10,309
937
5,112
15,921
20,262
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gilgamesh
LeChát
Gilgamesh
14
3 / 4 / 10
8,975
816
9,709
17,443
19,736
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Short Bow

Short Bow

+15%
Attack Speed

Ne Zha
Terraclaim
Ne Zha
16
5 / 4 / 15
9,550
868
16,446
15,702
10,736
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

Scylla
Zaom
Scylla
16
6 / 2 / 12
9,884
899
9,839
8,769
3,969
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
14
6 / 5 / 2
9,384
853
4,911
12,838
14,908
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

Ne Zha
 
Ne Zha
15
2 / 5 / 8
8,085
735
11,570
12,861
6,972
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+6%
Physical Lifesteal

Yu Huang
FrostyFairy
Yu Huang
13
1 / 4 / 7
7,758
705
11,236
11,056
5,360
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Rama
17
2 / 3 / 7
8,615
783
12,817
10,979
6,012
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atlas
iNChris
Atlas
14
1 / 5 / 10
8,154
741
13,900
14,976
17,635
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
46
22
Kills
12
12
Deaths
22
69
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
6
5
2
1.4
L
Ne Zha
 
Ne Zha
2
5
8
1.2
W
6
1
15
13.5
W
2
1
17
10.5
L
Yu Huang
FrostyFairy
Yu Huang
1
4
7
1.13
W
Gilgamesh
LeChát
Gilgamesh
3
4
10
2
W
Ne Zha
Terraclaim
Ne Zha
5
4
15
3.13
W
Scylla
Zaom
Scylla
6
2
12
6
L
Rama
2
3
7
1.83
L
Atlas
iNChris
Atlas
1
5
10
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,239
Damage
54,434
69,934
Taken
62,710
61,200
Mitigated
50,887
20,354
Healing
12,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
4,911
273
0
2,421
12,838
14,908
0
4,467
8,125
0
5,626
L
Ne Zha
 
Ne Zha
11,570
176
0
1,330
12,861
6,972
0
2,858
9,712
0
27,886
W
18,133
8,368
1,542
2,498
12,099
6,497
2,456
4,171
7,664
0
38,918
W
5,112
1,223
1,340
4,299
15,921
20,262
626
6,181
9,638
9,294
466
L
Yu Huang
FrostyFairy
Yu Huang
11,236
932
1,486
1,091
11,056
5,360
0
2,937
7,845
17,862
413
W
Gilgamesh
LeChát
Gilgamesh
9,709
1,475
1,472
1,984
17,443
19,736
310
5,343
11,992
1,969
12,868
W
Ne Zha
Terraclaim
Ne Zha
16,446
2,865
1,205
5,005
15,702
10,736
2,506
5,630
10,001
0
33,255
W
Scylla
Zaom
Scylla
9,839
1,181
0
1,009
8,769
3,969
1,821
3,292
5,262
26,315
0
L
Rama
12,817
6,656
1,566
2,105
10,979
6,012
156
3,798
7,139
0
23,729
L
Atlas
iNChris
Atlas
13,900
3,571
937
1,541
14,976
17,635
0
2,439
12,181
25,107
383

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,860
Gold Earned
41,996
133
Minions Killed
113
0
Camps Cleared
0
1,175,472
Distance Traveled
1,019,351
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
9,384
853
4
0
0
207,690
0
L
Ne Zha
8,085
735
11
1
0
212,287
0
W
Medusa
10,142
922
44
4
0
234,418
0
W
Fafnir
10,309
937
10
1
0
234,026
0
L
Yu Huang
7,758
705
30
3
0
188,630
0
W
Gilgamesh
8,975
816
19
2
0
235,769
0
W
Ne Zha
9,550
868
16
1
0
249,478
0
W
Scylla
9,884
899
44
4
0
221,781
0
L
Rama
8,615
783
45
4
0
192,129
0
L
Atlas
8,154
741
23
2
0
218,615
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role