Player Matchup

Danzaburou
Danzaburou
Hechtps
Danzaburou
Level 44
God Stats
27W - 42L
1,344 SR
Queue Stats
58W - 84L
1,346 Elo+
Party 1
Bastet
Bastet
JOEY7SEVEN
Bastet
Level 88
God Stats
11W - 10L
1,396 SR
Queue Stats
318W - 335L
1,443 Elo+
Party 1
Kuzenbo
Kuzenbo
Meister Maico11
Kuzenbo
Level 68
God Stats
1W - 3L
1,409 SR
Queue Stats
31W - 52L
1,328 Elo+
Party 1
Surtr
Surtr
SavageAndy88
Surtr
Level 61
God Stats
24W - 32L
1,528 SR
Queue Stats
78W - 107L
1,324 Elo+
Party 1
Merlin
Merlin
Sir Fluffens
Merlin
Level 129
God Stats
0W - 2L
1,242 SR
Queue Stats
136W - 148L
1,437 Elo+
Party 1
Team Averages
Level 78
1,384 SR
1,376 Elo+

VS

Team Averages
Level 114
1,581 SR
1,440 Elo+
Morgan Le Fay
Morgan Le Fay
BarberCortes7
Morgan Le Fay
Level 106
God Stats
11W - 0L
1,685 SR
Queue Stats
74W - 78L
1,455 Elo+
Party 3
Lancelot
Lancelot
KEN97KANEKI
Lancelot
Level 113
God Stats
2W - 1L
1,500 SR
Queue Stats
89W - 91L
1,385 Elo+
Party 2
Nut
Nut
ZOCKERDISCORD
Nut
Level 97
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 17L
1,394 Elo+
Party 2
Vamana
Vamana
laForma
Vamana
Level 125
God Stats
2W - 0L
1,500 SR
Queue Stats
65W - 55L
1,455 Elo+
Party 3
He Bo
He Bo
ïmaginaerun
He Bo
Level 128
God Stats
1W - 1L
1,719 SR
Queue Stats
247W - 223L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Hechtps
Danzaburou
8
0 / 3 / 0
4,481
407
2,383
6,887
2,427
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Bastet
JOEY7SEVEN
Bastet
11
3 / 4 / 0
5,873
534
4,700
10,368
4,146
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

8
0 / 3 / 0
4,941
449
3,801
9,503
8,673
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 2 / 1
5,603
509
1,899
8,424
4,150
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Talisman

Talisman

+75
Health
+15
Magical Protection

Merlin
10
0 / 3 / 0
5,491
499
5,535
6,046
2,323
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
BarberCortes7
Morgan Le Fay
12
4 / 0 / 1
6,951
632
4,793
6,089
2,280
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lancelot
KEN97KANEKI
Lancelot
10
3 / 1 / 2
5,810
528
3,363
7,361
3,489
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
2 / 0 / 4
6,014
547
4,112
4,463
1,628
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vamana
laForma
Vamana
11
4 / 0 / 5
6,360
578
9,547
9,460
7,642
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
2 / 2 / 1
6,518
593
6,555
6,832
2,068
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
28
3
Kills
15
15
Deaths
3
1
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
BarberCortes7
Morgan Le Fay
4
0
1
4.5
L
Danzaburou
Hechtps
Danzaburou
0
3
0
0
L
Bastet
JOEY7SEVEN
Bastet
3
4
0
0.75
W
Lancelot
KEN97KANEKI
Lancelot
3
1
2
4
L
0
3
0
0
L
0
2
1
0.25
L
Merlin
0
3
0
0
W
2
0
4
4
W
Vamana
laForma
Vamana
4
0
5
6.5
W
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,318
Damage
28,370
41,228
Taken
34,205
21,719
Mitigated
17,107
8,572
Healing
8,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
BarberCortes7
Morgan Le Fay
4,793
452
0
3,059
6,089
2,280
422
3,484
2,391
50,605
686
L
Danzaburou
Hechtps
Danzaburou
2,383
819
0
1,094
6,887
2,427
0
460
6,427
0
23,737
L
Bastet
JOEY7SEVEN
Bastet
4,700
1,425
0
4,179
10,368
4,146
0
1,223
9,145
0
36,384
W
Lancelot
KEN97KANEKI
Lancelot
3,363
846
0
740
7,361
3,489
0
629
6,665
0
33,540
L
3,801
1,690
0
939
9,503
8,673
0
402
9,101
15,369
0
L
1,899
673
0
2,221
8,424
4,150
0
5,194
3,230
398
25,342
L
Merlin
5,535
168
0
139
6,046
2,323
0
3,955
2,091
35,845
2,844
W
4,112
2,767
130
243
4,463
1,628
588
1,868
2,595
0
37,639
W
Vamana
laForma
Vamana
9,547
4,852
0
1,172
9,460
7,642
890
2,576
6,792
0
41,016
W
6,555
914
0
2,920
6,832
2,068
0
245
6,586
41,769
1,840

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,389
Gold Earned
31,653
233
Minions Killed
356
0
Camps Cleared
0
1,044,360
Distance Traveled
1,095,146
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
6,951
632
85
8
0
207,534
0
L
Danzaburou
4,481
407
29
3
0
205,434
0
L
Bastet
5,873
534
60
5
0
241,085
0
W
Lancelot
5,810
528
56
5
0
268,313
0
L
Kuzenbo
4,941
449
25
2
0
197,638
5
L
Surtr
5,603
509
47
4
0
210,576
2
L
Merlin
5,491
499
72
7
0
189,627
0
W
Nut
6,014
547
78
7
0
211,290
0
W
Vamana
6,360
578
58
5
0
226,354
0
W
He Bo
6,518
593
79
7
0
181,655
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role