Player Matchup

Aphrodite
Aphrodite
BlindToTheLies
Aphrodite
Level 175
God Stats
8W - 11L
1,537 SR
Queue Stats
102W - 101L
1,561 Elo+
Party 2
He Bo
He Bo
ChelterGolem0
He Bo
Level 159
God Stats
0W - 3L
1,500 SR
Queue Stats
77W - 89L
1,437 Elo+
Solo
Awilix
Awilix
Legless Koala
Awilix
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
146W - 170L
1,576 Elo+
Party 3
Skadi
Skadi
TBoneC7
Skadi
Level 109
God Stats
0W - 1L
1,729 SR
Queue Stats
6W - 3L
1,793 Elo+
Party 3
Tsukuyomi
Tsukuyomi
TheNukeHasCome
Tsukuyomi
Level 146
God Stats
3W - 3L
1,696 SR
Queue Stats
88W - 88L
1,555 Elo+
Party 2
Team Averages
Level 149
1,592 SR
1,585 Elo+

VS

Team Averages
Level 163
1,652 SR
1,553 Elo+
Tiamat
Tiamat
CheeseDilla
Tiamat
Level 158
God Stats
3W - 0L
1,500 SR
Queue Stats
343W - 309L
1,627 Elo+
Solo
Fenrir
Fenrir
Kickstand54
Fenrir
Level 141
God Stats
1W - 1L
1,594 SR
Queue Stats
17W - 20L
1,394 Elo+
Solo
Anhur
Anhur
SolidAndroid578
Anhur
Level 226
God Stats
8W - 4L
2,027 SR
Queue Stats
54W - 45L
1,606 Elo+
Party 1
Ymir
Ymir
TimTheMoose
Ymir
Level 162
God Stats
6W - 2L
1,638 SR
Queue Stats
118W - 82L
1,636 Elo+
Solo
Ne Zha
Ne Zha
Truetester
Ne Zha
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
BlindToTheLies
Aphrodite
11
0 / 2 / 3
6,878
491
2,877
9,805
7,222
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
4 / 3 / 0
7,406
529
12,610
10,433
4,076
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

12
0 / 5 / 1
6,164
440
5,804
15,728
5,982
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Skadi
TBoneC7
Skadi
11
0 / 4 / 2
6,450
461
6,623
9,693
2,117
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Heavy Mace

Heavy Mace

+30
Physical Power

Tsukuyomi
TheNukeHasCome
Tsukuyomi
12
0 / 3 / 2
7,122
509
9,214
13,198
6,382
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
12
1 / 2 / 2
7,663
547
7,067
7,404
5,499
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
10
0 / 2 / 0
6,496
464
3,186
12,071
9,360
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate

Breastplate

+20
Physical Protection

17
9 / 0 / 1
9,624
687
13,107
10,834
4,932
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

15
4 / 0 / 6
8,722
623
10,733
13,990
10,761
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Ne Zha
Truetester
Ne Zha
15
3 / 0 / 9
8,138
581
7,686
10,920
5,466
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
35
4
Kills
17
17
Deaths
4
8
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
BlindToTheLies
Aphrodite
0
2
3
0.75
W
Tiamat
1
2
2
1
L
4
3
0
1.33
W
Fenrir
0
2
0
0
L
0
5
1
0.1
W
9
0
1
9.5
L
Skadi
TBoneC7
Skadi
0
4
2
0.25
L
Tsukuyomi
TheNukeHasCome
Tsukuyomi
0
3
2
0.33
W
4
0
6
7
W
Ne Zha
Truetester
Ne Zha
3
0
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,128
Damage
41,779
58,857
Taken
55,219
25,779
Mitigated
36,018
17,662
Healing
18,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
BlindToTheLies
Aphrodite
2,877
670
4,540
5,203
9,805
7,222
0
3,270
6,289
19,183
511
W
Tiamat
7,067
201
0
1,478
7,404
5,499
0
3,874
3,369
57,680
0
L
12,610
488
0
1,193
10,433
4,076
0
4,463
5,741
63,389
0
W
Fenrir
3,186
386
0
2,042
12,071
9,360
0
5,388
6,554
985
13,938
L
5,804
2,012
0
1,977
15,728
5,982
0
3,736
11,700
0
53,915
W
13,107
5,712
0
6,036
10,834
4,932
632
1,142
9,658
0
97,614
L
Skadi
TBoneC7
Skadi
6,623
2,442
0
2,071
9,693
2,117
0
386
9,303
0
49,932
L
Tsukuyomi
TheNukeHasCome
Tsukuyomi
9,214
1,473
0
2,678
13,198
6,382
0
4,824
7,957
473
57,592
W
10,733
1,882
0
4,896
13,990
10,761
0
1,879
12,036
65,632
3,661
W
Ne Zha
Truetester
Ne Zha
7,686
2,394
0
4,114
10,920
5,466
136
3,125
7,677
0
61,195

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,020
Gold Earned
40,643
408
Minions Killed
512
0
Camps Cleared
0
1,461,607
Distance Traveled
1,419,999
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
6,878
491
31
2
0
273,298
5
W
Tiamat
7,663
547
110
8
0
274,130
0
L
He Bo
7,406
529
109
8
0
305,392
5
W
Fenrir
6,496
464
29
2
0
278,337
2
L
Awilix
6,164
440
79
6
0
323,513
0
W
Anhur
9,624
687
158
11
0
257,313
4
L
Skadi
6,450
461
91
7
0
252,640
0
L
Tsukuyomi
7,122
509
98
7
0
306,764
0
W
Ymir
8,722
623
122
9
0
263,857
0
W
Ne Zha
8,138
581
93
7
0
346,362
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role