Player Matchup

Anubis
Anubis
CloutTease
Anubis
Level 27
God Stats
26W - 37L
1,432 SR
Queue Stats
31W - 40L
1,333 Elo+
Party 1
Izanami
Izanami
Dodgesworld
Izanami
Level 63
God Stats
15W - 15L
1,609 SR
Queue Stats
56W - 55L
1,370 Elo+
Party 1
Arachne
Arachne
Doompop
Arachne
Level 60
God Stats
17W - 8L
1,616 SR
Queue Stats
76W - 61L
1,492 Elo+
Party 1
Nut
Nut
FartAndMiss69
Nut
Level 50
God Stats
13W - 7L
1,414 SR
Queue Stats
57W - 41L
1,432 Elo+
Solo
Horus
Horus
SlytlyStoopid57
Horus
Level 39
God Stats
8W - 2L
1,751 SR
Queue Stats
15W - 19L
1,428 Elo+
Party 1
Team Averages
Level 48
1,564 SR
1,411 Elo+

VS

Team Averages
Level 57
1,538 SR
1,400 Elo+
Sobek
Sobek
Jedifizz
Sobek
Level 29
God Stats
1W - 1L
1,717 SR
Queue Stats
36W - 42L
1,476 Elo+
Party 2
Cliodhna
Cliodhna
MakiRonin
Cliodhna
Level 56
God Stats
20W - 23L
1,294 SR
Queue Stats
113W - 107L
1,411 Elo+
Solo
Surtr
Surtr
MiaYinuo
Surtr
Level 67
God Stats
30W - 32L
1,491 SR
Queue Stats
364W - 360L
1,482 Elo+
Solo
Merlin
Merlin
flacons
Merlin
Level 70
God Stats
5W - 4L
1,687 SR
Queue Stats
61W - 72L
1,489 Elo+
Party 2
Cernunnos
Cernunnos
v1cca
Cernunnos
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 4L
1,145 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
CloutTease
Anubis
16
2 / 2 / 4
9,862
548
10,689
11,779
5,654
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
Dodgesworld
Izanami
15
2 / 1 / 2
8,611
478
8,393
7,857
3,284
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Arachne
Doompop
Arachne
18
4 / 1 / 2
9,922
551
5,606
18,165
8,709
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
12 / 3 / 2
11,947
664
27,555
16,588
7,761
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
0 / 1 / 2
7,686
427
5,070
10,506
7,374
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Jedifizz
Sobek
13
1 / 1 / 1
7,994
444
3,519
14,070
12,539
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cliodhna
MakiRonin
Cliodhna
12
0 / 8 / 2
7,427
413
7,462
19,849
7,981
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Surtr
MiaYinuo
Surtr
12
3 / 7 / 0
8,217
457
6,860
23,721
22,182
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Merlin
flacons
Merlin
16
2 / 2 / 1
9,264
515
9,252
13,196
5,127
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cernunnos
v1cca
Cernunnos
13
1 / 2 / 0
7,105
395
4,958
7,653
2,643
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
11
20
Kills
7
8
Deaths
20
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Anubis
CloutTease
Anubis
2
2
4
2
W
Izanami
Dodgesworld
Izanami
2
1
2
3
W
Arachne
Doompop
Arachne
4
1
2
5
W
12
3
2
4.33
L
Sobek
Jedifizz
Sobek
1
1
1
1.5
L
Cliodhna
MakiRonin
Cliodhna
0
8
2
0.13
L
Surtr
MiaYinuo
Surtr
3
7
0
0.43
W
0
1
2
1
L
Merlin
flacons
Merlin
2
2
1
1.25
L
Cernunnos
v1cca
Cernunnos
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,313
Damage
32,051
64,895
Taken
78,489
32,782
Mitigated
50,472
23,657
Healing
19,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
CloutTease
Anubis
10,689
0
381
6,142
11,779
5,654
725
6,907
4,521
76,584
2,296
W
Izanami
Dodgesworld
Izanami
8,393
4,286
53
1,638
7,857
3,284
369
1,458
6,381
0
74,978
W
Arachne
Doompop
Arachne
5,606
3,725
0
5,059
18,165
8,709
0
1,306
16,780
0
99,950
W
27,555
19,572
0
6,920
16,588
7,761
6,496
950
15,064
0
109,478
L
Sobek
Jedifizz
Sobek
3,519
182
0
7,164
14,070
12,539
0
1,523
12,260
22,413
248
L
Cliodhna
MakiRonin
Cliodhna
7,462
2,610
0
3,939
19,849
7,981
0
1,659
18,190
0
53,017
L
Surtr
MiaYinuo
Surtr
6,860
3,319
14
4,905
23,721
22,182
0
305
23,266
747
37,759
W
5,070
2,230
1,186
2,278
10,506
7,374
227
1,629
8,829
0
25,920
L
Merlin
flacons
Merlin
9,252
275
0
1,663
13,196
5,127
0
7,178
6,018
80,436
0
L
Cernunnos
v1cca
Cernunnos
4,958
1,303
0
1,912
7,653
2,643
0
0
7,393
0
48,936

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,028
Gold Earned
40,007
588
Minions Killed
419
0
Camps Cleared
0
1,649,395
Distance Traveled
1,632,934
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,862
548
115
6
0
313,544
0
W
Izanami
8,611
478
125
7
0
305,389
0
W
Arachne
9,922
551
132
7
0
406,799
0
W
Nut
11,947
664
173
10
0
235,313
5
L
Sobek
7,994
444
35
2
0
361,810
0
L
Cliodhna
7,427
413
91
5
0
327,177
0
L
Surtr
8,217
457
56
3
0
287,308
0
W
Horus
7,686
427
43
2
0
388,350
0
L
Merlin
9,264
515
149
8
0
310,436
1
L
Cernunnos
7,105
395
88
5
0
346,203
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role