Player Matchup

Danzaburou
Danzaburou
Fearthainn
Danzaburou
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 69L
1,433 Elo+
Party 1
Charon
Charon
Misterija
Charon
Level 142
God Stats
0W - 2L
1,422 SR
Queue Stats
32W - 24L
1,447 Elo+
Party 1
Izanami
Izanami
ShiroShii
Izanami
Level 126
God Stats
3W - 3L
1,484 SR
Queue Stats
67W - 66L
1,473 Elo+
Party 1
Raijin
Raijin
TvojaMatera
Raijin
Level 27
God Stats
1W - 2L
1,505 SR
Queue Stats
37W - 49L
1,382 Elo+
Party 1
Sol
Sol
auroraborealis13
Sol
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
130W - 139L
1,371 Elo+
Party 1
Team Averages
Level 94
1,482 SR
1,421 Elo+

VS

Team Averages
Level 115
1,593 SR
1,444 Elo+
Bastet
Bastet
GetToDaChaaca
Bastet
Level 123
God Stats
3W - 0L
1,728 SR
Queue Stats
23W - 28L
1,451 Elo+
Party 2
Khepri
Khepri
MishMashed
Khepri
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
21W - 30L
1,381 Elo+
Party 2
Arachne
Arachne
MrDred95
Arachne
Level 135
God Stats
1W - 0L
1,500 SR
Queue Stats
167W - 185L
1,512 Elo+
Solo
Ne Zha
Ne Zha
eXooo
Ne Zha
Level 101
God Stats
2W - 1L
1,739 SR
Queue Stats
45W - 63L
1,452 Elo+
Party 3
Sol
Sol
xD4NTEx
Sol
Level 87
God Stats
1W - 2L
1,500 SR
Queue Stats
23W - 36L
1,425 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Fearthainn
Danzaburou
17
1 / 7 / 2
10,249
641
9,225
16,086
8,245
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Charon
Misterija
Charon
18
1 / 6 / 4
10,947
684
11,149
21,156
25,194
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

War Banner

War Banner

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. Getting an assist for an enemy dying provides a stack that provides 2% Movement Speed and 4% Attack Speed for 10s to nearby allies up to 10 stacks. When you've gained 4 or more stacks from assists, once per ability, each time you damage an enemy god you restore 1% Health and 1.25% Mana to nearby allies within 55 units and refresh the duration of these stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Izanami
ShiroShii
Izanami
16
3 / 5 / 2
10,099
631
13,947
12,935
6,508
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Raijin
17
2 / 6 / 6
10,043
628
7,496
11,624
5,120
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
1 / 6 / 6
9,442
590
13,388
12,510
4,588
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 3 / 18
12,316
770
21,745
17,016
10,580
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heavy Mace

Heavy Mace

+30
Physical Power

Khepri
MishMashed
Khepri
17
1 / 1 / 23
11,644
728
6,559
18,309
23,135
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
MrDred95
Arachne
19
4 / 2 / 21
11,999
750
9,050
15,936
15,634
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Ne Zha
eXooo
Ne Zha
19
14 / 4 / 12
13,163
823
20,190
15,268
9,729
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sol
19
3 / 1 / 17
11,834
740
13,653
8,187
4,980
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
121
8
Kills
30
30
Deaths
11
20
Assists
91
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Fearthainn
Danzaburou
1
7
2
0.29
W
8
3
18
5.67
W
Khepri
MishMashed
Khepri
1
1
23
12.5
L
Charon
Misterija
Charon
1
6
4
0.5
W
Arachne
MrDred95
Arachne
4
2
21
7.25
L
Izanami
ShiroShii
Izanami
3
5
2
0.8
L
Raijin
2
6
6
0.83
L
1
6
6
0.67
W
Ne Zha
eXooo
Ne Zha
14
4
12
5
W
Sol
3
1
17
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,205
Damage
71,197
74,311
Taken
74,716
49,655
Mitigated
64,058
13,046
Healing
35,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Fearthainn
Danzaburou
9,225
2,183
778
2,846
16,086
8,245
0
3,234
12,852
0
30,185
W
21,745
3,958
1,818
5,848
17,016
10,580
1,787
6,204
10,812
0
43,078
W
Khepri
MishMashed
Khepri
6,559
529
4,666
3,584
18,309
23,135
797
7,021
11,288
13,145
1,754
L
Charon
Misterija
Charon
11,149
1,305
378
1,677
21,156
25,194
22
5,594
15,562
27,589
340
W
Arachne
MrDred95
Arachne
9,050
5,754
1,765
4,102
15,936
15,634
1,598
6,228
9,708
0
21,814
L
Izanami
ShiroShii
Izanami
13,947
9,352
719
2,262
12,935
6,508
0
4,450
8,485
0
40,111
L
Raijin
7,496
1,102
577
233
11,624
5,120
0
3,427
8,197
22,444
856
L
13,388
3,032
1,381
2,195
12,510
4,588
0
3,016
9,494
23,381
973
W
Ne Zha
eXooo
Ne Zha
20,190
5,987
2,911
5,175
15,268
9,729
1,188
6,578
8,690
0
37,641
W
Sol
13,653
4,079
2,736
2,941
8,187
4,980
4,236
4,946
3,241
41,985
562

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,780
Gold Earned
60,956
254
Minions Killed
188
0
Camps Cleared
0
1,189,408
Distance Traveled
1,596,872
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
10,249
641
53
3
0
207,054
0
W
Bastet
12,316
770
42
3
0
357,156
0
W
Khepri
11,644
728
26
2
0
322,984
0
L
Charon
10,947
684
34
2
0
255,304
0
W
Arachne
11,999
750
29
2
0
330,873
0
L
Izanami
10,099
631
82
5
0
249,485
0
L
Raijin
10,043
628
49
3
0
238,522
0
L
Sol
9,442
590
36
2
0
239,043
0
W
Ne Zha
13,163
823
37
2
0
292,101
0
W
Sol
11,834
740
54
3
0
293,758
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role